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light487

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About light487

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    Parrot Keeper of the Obsidian Order

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  1. Crash To Desktop from game ending up causing me to reboot my whole PC on account that there were unrecoverable graphics and/or memory glitches occurring in Windows even after the game had unloaded. I have attached my output log but unfortunately there was no error log or crash log generated. It happened after Day 1. I'd killed the guys near the bridge, left the map to the south-west and returned. Saved the game, left the game and then returned later. I explored the area to the north of the bridge on the west size (the grassy area with the NPCs and golden celery) and then as I was crossing the bridge again, the game crashed. Oh yes, not sure it matters but: O/S: Windows 64bit SP1 CPU: AMD Phenom II 1090T X6 3.2GHz RAM: 12GB DDR3 GPU: Sapphire Radeon 7850HD OC 2.0GB output_log.txt
  2. 2. The initial barrier to get into the game - specially at the level the beta starts - is incredibly high. It's higher than the beginning of Icewind Dale 2 by far, and you're expected to figure out most of the mechanics - completely unknown mechanics - without the help of a manual. And few of the popups describing what the stats do are there, and the ones that are give you very few hints to what they help with. There are still mechanics in the game that are unknown, complicating things further. (I am only quoting that bit but I did read your entire post) This is what I brought up in one of first posts in this thread and I have to totally agree that this is most of the problem. The main reason I feel confused is that I have no context for my party's combat experiences. There was no preamble to give me a context or even an idea of how I should be looking at things. Essentially what they are getting is feedback on "initial impressions" because they have not properly introduced the area/situation of the game the party finds itself in. I'm not talking about a story setup but instead a beta tester introduction of what things matter and how a tester should be looking at the game. A different part of the game, earlier on, would be much better for "initial impressions" but we don't have that. What I think was needed is a 3 act mini-game. A short few very early character/party quest lines and combat experiences then the act finishes and some beta tester text to introduce the next act is given. The game moves through to basically what we have now, mid-game, and the player tests that. Then the act ends and the final act, late game, happens. Would have changed a lot of the feedback methinks... Without context, most intent and purpose is lost.
  3. So if there's no AI scripts.. do party members auto-fight in the style of your choosing then? Or do you need to give them orders based on the situation of the encounter? Do rangers behave automatically like rangers? Do mages behave automatically like mages? and so on?
  4. Well that's a crying shame. Hopefully it is something they considering adding down the line as this is an essential feature for many of us to truly enjoy the game without micromanaging every character's, every move.
  5. I'm sure it's all been said already.. but I'm a casual gamer too and I find the combat both good and bad. At times I find it absolutely confusing and no idea what is going on and others I find it really engaging. I think that having party members with many skills and talents from the outset, since it's the beta and we need to test, is part of the problem. Obviously when you first start out, you should have limited skillsets and so you don't have so many options available to confuse things.. but as it is, I find the whole thing a bit of a mess being thrown in the deep end with so many skills and talents to play with. It seems I need to pause combat after every round to be effective and that means to me that the game's encounter design is incorrect for RealTimeWithPause but better suited to TurnBased. I may have missed it in the interface but what made BG and similar shine for me, as a casual gamer, is the scripts for the characters. Are there scripts for the AI characters in there somewhere?
  6. Yup.. hehe.. downloading it now. I feel like an idiot.. but there you go. I thought I'd leave the thread undeleted in case someone comes along with a similar question now that the game is visible on Steam, which is what made me start looking around
  7. You know.. I don't know how I missed the August update.. I'm thinking back on my life in August and I can't think of any reason I would have overlooked it... It has been kinda chaotic with my son being only just turned 1 now.. so that was probably it. One good thing I suppose is that the beta has been updated a bunch of times and I can come in with a fresh set of eyes.
  8. So yeah.. I didn't even know the beta had started.. I paid for Beta access.. but no one has sent an email with a key or any update to announce that I should ask for a key.. so here I am asking for my key.. can someone explain where I go to get it? Thanks!
  9. Was there a deadline on add-on selection? It still let me select everything but I only just did it now
  10. Curious if the Kickstarter Surveys have been sent prior to now? I can't seem to find it but it was such a long time before now and so many updates etc. I just checked my pledge and it seems that I've added an extra $25 on top of my $25 tier, plus another $8 for the Obsidian Order "membership". I can't think of anything other than the early access beta that I would have added an extra $25 for but then I can't find any record of me telling Obsidian (via a survey or other) of that either... EDIT: Well that's embarrassing... I just realised I never completed all the Backer Portal stuff. All done now... I hope it's all ok still?
  11. Yup.. why it should be limited to that, I don't understand.. this is a new system, so let's break the mould. How about we have dialog choices that are based on class.. and race.. and situations as well as decisions made in the past.. how about choices based on our reputation and fame across the land.. our actions in combat.. how many puzzles we solved.. things that are not tied down to specific stats but rather to things that all character types have the ability to affect throughout the game.
  12. This is not going to be an AD&D game.. ...throw out all your preconceptions. This is a new game, with a new system, with a new lore etc etc The fact that a Wizard can wear Plate seems odd but only in the context of previous games. Think you need to look at what reasons a wizard could or could not wear armor.. and why that is so. Is it because of movement restrictions? why is that a concern for a wizard?? Is it because the metal somehow inhibits the wearer? why would it do that? It's not electricity or anything like that.. it's magic. Re-evaluate your assumptions and think about it all over again from the very beginning.. why should it be this way or that way at all? Don't just take the easy way of "that's how it's always been" and leave it at that.. think about it objectively.
  13. Is there a limit to the amount of URLs in a post? I wanted to create a "Developer Tracker" thread with about 12 URLs linking to the developers' content pages (showing posts) for easier navigation.. but it kept giving weird errors saying that I hadn't written anything. So I tried saving it as a draft PM and yesterday it was there.. today, the draft is completely empty.. including the PM I sent to a moderator to see if they could post it for me.. It took quite a while to create that post.. so a little annoying.. but just curious if it's even possible.
  14. XCOM: Enemy Unknown did some great stuff with turn-based combat.. but personally I would be extremely and utterly disappointed in the game and the development team (and the community for allowing it) if this was anything but RTwP.
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