In my opinion, the people on these forums just don't get it...
I've read a lot of "suggestions". Most of them are just horrible ideas.
No, I don't want a food indicator. I'm pretty sure my party's smart enough to eat when they're hungry.
No, I don't care about a half-assed crafting system where a ****load of components create generic magical items. I've done my fair share of smithing in Skyrim, and I'm still trying to create a talking sword. I want items like Lilarcor, even if that means a static and scripted crafting system.
No, I don't want mana-based magic. If you really want to be innovative, maybe try something else than a generic magic system.
No, I don't need an inflating economy. There are economy games for that.
No, I don't need an "intelligent" inventory system. I'll go play tetris if I want that.
The whole point of this project is to return to PROVEN gameplay. If you want to be innovative, be innovative in story, setting and dialog.
So here's a message to the developers: You started a kickstarter so publishers wouldn't tell you what to do. Don't let the community take over that role. With so many - often opposing - suggestions, you can't please everyone anyway. So just make the game you would want to play yourself. That worked for the IE games.