Jump to content

Zap Rowsdower

Members
  • Posts

    30
  • Joined

  • Last visited

Everything posted by Zap Rowsdower

  1. While an Alpha Protocol 2 is pretty unlikely I would totally love it if Obsidian made a spiritual successor to AP, mainly one that uses the dialogue system and the focus on player choice.
  2. If anything it should be less of "Gods don't exist" and more like "All the gods are jerks and I refuse to worship any of them". Could be interesting to have a character like that.
  3. I like how all the classes aren't totally D&D stock because thats gotten pretty boring. Ciphers sound pretty cool and that old monk dude in the wallpaper makes me want to have a badass barefisted monk build and go Fist of the North Star on everyone. Custom party member creation sounds pretty neat but I probably won't use it because I'd prefer to use actual characters instead of no name grunts and knowing you guys I'm sure I'm going to really like the main party members.
  4. Happy birthday Chris! I agree on all your points except for ego-stroking the player. I'd strongly argue that your party members always fawning over you is a horribly boring idea mostly used by most crappy RPGs Characters who you have to earn their respect and friendship or characters that can lie, manipulate, or hold information from you are far more interesting; it makes them more like real characters with their own motivations and desires instead of just being wish-fulfillment mindless sycophants that follow you around for little reason. For example, one of the best twists of Planescape: Torment was that Morte and Dak'kon were both lying to you the entire time. Also Ignus and Vhailor were interesting in part because to keep them in your team you have to pretty much lie to them because they utterly hate you but don't recognize who you are. Games need to betray or twist player trust like that more often because due to the interactivity of the medium it's more of an emotional gut punch to have a character that you believed to be a trusted ally turn out to have been using you the entire time. Bioshock is also another great example to this, so much so that it wouldn't work nearly as well in any other medium. I'm hoping you guys steer way from such pandering pap because you've all proven that you make characters far better than that.
  5. I was following the lead up to this and when the Kickstarter was announced I knew I had to get on board. You guys are one of my favorite devs because you all actually care about making great stories and characters, qualities that make me love a game. I threw in $140 because you guys really deserve it and I'm tired of seeing you guys getting screwed over. I just hope Project Eternity's combat is a lot better than the old PC WRPGs, because I couldn't stand the first two Fallouts' combat and as I much as I loved Planescape the game kind of became a chore combat-wise when you hit Curst.
×
×
  • Create New...