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Posts posted by Tamerlane
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However, recently a friend told me about an interview with Obsidian, where it was said the game can be finished with just one character, as each class has skills to make the rest of the classes not quite as necessary.
This sentence right here is just such a lovely contrast to the surprisingly common complaints that PoE's classes look too rigid and role-defined.
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How this can be expanded to account to what we have? btw does feats has any prerequisites?
I think (and I totally can't source this, but I'm pretty sure I read it on SA?) talents don't have much in the way of prerequisites prerequisites, but they do have ways to access them early. So instead of, like, "must have this feat and that feat and 13 wisdom to take this feat", it's more along the lines of, "must be level eight to take this feat (or level five if you're an elf)".
I think.
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Hey backers y'all a bunch of same-y uggos. Call me when you get a different jawline, okay?
*jetpacks away*
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Obsidian, please meticulously recreate Diablo 2's death animations. Thanks.
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Well, I mean, there was always the monk...
3.X was a strange and dark time.
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You make Zorro, The Dread Pirate Roberts, The Man With No Name, Omar Little, Fafhrd, etc. cry.
Though yeah, if you want a good haircut and a shave, I can't recommend a barbarian enough.
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The important thing is that everyone is pro-pyromancy.
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Now I'm curious: how many RPGs out there are good at letting you play an "ice sorceress"?
The old IE games are out, of course. Not enough ice spells; you're not going to play with nothing but chill touch and cone of cold. NWN 1 and 2 have a few more cold spells, but I don't think those will really carry you, either. The Elder Scrolls is in, especially back when you could make your own spells.
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If you want to play a spellcasting class that doesn't use (magic item), play one of the many spellcasters that don't use (magic item)?
Like, you don't have to be a wizard to cast spells, man.
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No, no it isn't. Balance is illogical, unfun, unoriginal, uninnovative, boring, and too much of 'everyone is a winner!' which is a huge plague in modern scoiety.
A thief (rogue) should NEVER be the equal of a FIGHTER! in a fight. It's silly talk.
Dwarves should never be the equal of anyone. Stumpy little jerks can hardly see over the table, their arms are too stubby to wield any weapon worth using, and they're clearly too dumb to be spellcasters of any quality. It's only this "you get a trophy just for participating" watered-down world we live in that lets people pretend dwarves are equal.
But then Dwarves in cRPGs are not like those of Disney's classic film or like the Imp of Game of Thrones.
Don't fall for PC propaganda from those east-coast elitists.
*Ahem* you have clearly misunderstood sir. The dwarf race in PoE or by the pen-and-paper standard are humanoid creatures, but not humans.
C r e a t u r e s.
With humanoid characteristics.
Much like is an Ogre-Orc-Goblin-Bugbear-Gnoll-Aumaua-Elf-Orlan
They do not share any of the inabilities you mentioned and they can excel in anything they put their minds into. Of course past tradition has set them as excellent fighters first and foremost, those with fierceness, might and skill that can make the average human soldier tremble in their sight.
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What? No.
I mean, an established NPC narrator can certainly work well, but it's not part of some magic formula for The Best Storytelling.
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Sure, in singleplayer games it would suck to play supportive... but this is a team-based game, so why not?
Bao-Dur is a crafter. Can he be a more awesome fighter? Sure. But I always keep Jedifying him off long as possible since he's more useful as support.
Is that a problem?
According to this thread; apparently.
I think a lot of it comes down to the PC. The PC is going to be in 99-100 percent of the fights in the game. Given that, very few people out there are are interested in making "PC that does support stuff at the expense of combat"; certainly far fewer than people who are interested in "sneaky powerful skirmish dude" or whatever other blasphemous thing is up for debate.
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No, no it isn't. Balance is illogical, unfun, unoriginal, uninnovative, boring, and too much of 'everyone is a winner!' which is a huge plague in modern scoiety.
A thief (rogue) should NEVER be the equal of a FIGHTER! in a fight. It's silly talk.
Dwarves should never be the equal of anyone. Stumpy little jerks can hardly see over the table, their arms are too stubby to wield any weapon worth using, and they're clearly too dumb to be spellcasters of any quality. It's only this "you get a trophy just for participating" watered-down world we live in that lets people pretend dwarves are equal.
But then Dwarves in cRPGs are not like those of Disney's classic film or like the Imp of Game of Thrones.
Don't fall for PC propaganda from those east-coast elitists.
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No, no it isn't. Balance is illogical, unfun, unoriginal, uninnovative, boring, and too much of 'everyone is a winner!' which is a huge plague in modern scoiety.
A thief (rogue) should NEVER be the equal of a FIGHTER! in a fight. It's silly talk.
Dwarves should never be the equal of anyone. Stumpy little jerks can hardly see over the table, their arms are too stubby to wield any weapon worth using, and they're clearly too dumb to be spellcasters of any quality. It's only this "you get a trophy just for participating" watered-down world we live in that lets people pretend dwarves are equal.
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Death spirals or bust, mother****ers.
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Counterpoint:
Nerds suck. Make the only spell wizards can cast "fire bolt". Give fighters, like, a billion different stances and special little maneuvers and stuff. Oh, you tried to break his vom tag with a zwerchhau but then he shifted into an ox guard? What now, I ask?
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@Helz: This is pretty much what I said: "I have an idea! Maybe this could work? Oh, wait... it doesn't get rid of the problem". Sorry, the whole "but wow"-thing bothers me, it reeks of ignorance.
