Jump to content

Tamerlane

Members
  • Posts

    1123
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Tamerlane

  1. Yeah, "tank chanters" are popularish because of the way armour mechanics work in this game. Chanters inherently lack endurance and health, though, so maybe the recommendation is to patch that up?

     

    Then again, the way constitution works, they don't actually gain a huge amount from boosting it like a monk or a barbarian does, but... eh. Six-a-one, half-a-dozen-of-the-other, y'know?

  2.  

    From where I'm at, the Chanter has the (A)D&D bard beat, hands-down. 

     

    That said, IMO that's not a very high bar to clear. I love the concept but the (A)D&D execution never really felt right to me. The best D&D bard IMO was in NWN2, and that was way different from the standard D&D3 one.

     

    The New 5e bards are actually  good, full fledged casters with cool roll-manipulation mechanics and even a melee path.

     

    5e bards are arguably the strongest class in the game. Whether or not they qualify as well-designed is a matter of perspective..

    • Like 2
  3.  

    I... don't know that New Vegas is really a great example of a solid, realistic, and/or unbreakable economy. I love the game to death, but it's pretty trivial to get enough caps to fill the Lucky 38.

     

    So give an example of an RPG that did it better. I'll wait.

    Uh... wait, what? Why? Like, if someone said, "This bag of skittles is really nutritious," it does not fall on me to find a nutritious candy when I disagree with them.

     

    Also, Uncharted Waters. JRPG, I know, but whatever. And of course, it put real emphasis on its economic system, given that it was a game about piracy, exploration, and trade. New Vegas had subplots about trade and what-not, but it was not a major mechanical focus.

  4.  

    I much prefer infinate gold to spending hours running from merchent to merchent and by the end of the game not being able to sell anything because the merchents are all broke or the item is worth more then the merchents gold limit.

     

    Things like carry limits and limited gold are there so that you don't run around selling every piece of junk you can pick up. Games with good economies, like Fallout: New Vegas, have merchants get restocked every few days so you never get to a point where they're all broke. PoE seems to be designed so that it's expected that you'll strip mine every trash mob and obsessively pawn it all off at the next opportunity. That's great and convenient for the five people who played the IE games like that. I guess those are the same five people that murdered quest givers for XP  :rolleyes:

     

    Hopefully Bester and friends will be able to come up with things like this http://www.nexusmods.com/skyrim/mods/17140/? post release.

     

    I... don't know that New Vegas is really a great example of a solid, realistic, and/or unbreakable economy. I love the game to death, but it's pretty trivial to get enough caps to fill the Lucky 38.

    • Like 2
×
×
  • Create New...