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Modding
they could also add a scripting system, for example there is already a free lua interpreter package for unity3d. I think they will probably implement their own level save format. (because it is common to do) So they could publish the project, the compiled c# dlls as well as the assets. Then you probably only need some small packaging tool maybe written inside unity3d to export all your custom lua and levels to your game.
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[Merged] Please make a console version!
Maybe WiiU with its touchscreen would work good However, developing for the console is expensive, you have to pay for everything.
- Purely isometric, or mix of isometric, third-person and cinematic?
- Modding
- Modding
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Tropes vs Women
I personally like if a world reacts different to my character when I play as female then as male. I just don't like if people try to hide differences or weaknesses just to avoid controversial statements. So I like full armor for females, but I would love to see (at least partly) different conversations depending on the gender. Obsidian said they want a lot of different cultures, so the game should probably also reflect whats the roll of men and woman in these cultures.
- Does anyone remember the riddles in BG2? Yay or Nay?
- Voiced NPCs
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Update #6: Choosing the Best Tool for the Job [Linux Confirmed]
its a matter of how the graphics programmer and the artist want things to look like... For example Borderlands 2 and Mass Effect uses the same Engine, yet they both look very different. http://www.unrealengine.com/showcase/borderlands_2/ http://www.unrealengine.com/showcase/mass_effect_2/
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Update #6: Choosing the Best Tool for the Job [Linux Confirmed]
They can support linux only wih 4.0 so probably yes.
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Update #6: Choosing the Best Tool for the Job [Linux Confirmed]
Wasteland 2 has a perspective camera, if you want to see a 3D game with a isometric camera watch Diablo 3.
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Project Eternity Composer: In-house or External
I personally think think that it should be something between nostalgic and state of the art game music. For me personally the bossmusic in skyward sword is something that is quite effective without beeing overly epic, like the battle music in BG where every fight was like a endfight on a audio visual layer. I think we need battle music where the music seems to be much faster then the fight itself, which can happen quite easy as we constantly stop the game for further tactical decisions.
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How about some luv for the iPad and tablets?
That is just wrong.
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"Single-player gaming is our focus."
hellslayer replied to intothedreaming's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Divinity: Original Sin has an interesting concept for multiplayer dialoges where both players can response to an NPC.
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Licensing an Engine or build tools/engine inhouse?
Just a few years ago there weren't much Engines you could license, but today there are a lot and they aren't that expensive and some are easy extentable. The downside of licensing would be probably that they can't provide tools for the community to build mods/levels and so on. On the other side, if they build the engine themselves, that will bind quite some resources. So what do you think, should they build inhouse tools to create the game or license a engine like Unity3d/UE3/Cryengine and so on?
hellslayer
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