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Philomorph

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Everything posted by Philomorph

  1. I'm on lvl 12 of the endless paths. I just finished recovering all of the requested items for the Vithrak leader and they are all green to me still. On my way out I went down a small tunnel toward the center of the level where I hadn't been and came across two Vithrak - a Sentry and a Sentry Leader. The were still red, but I thought maybe once they detected me they'd turn green, so I approached. The Sentry attacked me, but the Sentry Leader turned tail and ran toward the center of the map. I killed the sentry, but I still heard the sounds of combat. So I went toward the map center onto the Y-shaped webbing bridges. There I saw a strange sight! The Vithrak Sentry Leader was killing some crystal spiders! They were all still showing as red to me. The spiders didn't seem to be attacking him back, they just stood there and took it until they died. The Leader had no damage on him at all by time he'd wiped out the three spiders. When he was down to one spider left, he did seem to keep it stun/paralyze locked, so maybe that's why it didn't attack. But I don't know if he could have kept three of them like that well enough to take zero damage. I didn't see the first part of the fight though. When he was done, he turned around and attacked us.
  2. Has this been discussed much? I've completed my keep and am partway into Act III, and it seems strange that with all these amazing additions to my home, I can still get way better resting bonuses by staying in a hotel. Even the inn in Act II had some better bonuses. At this point spending a few hundred copper is pocket change for me, and wasting time going through multiple loading screens to get a single or maybe two +1 bonuses isn't worth anything. My suggestion woud be to make some level of synergy between the keep improvements. Once you have 3 bonuses built in maybe combine two of them, and once you have all of them, combine 4 of them... It might be something to make coming home worth a dang.
  3. See the attached screenshots of bad dialog. First one is missing a word, probably "his", between "though" and "navel" Second one I assume is a typo, unless Durance is being super sarcastic, in which case it falls a bit flat, I think.
  4. I can't be 100% it's because of the patch, but it's very coincidental otherwise... I just made it into Hearthsong right when the patch came out. Since then two things are noticeable: 1) Despite what the patch notes say, my savegame load times seem longer. I had previously applied the "no auto save on zone" fix, but that's not supposed to affect the save/load system. I'm also assuming the modified file would have been overwritten by the patch, but maybe not? Could that be an issue? 2) Voice acting for NPCs is acting weird. I just had a long conversation with Anamenfath Bethwl and for much of the dialog she only actually voices the last line or so of her text. It would even cut in in the middle of a sentence, so I know it's not just that some of the lines weren't supposed to be voiced. Anyone else seen these?
  5. I don't know if it's a "bug" or just an oversight, but occasionally I'll find a book more than once that should be unique. Most recent is "Final Journal of Jonas", which should be a unique find based on both the title and the contents of it. But I found two copies within a few rooms of each other. It kind of ruins the illusion of the story told by the text...
  6. I never thought this was a problem because I've been playing my Cipher as a melee class because I guess I thought they could only gain focus from melee weapons, so it was kind of self-limiting for me. What if that were actually the case... would it seem more balanced to you guys?
  7. Turns out he disappeared when I zoned out of the Cliaban Rilag and went back above ground.
  8. After reloading this save a few times, and even loading a previous one from before I went into the tunnel, it looks like the phantom pet is either already waiting for me, or is spawning suddenly when I start moving away from the area. It looks like he spawns near the tree, which is by the searchable spider web to the right of the tunnel you come out of. I also noticed that my real animat pet sometimes gets stuck on the scenery and can't pathfind a way to the stairs. Wild speculation: someone was testing pathfinding and left a pet construct laying around and he's binding to my party.
  9. I got the animat pet a few days ago (game time) and used it for a minute to see what it looked like, but then I put it away in the stash with the rest of them. I don't use any of the pets because I play with TAB turned on to highlight searchable items and the constant name plate annoys me. Anyway, I just entered the Cliaban Rilag Level 1 area that you get to through the underground stream (opting to climb out at the first location). When the level loaded, I found myself standing in a cave with an invisible Animat pet. I can see his name plate floating around, acting just like a regular pet. I even summoned my real animat pet and now I have two of them! the "real" one looks and acts normally and his nameplate has a slightly blue background. The "fake" one's nameplate has a more neutral/brown background color. Also, after summoning the real pet, a third nameplate appears that says *NameError* That third plate slowly falls down the screen a bit then disappears. Exiting to the main menu and reloading the game didn't help... the phantom pet reappeared shortly after loading the save.
  10. I was pretty excited to get the Wall of Fire spell, and the graphics look great! However, as a spell it pretty much sucks. It takes forever to cast, but is combat only, so you have to draw enemies to you first and while you're casting they have plenty of time to get all up in your group. Then you can cast this awesome flaming wall but to hit the mobs you have to cast it right in front of your tanks' faces. That wouldn't be a problem if the dummies weren't perfectly happy to walk right into your flames to beat on the enemies once they shift around a bit. Can we please get some party AI that doesn't walk into known hazards like fire and revealed traps? Seems really basic.
  11. Just for reference, my minimum transition time is about 6 seconds, and that's walking into a basically empty building with non-conversationl NPCs like the Mill in Dyreford Village. For comparison it takes about 12 seconds to load the village when I exit the mill. This is AFTER applying the no auto-save mod, which did speed things up a bit (but not much). I'm running it off a fast SSD on an i7 mobile CPU with 8GB RAM. So, not the fastest on the market, but no slouch IMO. I also wish the transition times were faster, especially in towns where I might go in and out of buildings frequently. I really wish they hadn't divided every building into a separate load. It seems unnecessary on modern systems. I've been playing for an hour and PoE is only using 1.4GB of memory. Come on, fill up that RAM guys! I bought it for a reason.
  12. I don't think the portal can currently be described as "reliable" based on the performance problems it's having right now. But obviously the site is getting slammed and can't keep up. I'm glad I was able to eventually download the strategy guide at least. Hey it's release day, you can't expect everything to be perfect until tomorrow
  13. I had steam running already this morning after pre-loading the game last night. When I tried running the game it said it had to update and it downloaded some stuff. Now the cookbook, pet, documentaryand "baker achievement" show up in Steam, but not my strategy guide. \ I was able to download the guide from the portal, but like others, there's no sign of how to get to it from Steam.
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