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Madzookeeper

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Posts posted by Madzookeeper

  1. It seems to me that the update was quite successful in terms of backers and pledges. I haven't been following the Kickstarter page as often lately, but today looks pretty good to me. I could be wrong, so if there's a way to know for sure it would be great if someone would link it or whatever.

     

    take a peak at this: http://www.kicktraq.com/projects/obsidian/project-eternity/#chart-daily

     

    yea, it's been a good day.

  2. LARGE TEXT TO GET EVERYONE'S ATTENTION BECAUSE I'M YELLING ABOUT NOTHING!!!1!1!!!!!!

     

     

    Now that I have your attention...

     

    the update was updated. they added that the expansion will in no way use any funds from the kickstarter. at all.

     

    feargus even went on to say in the comments section that they were going to be funding it themselves.

    • Like 3
  3. welcome to all of the new members! glad to see you joining up!

     

    We need an Obsidian Order-based stretch goal. Like [x] members gets us a quest in game or something. I think that'd be interesting.

    I'm happy with the special Forum Titles we got, if they give us anything extra beside this its a unexpected plus for me.

     

    These are my thoughts too. If they chose to include the Order in some way, that would be freaking awesome. But, I am happy with the attention they have already shown.

     

    more than one of the devs have confirmed in the kickstarter comments that they have plans for the obsidian order to be included in the game somehow. but they aren't telling us more than that, which i'm just fine with. so we are definitely getting something more than that, crazy as it is.

  4. Well people at 4chan /v/ are overreacting about gay inclusiveness, and people at the codex are overreacting about cooldowns and level scaling.

    Just what I got from the forums I'm lurking...

     

    Whine on the codex and /v/? Don't you say?!

    I wanna see a good argument as why level scaling and cooldowns are a bad thing, so far I've only seen pure hatred lol.The way Sawyer was explaining the magic system sounded pretty reasonable to me, still, what do I know...

     

    because if you use what dragon age had it makes for exceedingly boring and button mashy combat. i have a combo! must use at every opportunity!. but if you actually have consequences for using those button mashy things... well, then it could be interesting. but i think that's really the biggest complaint about cool downs. you just get bored with the combat.

     

    as for level scaling, i think the biggest complaint of seen about it (when done poorly) is that you just don't feel like you've gained any ground when you level up. basically you should feel more powerful when you go back to somewhere you've been, but whne everything levels with you sometimes you feel weaker than when you were first there.

  5. Alright OP, I was mean to you, it's just that I can't stand when people are talking out of their asses and I'm a little tiny bit sorry if I hurt your feelings in the process with some of my remarks. This is not the Bioware knitting circle so I assumed people are less thin-skinned.

     

    But look at it from the bright side; the next time you talk out of your ass and someone says something mean to you, it won't hurt as much as the previous times and you won't feel the need to open an "I'm butthurt" thread. :D

     

    uh... huh... if you think your insults are why i opened this then you're a bit full of yourself on that account, had nothing to do with this, and i don't care i you believe that or not. what it did have to do with was the sky is falling mentality that the OP and most of the rest of the comments in the thread were fostering. making assumptions like it was going to be the worst thing ever (because that's always what happens IRL...) don't accomplish anything.

     

    No, I wasn't assuming it will be "the worst thing ever". It's not like level scaling is something new, right?

     

    The only other swords&sorcery(&technology) game mechanics and combat ruleset they designed was Arcanum. I don't think Arcanum shined in this aspect.

    So I do have my doubts and these doubts have just become bigger when they confirmed they'll use level scaling for (some) encounters. It's really simple. I'm not going to lose sleep over it or anything. I just stated it blatantly without ifs and apologies.

     

    part of the problem with arcanum was that the publishers literally demanded that they include the real time with it because that was they way everything was going at the time. the game itself was designed to be turn based, in which form it is highly enjoyable. but the realtime part of it is so tacked on that it's barely functional.

     

    i do have one question for you though. considering the quote does specifically say that level scaling is only one of the systems that they're using, and it also specifically says that it is going to have static areas, why were you so upset with having just part of the game level scaled when they already said it was going to have static areas as well? why did you assume that it was going to take over every aspect of the game, which was what i got from what you posted. maybe i misread, which i'm sure you'll let me know if i did.

     

    not going to reply to what you say about it, just want to know.

     

    Because I don't want parts of the game being a ****ty level scaled experience. I believe it's really simple to comprehend.

    Why are you upset about me not wanting to deal with level scaling in parts of the game?

     

     

     

    guess i was just curious why you focused so exclusively on that one part of the quote.

     

    anyway, i'm done. not going to talk about it anymore until there's more information.

