
Xmasbeer
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So, realtime with pause...
Xmasbeer replied to catmorbid's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
People mention Arcanum as an example of how having both systems fails, so I will mention a game that successfully implemented realtime and turned based with variance like moving one character at the time, or moving one squad at the time. The game was called Fallout: Tactics and I have played it through in both modes since the gameplay actually changed. -
Other games on kickstarter had clear info on the very first day. For example Planetary anihilation had visual representation of the game, Castle story featured a video of a tech demo, while Wastelad 2 presented clear goals on what the concept of the game will be from the very start. Once again I did not start this thread to just complain, but rather to encourage developers to enlighten us some more over the duration of this month.
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Hi. First I will mention that I am fan of laconic speech, so this request will be short. Now, I would like Obsidian to be more like that. The only thing that stopped me from backing this project so far, is the vagueness in the presentation. The video was more focused on pushing forward brand recognition, but told nothing useful about the game. I will probably back this project anyway, but I will be willing to pledge more, if I know something useful about this game. So far the description you gave could be used to describe any generic RPG out there. What sets this one apart? Your pr