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Madzookeeper

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Posts posted by Madzookeeper

  1. it's a two year old toshiba with a single nvidia graphics card. i suspect it's just a lack of optimization more than anything else. i'll wait an update or two and see what happens. both my mac and the tosh are laptops, but the mac is far beefier (no option on that, was a school purchase, would vastly prefer having spent the money on a PC).

  2. thanks for the tip on that. 

     

    so... it loaded eventually. but there's so much lag with everything... like more than a minute to load a change between races, or from pressing a button, that it took me forever to even make a character. i was hoping it was just menu lag... but in game it's actually worse. so even though i got it loaded, it's completely unplayable for me until it comes out on mac or is optimized a lot more. it's so bad i can literally BARELY move the screen around. oh well. it looks pretty, and the little bit of the writing i've gotten to see is interesting as well.

  3. so i get into the game, noticed a few of the same things as other people (color blind on by default, it didn't save my button updates, etc). so the first time i got in, i was going with 1600x900 resolution. hit new game after looking over the options, and it plays the brief little intro thing where the view pans upwards... and then goes to a black screen. there is still audio as i can hear birds twittering and some music (which i'm assuming is the character creation screen), but i can't see anything, can't click on anything, nada. so i figured i'd try on a different resolution, same thing. tried in windowed mode, again the same thing. gotta say it's disappointing, but this is a beta so there be bugs and all that.

     

    anyone else had this problem? i looked through 15 pages of posts, and didn't see anything similar to this.

  4. being in the middle of writing something myself... i suspect he's gotten a fair amount done on it, but it isn't like you can just wave your hand and have a book written. or just sit down all at once and have it done either. it takes time, and a lot more effort than those who don't write would ever suspect. 

     

    he also has the WL2 one that was actually a prior commitment to this one... so he's writing more than one at a time as well... complicates matters just a smidge.

  5. I don't know. Here's what you're looking at when you start a game with a level 1 party of 6 in IWD2's HOF mode.

     

    1) You're naked and armed with Quarterstaves as you step off the ship. Your Party members have between 6-15 HP each

    2) you all have 1 attack per round, and you can do anywhere between 1-15 points of damage per successful hit.

    3) If you're quick, you can manage to equip half of them with leather armor before you start seeing goblins all over the place. But you most definitely won't be able to equip more than one or two of your guys with missile weapons (in order to "lure" or "kite" individual goblins away from their packs)

     

    In the meantime...

     

    4) In HOF a goblin has about 100hp, and does about 15-20 points of damage per hit. In other words, 1 hit = 1 kill, so you simply cannot get hit... at all

    5) there are... a LOT of goblins in the docks and in the warehouse, and in the tunnels. Twice as many as there are in normal mode. You cannot exit the prologue before they're all killed.

     

    I'm not sure what a bard song from a level 1 bard can do against this. or how a level 1 party who dumps points in stealth can succeed in whittling down a goblin via sneak attacks, let alone several goblins. And your mage is totally screwed. There are no scroll merchants in the docks

     

    Of course if you manage to kill 1 goblin, you'll get several thousand xp, enough to level everyone up. But all that's going to accomplish is that some members of your party will be able to take 2 hits from a goblin before they die. 

    all i know is i watched him do it. i never once said it was easy in the slightest, but it was one of his fav things to do. he used a half-orc paladin that worked... surprisingly well, dwarves druid, aasmir fighter, moon elvish wizard (if he wanted a "super party" he'd use a crow), wild elf sorcerer, then either a dwarven monk, a cleric or a ranger.

     

    the wizard is basically the key to the whole thing, you use magic missile, so you have a kite pretty much period, and using stealth is also kinda a key factor. it takes being extremely micro-managing of EVERY single action, movement, and pausing as soon as people do things. it's basically playing it like a turn based game. also dash on everyone, while not required, is stupidly useful.

  6. IWD2's heart of fury mode is most definitely the toughest challenge of any of the IE games. I still don't see how it can be done without importing a fully decked-out high level party that already beat the game on normal, and thus treating HoF mode as if it was an NG+ playthrough.

    my brother took a level 1 party through to the ice palace before stopping. basically it took luring a single goblin away from the others, killing, resting, and basically getting an instant level from that. basically it was patience and playing EXTREMELY carefully. i watched him do it. it was kinda silly.

    • Like 1
  7.  

     

    You misunderstand me. These terms have such a high value now that no game can ever come close to attaining what players want. Alpha Protocol had way more choice than The Witcher 2 did, but nobody cares about AP because TW2 locks you out of half the game.

     

    Ah, ok - never played AP (nor the WItcher 2) but wasn't the choice there a good thing?  Didn't know people were bashing it.