  6. Alright OP, I was mean to you, it's just that I can't stand when people are talking out of their asses and I'm a little tiny bit sorry if I hurt your feelings in the process with some of my remarks. This is not the Bioware knitting circle so I assumed people are less thin-skinned.

     

    But look at it from the bright side; the next time you talk out of your ass and someone says something mean to you, it won't hurt as much as the previous times and you won't feel the need to open an "I'm butthurt" thread. :D

     

    uh... huh... if you think your insults are why i opened this then you're a bit full of yourself on that account, had nothing to do with this, and i don't care i you believe that or not. what it did have to do with was the sky is falling mentality that the OP and most of the rest of the comments in the thread were fostering. making assumptions like it was going to be the worst thing ever (because that's always what happens IRL...) don't accomplish anything.

     

    No, I wasn't assuming it will be "the worst thing ever". It's not like level scaling is something new, right?

     

    The only other swords&sorcery(&technology) game mechanics and combat ruleset they designed was Arcanum. I don't think Arcanum shined in this aspect.

    So I do have my doubts and these doubts have just become bigger when they confirmed they'll use level scaling for (some) encounters. It's really simple. I'm not going to lose sleep over it or anything. I just stated it blatantly without ifs and apologies.

     

    part of the problem with arcanum was that the publishers literally demanded that they include the real time with it because that was they way everything was going at the time. the game itself was designed to be turn based, in which form it is highly enjoyable. but the realtime part of it is so tacked on that it's barely functional.

     

    i do have one question for you though. considering the quote does specifically say that level scaling is only one of the systems that they're using, and it also specifically says that it is going to have static areas, why were you so upset with having just part of the game level scaled when they already said it was going to have static areas as well? why did you assume that it was going to take over every aspect of the game, which was what i got from what you posted. maybe i misread, which i'm sure you'll let me know if i did.

     

    not going to reply to what you say about it, just want to know.

  7. Couldn't be arsed to read the whole thread.Is this one of those "whining because everything isn't candyland" kind of things?

     

     

    not particularly, no. it's more a comment on the overreactions that some people have had than anything else. we aren't going to get the worst possible outcome on something, just like we won't be getting the best possible outcome because neither one ever happens. acting like we're getting either one is just silly and it causes problems. that's really it.

  8. It's because people mostly assume the worst case scenarios of said mechanics. For example "partial level scaling" - it can be done right - via clever placing of monsters etc. (very rare solution), and it can be done bad (Elder Scrolls) - Since the bad examples of level scaling are more imprinted in memories - they automatically get called up. Same goes with crafting and other mechanics *shrugs*.

     

    These hypothetical arguments make up the definition of being an apologist.

     

    Level-scaling and cooldowns have always sucked RPGs. Hypothetical arguments to the contrary is nothing but blind hope that Obsidian will somehow invent a completely new design that will blow away everyone. Betting on mechanics that are already solid seems a much wiser choice with a low budget.

     

    i can confirm that feargus took a whole lot of suggestions/ideas from the comments last night and e-mailed them to josh and the rest of the devs to be discussed. so there is a chance that it might be changing, or be tweaked in a way that you haven't thought of yet.

  9. what you said about BG being 95% static is a perfect example of "some" scaling. which i do believe is the word that feargus used in the quote wasn't it?

     

     

    You should keep yourself into that drama-queen topic you opened about people being dramatic.. because you simply can't squeeze that single atom of logic in your head hard enough.

     

    "Some are fixed." "Some are scaled." Yep, that's exactly how someone would be describing BG2 and 95% of its non scaled encounters.

     

     

    yea... i can see how utterly pointless this is now, so i'm pretty much dropping it. like i should have done the first time i said i was.

     

    and dude, cut the personal attacks. it doesn't make you any smarter looking. just makes you seem like an ***.

    • Like 1
  10.  

    I'd be inclined not to see level scaling. Scaling via some mob replacement and adding a more tougher monster type or two... but not artificial increase of power of the same goons...

     

    which is pretty much exactly what they're doing. they aren't going to make rats uber or anything like that. i mean seriously, THINK people, don't just react!

     

    Come on, the quote is right here in this thread, it doesn't say either of these options are what they're doing. No need to panic about Bethesda silliness, but also lets try not to apologize for Obsidian by making things up.

     

     

    given that i was there for that back and forth in the comments i think i'm probably better informed than the person in the OP? possibly? that was a concern that was addressed. they aren't doing that. pretty much everyone in the comments who had been worried about level scaling was pretty much put at ease about it. and there was a fairly differing opinion on the subject overall.

