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Potemkin

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Everything posted by Potemkin

  1. To add mod support if they reach 3 milion dollar or something that InExile did with Wasteland 2 seems to be a smart move. Mod support is a must. Look at Warcraft 3 for example. That game still sells a lot of copies due to the active community around custom made maps. I mean, how popular would WC3 had been if the community hadn't developed DotA? Also, look at Morrowind & Neverwinter Nights for a good example of still active game communities. An active mod community would help to sell the Project Eternity for years.
  2. I don't know what to feel about this. I never used the player house in Fallout 3 or Fallout New Vegas or any other game. It's a bit Bethesda to appeal to the players by offering a player house. Who wants that? Having said that we are going to get houses and then I suggest that Obsidan goes all the way and do it The Sims-style. I'm not kidding. Having a house should of course be optional. But if you decide to use it, it should be highly customizable. I'm thinking the range somewhat like this: You can set a location in the game world as your partys focal point (where the party meet up and hang around), it could either be an Inn like the Sunkien Flagon in NWN2 where everybody hangs around. Or it could be a house that you have bought or been givien (as thanks for completing a quest), or it could be a house that you have built yourself. And then I think it would be great if customization of it worked like in The Sims. I hate how it works in Bethesdas games where you are limited to choose between preselected furnishings. I want to be able to customize everything by myself. Otherwise, what's the point of it? I'm also thinking that you and your party are going to travel alot. Maybe you are given som rare furniture on your travels. Maybe you help a king with some of his troubles and as a thank you he let you have the painting from your room at his castle (where you were staying whilst working for him) that you've grown so found of. And things like that. It would also be cool to be able to have your own castle in a never ending game world. So that you have somthing to do after you have completed the main quest. But it would have to be much more developed than how Crossroads Keep worked in NWN2. I'm thinking full stronghold style! Have you palyed the first Stronghold game and Stronghold Crusader? They are great. You can set the taxes. High taxes makes the people angry whilst low taxes makes them happy. But if you decide to have high taxes (to give you more income) you can counter the peoples dissatisfaction by giving them more food and giving them gardens to walk around in and such thing. And with this mechanism it is easy to be either good or evil in your role as a lord. You can have low taxes, severe punishments, low food rations and no gardens to walk in. That will make them work hard. Or if you decide to be a good lord then you can have high taxes, high food rations, gardens and joy for the people and no punishments. The negative here is that the people wont work as hard but because of the high taxes you will still gain money. That's how it works in Stronghold. And you can also arrange weddings and stuff. Religion is also a factor. I forgot to mention that. Edit: About the weddings. In PE you are going to travel alot and you will probably encounter royals and nobles who wont allow their sons and daughters to mary just anybody. But if you have been given a castle of your own it would be possible for you to mary the children of higher ups. Or something. All I'm saying is that this castle/house feature could be an integrated thing in the gameworld but that it has to be optional for people who doesn't want a house or if they just wnat a room to dump their stuff in. Edit2: It would also be cool if you could open a store in your house and become a merchant. Or being able to build your own merchant empire. Just throwing out ides here.
  3. 55 votes for class as a theme in PE. And no votes against. That's pretty convincing.
  4. Sounds like a great idea! Like the finishing moves you sometimes get in Fallout and Dawn of War.
  5. Remember the famous Marx quote from the Communist Manifesto: I think it would be a great idea to explore class struggles in Project Eternity. Even if the societies that you encounter in Project Eternity are not modern bourgeoisie societies their organizational structure must still be based on class to some extent. And where you have classes you have struggle. Yeah, class struggle as a theme sounds as a great idea! Bring it on! I mean for example we encountered both nobles and commoners in Baldurs Gate but we never got to know what made the nobles noble. Did they belong to some old noble house? Were they rich? Why were they rich? Where did that wealth come from? Etc. During the plague in Neverwinter Nights all the nobles locked them selves up in the Blacklike District whilst their servants (who were not allowed into the district) died on the streets by the plague. But the game didn't explore that class devide more thorough. But it would have been interesting. Imagin leading the servants against the nobles and contaminating them with the plague or something. Come to think of it, in Baldurs Gate there are a lot of miners mining for some greedy company who makes all the benefits. Come on, let us unite the workers and fight their employers or something. But there are also alot of other powers, people mighty enough to employ mercenaries and such. Where did they get their power and wealth and on whos benefit?
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