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About Sleet

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  1. Thanks for the updates DEV team! These are great insights to your world and the world you are creating. RE: doors. Trapdoors? either up or down. Mechanical traps on doors (both remove and place) Option: Can a rogue recover the trap components say if a critical success is rolled? Magical traps. (both remove and place) Ability to unlock and lock door - based on skill, magic Bash doors Barricade broken door? Blocking/barring with items in room (last one may be more difficult) Listen at doors - based on skill/race - to hear if enemies are near or info on quest(s) etc. Magic barring of doo
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