     

    and there have been plenty of people acting like the sky is falling and it's going to be oblivion kinda level scaling. it's just insane to think that.

     

    Then don't shout at people to "THINK", quote the relevant parts here so people have the information they need to form valid opinions. At least say how you know that's pretty much exactly what they're doing.

    part of it can be seen by just reading the comment. they aren't doing oblivion level scaling. that is basic reading comprehension.

     

    the rest of it is buried about 600+ comments ago. not really up to digging it up.

     

    regardless, i'm done in here. i'm just going to get angry and start yelling at people. and that won't help anything.

     

    Well that's problematic for me because your first sentence is untrue, I have trouble believing the rest of your post.

     

     

     

    no, it's not untrue. oblivion level scaling is where everything keeps going up with you in level. feargus SPECIFICALLY said that it was going to be fixed once you enter the area that level scaling is implemented in. that is fact, based on what is written there.

     

    as to the other, he also said that they were only using SOME level scaling. this would seriously imply that it is only being used in parts of the game, or in certain locations, or maybe even with certain enemies. it is not being used in the entirety of the game, but as an augmentation. again, this is fact based on what is written in the quote.

     

    so where is what i'm saying untrue?

     

    Hold your horses there, what was that about basic reading comprehension? You wrote they were pretty much exactly doing mob replacement. I asked you for some quotes after you said you heard that from Obsidian comments. You wrote it comes from the quote already posted, and that's untrue. Now you're just side stepping this with stuff that's not even relevant to my replies to you.

     

    sorry. i think i might be too tired to really answer this ATM since i keep getting it wrong. it's 6AM and my brother kept me up pretty much all night with a problem of his. probably shouldn't have gotten on here in the first place. if this hasn't gotten too insane after i get some sleep i'll try to answer more how you're looking for.

     

    again, apologies.

  11. i made this thread because i know the internet, and i was hoping to maybe cut back on it a smidgeon. probably a hopeless thing to do, but if no one tries we'll never know.

     

    not gonna argue about it or debate it. use the thread or don't, tis your choice. and everyone reading it.

     

    Ain't gonna happen. People dont' have a tendency to restrain thmselves. They need additional incentive. Usually a punitive measure.

    I've been on internet forums that are cvil and organized - mostly because the mods/admins had a 0 tolerrance policy for BS, but weren't total natzis either.

     

     

    While voicing displeasure might be premature - these little snippets of information is all we got - people rightfully fear the game will turn out to be different than promissed.

     

     

    We should trust the devs?

    Nicely said, but plenty of people trusted the devs and ended up with a big bag of nothing but dissapointment.

    I guess many feel it's better to err on the side of caution and voice despleasure of a certain feature.

     

    i'd say that this is a very different situation and type of trust than the typical situation which has always involved a publisher. the devs put a pretty significant amount of trust in us by coming to us to get funding. and they've shown that trust by talking to us and answering questions (when they can/have answers) and by taking suggestions to discuss later on. just seemed like we should show a bit of that same trust back in this rather unprecedented situation.

    • Like 1
  12. With old school rpg's seems to come old school temper tantrums.

     

    Old school RPGs do not contain level-scaling* and cooldown-mechanics.

     

    It is the worst kind of straw man to answer legitimate arguments raised against this by calling it temper tantrums.

     

    Remember that cool Kickstarter video that begins with citing all the IE games as inspiration? For each step this project takes with its combat system, it's looking less and less like the IE games. That is a problem - a problem with marketing and a problem with substance. I am sure as hell going to voice my opinion on it - not because I'm throwing a ****ing temper tantrum, but because I hope to save a game that could have revitalized a genre, instead of doing just another Dragon Age

     

    * Well, a very few of them do, and it sucks there, too

     

    i'm not calling reasoned comments or discussion temper tantrums. didn't use the word tantrum anywhere for that matter. but people HAVE overreacted to a number of things, and that's seen by the arguments and personal attacks in the thread i mentioned in particular. it's just kind of sad. could it be discussed seriously? yep. but it sure isn't.

     

     

    And you can't capitalize or punctuate properly.

     

    it's a choice i made long ago. don't really want to bother with it unless i'm typing something really long.

  13. @ gorth

     

    sadly, it probably isn't any different. probably the single biggest problem with internet anonymity really. people that wouldn't throw tantrums/rant illogically/etc in person feel free to do it on here because it's not real. but it does still impact people, and in most cases far more than if they did it IRL. but again, it's not real so it doesn't matter. i'm not distressing people, i'm distressing text on a screen.

     

    *shakes head*

     

    there's a reason i don't frequent most forums online. that would be a very large part of it.

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