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Torgamous

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About Torgamous

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  1. They wouldn't. The execution you used as an example earlier, however, I think would have benefited from either timing or just if it noticed that you'd turned around and walked away. After all, you can't tell me that walking away from an execution isn't a clear choice regarding what you want to do about the execution. Do I need to drag out my Thieves' Guild example again? The urgency is that there actually is going to be something bad if you blow off the quest. It doesn't need to come from a timer on the top right telling you you only have ten minutes to save the princess, as long as t
  2. Planescape Torment also tended not to tell you that your quest needed to be done yesterday or the village would be destroyed. A lack of narrative urgency naturally leads to a lack of mechanical urgency. I disagree with this. When my stronghold was being attacked in BG2, the level of urgency to be found in the game (none) was very different from the amount I was told about (lots). I considered that a flaw at the time and continue to do so. If they didn't need me to come immediately they shouldn't have told me to. They are, however, unrelated. You think that someone seeing a woman b
  3. That's a different something different, though. Choosing to side with bandits versus not getting to the bandits before they do their banditry are unlikely to have the same ramifications. Again, says who? ...Really? Do I need to provide a peer-reviewed psychology text showing that kings treat people who help kill their daughters differently from people who try to help and fail, and both differently from those who just go off and do their own thing? There's also no one telling me that the princess is in need of urgent assistance before I talk to the quest-giver. There's no narrati
  4. That's a different something different, though. Choosing to side with bandits versus not getting to the bandits before they do their banditry are unlikely to have the same ramifications. There's also no one telling me that the princess is in need of urgent assistance before I talk to the quest-giver. There's no narrative urgency for the game to support.
  5. It's also not hard for writers to project a sense of danger, and yet swords still do damage. And they're only unimaginative if the result of the timer going over is "YOU LOSE THE QUEST". Surely having something different happen if you wait several months to rescue the maiden is more imaginative than having the same set of events always happen?
  6. Yes. I'm assuming that. That's usually how it works. Address the point. Change it to the Mages' Guild or Hermits United if you need a guild less likely to send a newbie to do favors for the king.
  7. And What problem is that? I cited the possibility of failure at every step of the questline, including the very first step, which involves caving to greed, instead of "oops! I overslept and missed my appointment!" The problem is that, firstly, "caving to greed" isn't failure unless you're in the habit of basing your dialog options on a coin flip, and secondly, I can still go and work my way to the top of a guild and the damsel will still be in exactly as much distress when I arrive as if I'd gone straight to her rescue. If it's reasonable to give you enough time to sleep before doing a q
  8. Oh, Is the assassination supposed to fail because the player said "Yes, I'll prevent it" and get there, only to find out they arrived too late anyway? LOL Ok, Lets walk through this scenario. 1)Elven king's princess daughter gets kidnapped. 2)Elven king Hires you to free her. Marks the bandit group's hideout on your map 3)You go to the bandit hideout. 4)Bandit leader approaches you, tries to talk you into allowing them to assassinate her in exchange for [insert incentive/reward here] 5)You now have a choice. Side with the bandits and Allow the Elven princess to be assassinat
  9. And thus, she dies. Or maybe she escapes. Or maybe she's sold into slavery. If you character didn't care enough about the elven maiden, there's no reason to care now that something happened. Or the alternative: You took a few minutes to run to the shop to buy some arrows, and thus missed the stated deadline to save her by a few minutes. Alternatively, the game isn't so anal about timing that restocking your supplies is enough to put you over, so running to the shop to buy some arrows just makes you more likely to succeed. Besides, there's no reason that the elven maiden being so
  10. But the devs were forcing you to be their storyline puppet. If you want to participate in their storyline, you have to meet Okku at the gate. Dance, puppet. Alternatively, Okku could wait at the gate long enough to make an informed judgement about if you were ever going to show up, and if you decide to ignore him he goes and does his thing, leaving you with a different storyline. How about "complete it on time, or you'll be given an updated objective/outcome reflecting the time you're taking to complete it"? Timing doesn't need to mean that the game says "game over, you suck" in big red
  11. It's probably better to just look at it as legal/illegal rather than moral/immoral. And an endless cycle of reincarnation doesn't leave much room for damnation, so that isn't an issue.
  12. And a statue never hears anything. Whenever you receive a divine revelation, it's always wise to check ReligiFact before incorporating it into your doctrine. We'd probably get used to it. In many ways modern civilization outclasses the ancient gods, and most of us aren't being driven mad. In the case of those beings being human, someone would probably get funding to find out how they did that.
  13. This, it seems like mages won't have armor restrictions. Hopefully the same goes for rogues. With rogues the armor restrictions make sense, to a degree. You don't go sneaking through the shadows in full plate. That's not saying you shouldn't be allowed to try, but it's unlikely to end well.
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