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Frankly, NWN2 combat was a nightmare. Does anyone remember those horrible rogue filled rooms in the NW manor? Or the Orc caves? Or how rogues were *made* useless by filling the game to brim with undead hordes? In many ways, these are the same problems that IWD2 faced. As well as PoE. I personally feel that 3.5 D&D is a great RPG mechanics facility, not perfect, but still great nonetheless, which has received a bad name as it was abused by bad developers.
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NWN2 is objectively better. And I am not talking about the campaigns, even when I believe that MOtB and SoZ>>>>> PoE. NWN2 simply has better mechanics, which when used judiciously can give us amazing modules like the Conan Saga. As I see it, PoE is totally hampered by its combat design where the attributes have little to insignificant effects and the entire engagement mechanics. Add to that the inability to multiclass and you have a repetitive and shallow gameplay.
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I think I asked a pretty straightforward question: Is playing a thief underpowered in Bg/2 all by itself or just wrt other classes? If it's the former then I will admit BG/2 were worse games as they made an entire class impossible to play. My general impression is, no matter what class you play the game is totally playable just like most modern games, including PoE. Mages and other magic users are not particularly overpowered either. They require careful play and more input. The entire assertion that they are easier is blinded by player expertise and nostalgia at playing more complex classes better.
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I *can* put my finger on why I don't like DA:I. It's a console game, with a piss-poor porting over to PC, with no Mac/Linux version. It's definitely why I *DO* like PoE: it's a game written for PC Gamers, that uses an actual UI-control setup that makes ****ing SENSE. That is something that is as up-to-date in 2015 as it was in 2001. If you're still a PC Gamer, and still like REAL RPGs (which at the end of the day still work best on mouse & keyboard, not a joystick/game-controller), as opposed to action-games that pretend to be one.