Jump to content

Taverius

Members
  • Posts

    13
  • Joined

  • Last visited

Reputation

1 Neutral

About Taverius

  • Rank
    (1) Prestidigitator
    (1) Prestidigitator

Badges

  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  1. Thank you, that does indeed seem to be the ratio of damage to focus gained. The only place where it really matters is the talent you pick - if you're using (most) 1-handed melee or the faster/weaker ranged weapons + blunderbusses, take draining whip, otherwise take biting whip.
  2. I guess I don't understand how DoT damage spells work with regards to duration boost, because I kind of have been ignoring them so far ... because reasons. Since my duration is increased from 10 seconds to 14, does that mean - The same damage every second, for more seconds (yay!) OR - The same total damage, spread over more seconds (boo!)
  3. Having played with a (replica) flint-lock pistol I can tell you the reload time with 1 hand is = ∞, unless you're willing to sit down on the ground and use your knees & teeth to hold onto things. We tried it, it was funny in a "three stooges with black powder" kinda way.
  4. Nice godlike! Hahaha, I know the feeling, at some point you just have to let it go, man.
  5. Yeah it matters. For example, lets take a weapon with 10 avg damage (for nice round numbers) against 0 deflection (for simplicity). Over an infinite sample of hits, you will on average do 15 misses, 35 grazes (50% DMG), and 50 hits every 100 strikes: (35*5+50*10)/100 = 6.75 DMG per hit avg. with a 6 accuracy boost - 9 misses, 35 grazes (50% DMG), 50 hits, 6 crits (150% DMG): (35*5+50*10+6*15)/100 = 7.65 DMG per hit avg, a 13.3*% DMG boost. Relative values of base accuracy and your enemy's deflection will affect this, but its always pretty strong.
  6. Hah. I'm getting flashbacks to when I played EVE, and not good ones. Anyway, as a generic pronouncement: The higher your might and the more % damage bonuses you stack, the more you want to be looking at dual-wielding. If you get most of your DMG bonuses as 1-hit activated abilities, it favors 2h, if its modals and passives, it probably favours dual-wielding. The lower your might and the amount of stacking damage bonuses you get, the more you want to look at weapons with DR reduction, and vice-versa. I still need to look at dexterity, but from what I understood from Sensuki's vids, the pronouncement that its only good on no-armor classes seems rubbish.
  7. That's only true if the total attack cycle time for both situations is the same. If dual-wielding is in any way competitive for a striker - and it is - the higher your might, the smaller the gap to 2h gets, because it simply gets a greater dps increase than a 2-handed attack cycle for the same might. It similarly benefits weapons that don't have DR reduction more than ones that do, so if there's 2 weapons, one with DR reduction and one without that are not a clear-cut choice, the higher your might the more attractive the one without DR reduction gets. I wasn't really responding to the Cypher part of the question that started what I was replying to - its a no-brainer that you want to do the higher-possible damage per hit with a Cypher weapon, since you want to spend as much time as possible using your abilities instead.
  8. It is mighty useful with high dmg weapons - it gives a +% so it scales with damage nicely (+30% out of 50 is much better than +30% out of 10). Also useful for all your damaging cipher skills. Might is king for damage classes Actually, its the other way around. Examples with made-up numbers: 55 base DMG vs 10 DR = 45 DMG 55*1.33 DMG vs 10 DR = 63 DMG = 40% DMG increase. 15 base DMG vs 10 DR = 5 DMG 15*1.33 DMG vs 10 DR = 10 DMG = 100% DMG increase. The lower your per-hit damage, and the higher your enemies DR, the more might becomes disproportionately powerful.
  9. Well, I though I'd go through my DA faves to see if anything would fit the bill ... there isn't that much, but I still found a few. Some are fanarts of other games - or even art made for other games - so you might find those jarring to your suspension of disbeleeeeeeeeef, and the styles don't fit 100%, but I reckon they're worth a look. You'll have to crop them yourself, I'm not gonna post edits of other people's art. Male Human Noble something? Female ... Human/Elf .. Druid? Male Human Rogue Noble gogogo Dorf Female Human Rogue-ish I guess? Crop the drow-spiders and she'll work as a pale elf kinda Female Human uh ... Priest? Druid? Its even called Pale Elf Male Human Bowguy Dorf Elven Wizard or something Male Human Paladin type Old Paladin Female Barbarian Death Godlike Cypher almost kinda? Asian doesn't really fit setting but its so badass ... Ranger Gal? Imoen Female Human Druid I guess Warrior? Paladin Well its called Warrior ... Male Human Rogue
  10. Hm, the pic I found was maybe half that big. But seriously, a little bigger than 210x330 might be nice for that, but THAT big would be kinda unnecessary. I can not confirm that. Hardly anything worse than laggy Photoshop. Or stuck Photoshop.DX When I was doing KSP modding we quickly ended up in a place where it was better for our pipeline to have much higher source resolutions on our textures than what was actually shipped in the mod. 16k x 16k 1gig psds with seemingly-endlessly nested smart objects work fine ... in pshop x64 ... if you have 16gigs of ram or more. You'd be fine :D
  11. Solo Wizard PotD Ironman Expert as first playthrough gogogo :D
  12. According to Josh(iirc) some while back, they didn't put in any non-combat checks that specifically requires more than 1 character, so its technically possible, but they don't and won't do any checking to make sure the fights are actually feasible that way. I'm paraphrasing, but I'm sure you get the drift.
  13. Do keep in mind it is (predictably) getting hammered pretty hard, I had to try twice before it completed without falling over on its face
×
×
  • Create New...