I'm suggesting the developers implement a 'deadzone' where the formation orientation wheel doesn't show up until you've held right click and moved it outside this threshold.
As-well as a slight delay when clicking so it doesn't accidentally show up unintended.
Currently there's almost no delay (if any) and it makes it an uncomfortable experience when clicking just to move.
In practice these mechanics pretty much work the same as what everyone's used to in IE games but a much better look and feel.
Please see this video for a working example and description of how I think it should be in Pillars of Eternity.
(ignore that it's an RTS, it's the mechanics that are important)
Bonus: The 'cancel' command should double as a 'hold position' command (or a new hotkey altogether in the controls menu) so you can tell your guys to stand still even with enemies nearby, keeping formation with a tap of the button.
I assume the ability to queue movement is coming? Ideally we should be able to shift-queue movement *and* orientation along with actions/abilities (Cancel command too). It's imperative to your tactics when playing the game real-time.
Scenario 1: Telling a Wizard in an open area to move wide on an enemies flank and cast a ranged spell while assaulting the front with your fighters.
Scenario 2: Casting an ability, and retreating to cast another ability automatically.
Scenario 3: Making enemies chase summons around while you shoot them from range.
This is possible in Baldur's Gate so i'd hope we'll be able to do it in PoE.
Thanks for your consideration.