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Sleet

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Everything posted by Sleet

  1. Thanks for the updates DEV team! These are great insights to your world and the world you are creating. RE: doors. Trapdoors? either up or down. Mechanical traps on doors (both remove and place) Option: Can a rogue recover the trap components say if a critical success is rolled? Magical traps. (both remove and place) Ability to unlock and lock door - based on skill, magic Bash doors Barricade broken door? Blocking/barring with items in room (last one may be more difficult) Listen at doors - based on skill/race - to hear if enemies are near or info on quest(s) etc. Magic barring of door with no lock (similar to Hold portal spell) Doorways have always been a good choke-point for and against player character parties. I hope the path-finding works so one can try and hold the enemies off. Also, based on size of opponent. A party of man-sized or smaller characters would have a hard time holding a doorway against giants or other large beings. Same for very small enemies, creatures a few feet tall would have a chance to slip through the front enemy ranks. Perhaps an option would be a free attack on them as they try to slip by.
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