     

    Being forced to replay the game if you want the full story is never a good thing.

     

    but in real life we NEVER get the full story. and... you are getting the full story, the story you helped create. if you decide you want to go with different decisions, you aren't getting another side of the same story, it's a different story all together because your actions are different, therefore the following chain of actions is different. so... i really don't see what you're getting at here. having a second storyline that you can follow (or third or fourth, depending on the game, F:NV comes to mind here) ups replay value for one thing, but it doesn't mean you can't be satisfied with what you've done. for a lot of people one play through is enough, and they never get that niggling little question of what might have been if i'd just done this instead. but for those of us that do, having an entirely different path open up that may or may not be dealing with the same situation (odds are it will be) is quite enticing.

     

    i think in a way you've created a false picture of what branching story is. you're claiming that the only way to get a "the" full story is to play through all possible outcomes. but it's not even the same story when you do that, so... i'm really not seeing that.

  8. ok, i guess this is the place for this.

     

    i had to register another account (trimaj) to get my backer page to actually work. for some reason it wanted the same name here as i had on kickstarter. as a result of that, i suspect that both of my badges (one for the 250 tier) and the green k are not showing up on this account. i won't really know if they're on the other one either until it gets a post approved, but that is where i suspect that they are.

     

    basically i'm wondering if i could get them switched to this account, since it's the one that has my obsidian order title, and the one i originally joined with and would much rather use?

     

    thanks.

  9. oh yea. hi everyone. i'm truster/tristan from the comments section. been there since within a few hours of this thing starting up (literally, i remember not being able to access obsidian's homepage or the forums. it was funny), and i'm one of the earlier obsidian order members. if you have questions about things, i'll be happy to help you in whatever capacity i can.

     

    as for who i am i'm a writer who is going to school for art right now. currently working on a novel with a friend of mine who i met on another forum. not really got much else to say. if you wanna know more about me ask and you shall receive. or something.

  10. I'm extremely excited for this game, i pledged $268, but this morning kickstarter randomly cancelled my pledge and I cannot redo it there, I emailed Obsidian about it but they have yet to respond...would anyone have any advice for what I should do?

     

    you should have gotten an e-mail explaining why the payment wasn't processed. so either follow those steps, or as was said before do it through paypal while it's still available. hope you get it figured out.

  11. I believe that reputation for buggy releases has much to do with publisher pressures as well--release dates, contractual obligations, stuff like that.

     

    This Kickstarter is the perfect--the only--opportunity for Obsidian to both break that reputation and stick it back to the publishers.

    It's still partially their fault. It's not unreasonable to poke at them every now and then about this.

     

    it's only their fault if they're the ones handling the quality assurance. if they aren't, and it's the publisher doing it, then it's on the publisher.

    Almost every game development company has publishers. I'm sure they all to deal.

     

    yes, and in most of those cases the publisher is the one doing the QA. why do you think we're seeing so many day 1 patches now?

  12. latest paypal number is 41k, so we're already over 2.6 million in total. which is really awesome.

     

    also, i'm going to ask feargus if darren has figured anything about what i explained tomorrow. figured give them a little more time to get that figured out. of course they may include it in an update as well, but either way hopefully the information gets out.

     

    @ wirdjos

     

    definitely understandable. i might try to as well, but i really doubt i'll be able to make it to the next tier. sadly.

  13. I kinda agree with OP. Leave the stupid accusations of trolling and other such childishness, because this guy really has a valid point here. Their updates about game have been little too technical for me since I really don't care much for actual mechanics as long as story and characters are good and interesting. Extra classes, races, factions, areas, etc. are of course good things and more is usually better at least to some extends, but I'm still left with a question: More of what? We know nearly nothing about the world, but we are promised more of it already. Doesn't make much sense to me and I can't help but feel indifferent.

     

    I have already pledged as much as I can and probably more than I should, but I still would like to hear deeper information on the world they are creating before Kickstarter ends cause I think there are more people, who still have money to pledge, wondering these same things.

     

    something i can tell you is this: feargus specifically said that more money = more store. it's really that simple. and at the point they are at with this, they are building the world which means they have to get the mechanics sorted out, and the lore for why those mechanics are the way they are. they are literally at the very beginning of this game. they have a story concept, but can't really start fleshing it out yet because they don't have a world to flesh it out in yet. this isn't something they've been working on for months already because if they couldn't get the funding that would have been completely wasted time/effort on their end that could have been going into a new project. you don't focus on the story at the very beginning of pre-production, you focus on getting everything that is going to support the story sorted out.

     

    make sense?

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