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Hornet85

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Posts posted by Hornet85

  1. As a windows user, I'd rather see a Linux port of the game. If Linux can become a serious gaming platform, I can drop windows entirely.

     

    Steam is already coming to Linux, so, I see hope for Linux in the future.

     

    Same here. I've been using Windows all my life but I do want to have an alternative because I'm not liking where Microsoft is taking Windows with Windows 8. If future Windows no longer suits my needs, I would want to be able to switch to Linux fully without the hassle of dual booting or virtual PC.

     

    Right now what Linux lacks is good games. If we can start getting all the good games over, that would be amazing and we can have a choice. :yes:

  2.  

     

    I would, given that the Overhaul Games team has already stated that "There are legal problems with Kickstarter and licensed properties". No details were offered, but I suspect that the root cause is the "two masters" problem -- the kickstarter investors have a reasonable expectation that their interests will be represented in the final product, but the license holder feels that they should have final control over the content. Is it impossible to use Kickstarter for a licensed property? Obviously, no, there is at least one of these sorts, but it is pretty clear that Overhaul Games doesn't feel that this is an option for a theoritical BG3.

    Fair points. Though I thought that's why technically, they call Kickstarter pledge a donation. Investment would bring a whole different meaning and the issues you mentioned.

     

     

    BTW, what do you suggest Obsidian do to fund PE? Waste their time polishing old games?

    Are they broke? What about the earnings from all the EA Bioware hand-me down projects? It just kept them afloat?

    Even for big companies, they are funded by publishers for each project. That is, for example, DICE do not take their money from their previous title to fund Battlefield 3. That's just not possible. EA do fund Battlefield 3 project for DICE to make it happen. This is why it was reported that DICE had to get EA's approval for Mirror Edge 2 which EA shot down and work had to stop. Without funding, no project will happen regardless of how big a company is.

     

    So its really no different whether you're under a publisher or crowd funded. If you're under a publisher, you go to them for the money for your next project, you always do. If you are crowd funded, then you need to obtain the funds first from your fans.

  3. The OP's point wasn't about more information, but about the information we've got being presented in a way the lets the backers understand the weight of each stretch goal better.

    As the post you quoted mentioned, Obsidian was caught off guard by how quick they achieved the targeted funding. They probably did not anticipated that the stretch goal had to be revealed anytime soon. Yet, because the target was achieved, its important to have stretch goals to keep the momentum going and so they had to quickly put a list of them, they had no choice.

     

    Over the next few days, they will have more time to organize everything and present them in a clearer picture.

    • Like 1
  4. Just because they aren't spamming the comments section on their kickstarter page or maybe because they were completely caught off guard by the lightning quick funding doesn't mean they don't know what it costs in terms of development man hours to flesh out a character or make a new race.

     

    Give it some time people, there will be more information I'm sure. But they do have a right to a weekend no?

    Agreed. They probably didn't expect to hit their goal over the weekend, and so now they suddenly had to prepare some extended goals during the weekend due to the unexpected funding rate.

     

    During the following week, they will have more time to gather all ideas, organize them and present them to us. Give them time.

  5. So having a Steam-exclusive release or a release with Steamworks DRM that requires Steam anyways and forces me to agree to their TOS is completely unacceptable for me and I won't pledge a dime unless Obsidian gives a clear message here. Sorry guys, I'm sure your game will end up awesome, but I want to HAVE it, not RENT it.

    I don't think it will be Steamworks, and I don't see any reason to assume so until Obsidian explicitly state it. Steam was selected to distribute these Kickstarter copy because they do allow companies to distribute games that were not bought on Steam. (Remember we are buying the game directly from Obsidian through Kickstarter). I don't think GOG or other distributor will do that, distribute something you did not purchase on their site.

     

    Of course, IF there is a DRM free version, then Obsidian will distribute it themself.

