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Raapys

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  1. I've never liked cooldown systems, or at least I've never enjoyed playing a spellcaster in a game with a cooldown system. If Obsidian somehow think they can do it better than all the other games that have tried cooldown systems, then go ahead I guess. Personally I'm kinda at a loss though. The IE engine games didn't have particularly great combat, but if they did one thing right it was the spellcasting system. The spells and spell selection/variety/power was great( particularly in BG2), the spell battles were probably the best throughout the history of gaming, and spellcasters were without a doubt the most fun classes to play. So why change the single-most successful thing the spiritual predecessors to this game had?
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