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Tartantyco

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Posts posted by Tartantyco

  1. And I want to play as a ballerina, dazzling the elite of Defiance Bay and gettomg swept off my feet by a sugar daddy. But guess what? That's not supported by the game. The characters you play as can only exist within the framework of the game, and that is to advance through the story(Side quests included) and explore the world. Anything you want to add beyond that is pure fluff.

     

    Not. Valid.

    • Like 1
  2.  

    Also Sensuki would love JE's explanation....lol...someone really asked him why does he restrict movement so much in PE.

     

    Pretty much said nuh uh.

    Someone I know asked two questions that I was interested in and both of them were deflected/dismissed.

     

     

    That's just bull****, Sensuki. They were opinionated and barely coherent questions.

    • Like 2
  3. To engage enemies you have to stand still. Movement is penalized in melee if you're engaged. Recovery time is now penalized if you move. It's quite simple really. All of these things make movement based tactics not really worth it unless you absolutely have to. It's not a choice. It only removes it.

     

    The definition you're using for "movement based tactics" here is wafer thin.

  4. What's considered "exploitive" is opinion honestly like how for me it only falls under that if its a literal glitch or bug being utilized for the purpose of beating encounters. Not creative battle tactics the are allowable through game mechanics. So basically disagreeing on the basis that's its exploitive, or could be, is pointless since its defined differently by everyone. Plus removing the recovery penalty wouldnt even cause the exploitive behavior your afraid of anyway since they already have systems in place aside from the recovery penalty. Which is really why sensuki and other want it gone cause its redundant and unnecessary.

     

    Again, I wasn't arguing for this particular change. Neither was I suggesting that this change fixes exploits. I was arguing against the assumptions made by Sensuki(That the game supposedly promotes static combat) and the logic of your argument.

    • Like 3
  5.  

    First off, that argument is a non-starter. At that point, you could just make a sandbox and tell everyone to make up their own rules. The only functionality of unrestricted movement of the kind that the IE games have, is for the player to abuse AI behavior with it. In general, supporting design choices that allow for exploitative behavior isn't something I'm interested in.

    Oh come on - the recovery penalty makes it easier to kite because the melee enemies that you are kiting have their recovery slowed while they are moving. That's one of the (many) reasons why this is a silly mechanic.

     

    Did you forget that the engagement/disengagement mechanic exists while writing this reply?

     

    Then stop arguing about it. If you don't even notice it and you don't care then let it be changed. You won't notice anyways. I've already tried to explain that if you want to make the argument that "you didn't even notice it" then it cannot by your own argument be creating any sort of meaningful decisions for you to take into account during combat. So it's useless to have added it back.

     

    As I said, in the post you just quoted, I wasn't arguing about it. So...

  6. I really don't understand why people would care if you have more tactical choices in combat than less. Doubling up on penalties for movement doesn't add to your pool of tactical choices it takes away from them, which is good how? And if it doesn't bother you that you can't move much then why does it matter to you if someone else wants to be able to? The removal of the recovery penalty doesn't affect how you wanna play anyway so why argue agaisnt it?

     

    Would you not react the same way if mechanics were put in place to purposely limit the way you wish to play the game? Of course anyone would.

     

    First off, that argument is a non-starter. At that point, you could just make a sandbox and tell everyone to make up their own rules. The only functionality of unrestricted movement of the kind that the IE games have, is for the player to abuse AI behavior with it. In general, supporting design choices that allow for exploitative behavior isn't something I'm interested in.

     

    Secondly, the argument that this further promotes static combat, or that the game promotes static combat, has not even been conceded. As I have already stated, as have many others, I don't play PoE statically. I have never felt that any battle I play would have gone so much better if I was more static. I think that static play styles are perfectly functional and viable. I don't think that they are any more or less functional or viable than other builds.

     

    Thirdly, this change that Sensuki is so up in arms about is one that I haven't even noticed, and it sure as hell hasn't had any impact on how I play the game. I don't care whether this change stays or goes, but this constant hyperbole about unmoving battlefields, and especially this framing of anyone not accepting that opinion as people who want static combat, is just pure garbage. People in this thread aren't really supporting the change, as much as they are opposing the insane framing of the discussion.

    • Like 7
  7.  

    You don't get to define what an IE game is for everyone else.

    And neither do you.

     

    Yeah, that was kind of my point... It's a bottom-of-the-barrel argument that's worth ****-all, and using it is pretty weak.

     

    The question you should be asking yourself is, do the penalties outweigh the value of mobility? In my opinion, the answer to that is hell yes. I don't see the game promoting static play.

  8. If your battles in PoE are static, then it's because of the way you are playing the game. At most, I might have three party members who remain mostly static, with the rest moving around to stop flanking enemies, flank the enemy themselves, engage priority targets, or position themselves to better use their abilities. If I want to get out of an engagement, there's loads of abilities that help me do that.

     

    I don't quite know what you're trying to say with your "herp-derp RTwP" comments, but that is pretty irrelevant to the issue. And again, it's inspired by, not a clone of, the IE games. I played those games just as much as anyone else here, that argument just isn't going to cut it. You don't get to define what an IE game is for everyone else.

    • Like 1
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