     

    To be fair, Steam is no different than Origin or Uplay or Battlenet. I can see your point, and I guess its fine if you are not into the more mainstream games like Half Life or Battlefield or Diablo series. As for the rest of us, we have to live with it because the alternative would meant missing out on all these big titles. And it would be hypocritical for anyone who plays Battlefield 3 on Origin or Diablo 3 attached to their Battlenet account to go around here chanting death to DRM and Steam.

     

    And I believe we actually purchase a license to use a software each time buy a software and agree to its EULA. This was something that was debated long before online DRM and basically we do not own the rights to a software, but just the rights to use it. Its a complicated thing so I'm not trying to open up that discussion. Just though I'd state it since you mentioned about not owning a software.

  6. Dear Obsidian!

     

    thank you for giving us the chance to take part in a unique process of game development. I for one do not share the current opinion of publishers that Free2Play / Pay2Win and online multiplayer games / casual gaming / browser games is the future.

     

     

     

    This is very important. I think many do not realize how endangered SP games have become. EA CEO or something recently said he was proud they did not approved any single player games in recent time and they will only do multiplayer games. And indeed EA turned Command and Conquer series into F2P. STALKER 2 dev disbanded and are now working on F2P MMO Survarium. Everyone wants to make online F2P games these days. :(

     

    I personally believe that someday we will have to look towards indie dev or crowd funded project to make quality single player games. This is why I have no problem putting down as much money as I can afford into projects like this that are willing to focus on single player game.

    • Like 3
  7. This project is Obsidian's baby, their first home grown IP.

     

    There's no need to involve Bioware (and especially EA) in any way.

     

    Exactly. The original Bioware is long dead. The Bioware we have now is EA.

     

    I can't believe people want this game to have anything to do with EA. No one ruins a franchise faster than EA does. Not to mention that this project is now crowd funded, so it cannot have anything to do with any other publishing companies.

     

    Let Obsidian do their job. No need for other company to mess things up. :banghead:

  8. I voted yes. Hypothetically speaking if Obsidian needed assistance around development, which I'm sure they don't,why wouldn't you bring in other skilled developers. Biowares perceived failures are not around the coding of there games but the direction and change of the gameplay. Also if anything I would blame EA for this and not Bioware.

    Bioware is no longer with EA. The name, yes, but the original talents are all gone now. Just like they do with every other dev they bought over, they take the IP and let go of the people.

  9. You guys need to be specific when you are talking about Bioware. The former Bioware or the current Biorware?

     

    The actual Bioware have been bought over by EA and for all practical purposes, no longer exist. The original Bioware company was broken up although EA retained the name. Now, more than 50% of EA games are made by "Bioware". They now makes games like Command and Conquer F2P!

     

    I have a suspicion that you guys are not talking about that Bioware that makes F2P games. :)

     

    The original Bioware no longer exist.

    • Like 1
  10.  

     

    Well, that's a shame. I'll put my grimy little vote token in the GoG bucket, then (for digital download) and I'll still hope that the only DRM on the box is a disc check or offline reg code at most.

     

    I'm glad you mentioned that, because DRM was a term that didn't exist back when we got our games on CD or floppy disk, but copy protection have existed even since the floppy days.

     

    So I'm curious as to what people meant by DRM, is it the online DRM, or does it include traditional copy protection. IMO, its not reasonable to expect Obsidian to forfeit all copy protection. Otherwise I will bet you there will be people who buy the game and share the installer with their friends and divide the cost. Some people are that cheap.

     

    Obsidian do have the right to protect their work at least with CD keys or something. It doesn't have to be online DRM, but at least to deter people from easily sharing the game.

  11. I do agree that info has been very vague. I would love know things like:

     

    * who's the composer?

    * turn based?

    * classic tolkienesque races?

    * engine?

    * number of party slots?

     

     

    The project has not started yet, so without knowing what are the budget and how it will be spend, its hard to make decisions like who to hire as a composer, or what game engine they could afford to use.