These are thoughts/ideas/analyzing for a harder difficulty tier. Expert Mode or beyond that. In a previous post I stated that I don't mind an unlimited stash at all, but I would like to see it being handled differently on a harder difficulty.. or have options to make it harder on a harder difficulty.
Why?
An unlimited stash is a benefit, it makes it easier to accumulate riches. And with riches you get better gear, items and general stuff. Bribe your way through difficult encounters and so on. There is no real catch with having an unlimited stash from a gameplay perspective. You don't have to run back and forth, you can hoard everything you find without any problems and keep it for yourself or do whatever you want with it.
However, an unlimited stash does make everything easier for you. Which means there is potential to make a hard difficulty even harder by making the stash limited instead.
Unlimited = Makes life easier
Limited = Makes life harder
Makes sense?
I want a limited stash not because I want to go back-and-forth, but because I want a harder experience on the hardest difficulty.
An "unlimited stash" also implies (though it does not necessitate) a more limited individual inventory compared to the IE games. So even as it makes one thing easier, another will probably/hopefully become harder.
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Your example makes no sense because they are from entirely different premises. Of course saying the earth is engulfed in flames isn't an opinion.
If something makes a feature worthless is though, and your example does nothing for me because I happen to think Fire Emblem is a **** game, so backing up a feature "working" with a feature supposedly working that I don't like in a game that I don't like does nothing...because it is only opinion that it works in that game.
The same way some people think quest directions don't work, that loot weight systems don't work, that hell basically the entire cRPG genre "doesn't work". It's their opinion, I don't agree with it, but I don't go around yelling at them that they are wrong "because this game does it."
But this is all really offtopic.. I didn't come here to argue with someone on how they want to define opinion.
Back to my point.
I... think you just misspoke earlier, is all. You said the "stash system" made inventories do nothing (or more specifically, it "all but defeats any purpose in even having inventory"). Examples exist of similar systems in which inventories play a role in the game. They are things people work with and around. They are things people can fight with and balance and labour over. Now, an opinion may be that this is dumb and bad and ungood and boring, and that's totally cool. But they have points. They serve purposes. They exist and they do things and they cause you to do things with them. And I don't think "opinion" stretches far enough to cover "this thing does not exist" in this case, even if it does cover "this thing is lame and I couldn't care less about it" or some variation on that.
Or perhaps that fits inside "all but" and it's a matter of my interpretation not lining up with your intentions. Either way.
I never said anything about anything be realistic or not, so I don't know why you are even using this argument.
I enjoy degrees of realism, but it's stupid to argue in a fantasy game with MAGIC.
All I said is I don't think such a feature should be given to the player the second they start the game, an infinite bag is a powerful item that should have some level of incentive behind it that makes you feel like you are actually progressing throughout your adventure, which is why I said it should be given (somewhere around) mid-game so that it's still given early enough to be useful but not so early that inventory is never even a possible concern.
I like character growth, not having these amazing abilities or items at my disposal from square one.
Okay, follow me here:
You object to it (at least partially) on the grounds that whisking away any old thing you find to a boundless, semi-untouchable space is A Pretty Big Deal and, while that's not necessarily bad, it should at least only be available to the party when they themselves are Pretty Big Deals. And yet, it's no more A Big Deal than sticking three suits of armour, a half-dozen weapons, and a coin purse the size of a car into an invisible backpack while still being able to dance on the head of a pin, and that's exactly how the IE games handled it. Now, you never said that the traditional (and fairly common for non-IE games, too) way handling inventory was your ideal; I get that. But if a semi-abstracted inventory is too fantastical for the early game, what exactly is acceptable?
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"The earth is completely engulfed in flames." is an incorrect statement, not an unprovable opinion. We know this for many reasons; not the least of which is the fact that we aren't all also on fire right now. "The stash mechanic necessarily makes individual character inventories irrelevant." is an incorrect statement as well. We knows this because there already exist games with this mechanic and character inventories are, to varying degrees, still relevant in them. "Is it actually good and fun?" is where the opinion comes in, here.
And hell, if whisking loot off to a camp stash is some grand magical power, so is carrying three halberds, two suits of chainmail, 120 arrows, a greatsword, and fifty thousand gold coins, all without being slowed down even a hair. Like I said earlier, either way involves blatantly obvious unrealistic abstractions for the sake of convenience.
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Uh... the purpose of the inventory vs the stash is to define what your character has access to in the field and in battle. And while the importance of that can vary from game to game based on a lot of parameters, some games - the Fire Emblem franchise comes to mind - have shown that you can have a good deal of meat in just that. You can complain that it's devalued, I guess, but you can't say it has no value. Or... well, yeah, you can, but then you'd be wrong, I guess.
Teleport vendor trash straight to my heart, Obsidian.
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Pillars of Eternity opens up with the main character witnessing a supernatural event that thrusts you into the plot. Maybe the supernatural event is the creation of a portal to some strange plane of item storage?
(Except no, because that would be terrible. Abstracted game mechanics 4 life.)
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It's an unrealistic and convenient answer to a problem whose traditional answer has been unrealistic and inconvenient.
I'm all for it.
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Installing PoE will actually delete your GOG account and replace your current installations (and backup installers) of any Black Isle or Troika game with World of Warcraft. If you log in, you will find a premade character resembling Josh Sawyer with the screenname "casual_lyfe". You will look away from your screen and realize you are now a baby. Like, a literal baby. All televisions in all the houses of all the world will turn on and simultaneously broadcast a news report of a two-headed calf born in Israel with a birthmark that reads "4e".
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Update #77: Art in Alpha
in Pillars of Eternity: Announcements & News
Posted
Modern?