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JOG

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Everything posted by JOG

  1. Yes, I'd like not only the usual fast-talk scenarios, to avoid the fight altogether, but also being able to scare off henchmen in the midst of combat by killing one of their comrades in a most devious way, or stabbing their employer in the back. Other games had fleeing opponents, either by spell or lack of nerve, but usually it just was a delay, as they would always return to commit suicide at the point of your sword. If you scare off Hrotgar the Fearless and his crew, and they want to restore their honor, they should wait for you in an ambush or visit your room in the inn in a couple of days, but not come back a couple of minutes after they fled in terror. And of course there usually is no incentive for the player to let them go: you'd just loose loot and XP.
  2. Yet another newcomer, ought to be known as the "Knave of the Obsidian Order"

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