     

    Wasteland 2 didn't have any engine decision until after the project started. And they brought in new people after the project have started as well.

     

    We have to keep in mind that Kickstarter basically meant the project is just an idea with no execution yet. Many decisions are taken during the development stage, and we are certainly not in that stage.

  12. I have bought most of my games on Steam and I have nothing against it. If Obsidian will decide to release Eternity on Steam, fine. If they will make it DRM-free, why not? It seems that a lot of people want it, and they have their reasons. I would rather download the game directly from Obsidian though, not from GOG.

     

    Exactly. There's no need to go through GOG as Obsidian can easily sell the DRM free version of it directly.

     

    Its funny people hate on Steam and yet they want GOG despite the fact that Obsidian can easily provide the game for free. If you want GOG just because you want all your games at the same place, then hey, that's the reason why Steam users what the game on Steam too.

     

    Steam and DRM free version are NOT mutually exclusive. Why not let everyone have that they want? No need to hate on others

    • Like 1
  13. I think the fear is that the digital copy will only be available through steam - not the physical copy.

     

    I see. Well, I'll be surprise if Obsidian can't sell the game on their own online. Even Wasteland 2 are selling the game on their own, and they are arguably a "newbie" company started by Brian Fargo for that project. IMO, if they can have a paypal option system on their site soon, selling the game wouldn't be a problem.

  14. If Obsidian can pull it off, I think DRM free should come directly from Obsidian themself.

     

    There are many indie dev like Legend of Grimlock who are selling DRM free version of their games on their own site.

     

    As for Steam, they never said it will be Steamworks so I'm not sure why everyone is so afraid. The DVD version will not need Steam since its not Steamworks, either they have some other DRM like Securom, or no DRM at all.

    • Like 2
  15. They've listened already. Most of the grognards on this forum have been asking for an isometric, party-based, tactical old-skool CRPG for ten years or more. Since the death of the infinity engine and the Atari / D&D screw-ups it's been a fallow period. Then fast forward and some of us were pinning our hopes on the Dragon Age franchise. And look what happened there.

     

    Now Obz have listened and done something about it. Did we, as fans, have any input into that? Probably not but then again they knew that the grass-roots were out there, waiting quietly, and would respond favourably if something like this came along.

     

    Again, there are vast swathes of design decisions that the devs should and will ignore. But if they let us air our views on some of the other stuff... that can only be good.

     

    I agree with this.

     

    Obsidian can and did listen to the major demands like having Linux support etc etc

     

    But when it comes to the details, lets be honest. We can never agree on anything. You have people who don't want house, want house, want homosexual characters only, etc etc its crazy. The dev can never please everyone. So they should make the game to the best of their creative ability.

     

    Whenever they want our opinion on something, that's where we come in but other than that, they should make it the way they see fit.

  16. I would consider accepting a simple disk-check or offline CD/DVD-key, but I do not and will not use Steam.

     

    I will pledge if the game is offered DRM-free, and I will pledge more if that DRM-free copy is provided by GOG.

     

    http://www.gog.com/

     

    Whats the different between DRM free and GOG?

     

    I don't see any difference. Might as well get directly from Obsidian or the box version rather than having GOG taking a cut.

  17. Man, I really hope this still gets implemented even if they don't hit the 2mil mark. I want my own castle, damnit! =)

    Don't worry about that. They hit 1 million in 2 days time. Of course the amount of incoming pledges will slow down from here on, but with 30 days to go, I'm pretty confident they will roll over 2.2 mil before the project ends.

     

    Its only been 2 days so there's probably many people who are not aware of this project yet. Not to mention the surge towards the end we see in other projects as fans tries to hit as many goals as possible.

  18. Thank you to Obsidian too for trusting in the fans and were willing to take the risk of cutting out the publisher in the process of making a game.

     

    Nothing restricts a game more than having a publisher involved. Now Obsidian would be free to develop the game to the best of their creativity without clueless publishers hindering everything.

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