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Tamerlane

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Posts posted by Tamerlane

  1. Eh. "+X to harm enemies" is a pretty silly concept with a shaky mythological basis (that is to say, creatures that can only be killed by a magic weapon are very common in mythology, but it's usually a specific weapon rather than any old Sword of Slightly Improved Swordiness) and I won't be sad to see that concept and boring old +x weapons in general go away, for reasons entirely unrelated to "sucker punches" for unfamiliar players.

    • Like 4
  2. I actually close my eyes when I play Icewind Dale now. I find that the graphics are really just hand-holding bull**** that only casual players need to win fights. It'd be really nice if Obsidian made Expert Mode just a complete black screen. You babies could have your mode for people who aren't willing to learn and play properly and rely on in-game hand-holding and people like me can have our mode with challenge and complexity.

    • Like 2
  3. So, the sollution would be "massive handholding"...

     

    Somehow I don't see that 'adding to the puzzle' or 'adding the fun'... it's more fun deducting tactics on your own then having them spelled out to you for each and every foe.

     

    I think it primarily works for someone who enjoyed the IE games (particularly the Baldur's Gates and Planescape Torment) for character interaction and roleplaying. From this perspective, finding in-game, in-universe "advice" for encounters makes a lot more sense than having every fresh-out-the-door level 1 character getting by off the back of "metaknowledge" gained from his own recent deaths and/or past playthroughs. It'll still exist, of course, but it's about preserving illusions.

     

    That's not to say that removing the advantage gained through player knowledge is advisable or even possible, naturally. But it is a reminder that ten people in a room who all like the same games often like them for different, sometimes slightly conflicting reasons.

  4.  

    You admit -- via metaphor, granted -- that Josh is "right," yet still act like his decisions are baseless or preposterous. Which is it?

    The former. Of course he's right. Take Randomness, for example. In some games, if degrees of success and failure are based on a dice roll (ie. luck), then some gamers will simply re-load until they get an optimal result. That is degenerate game play. Josh is *right* when he says that this should never have to happen -that all success and failure should be based 100% on the player's skill, and not luck. His argument is 100% logical.

     

    But Logic and fun are not related. People ENJOY randomness. People LOVE the luck game. Go to Las Vegas and look around if you don't believe me.

     

    Personally, I'd like a little of both in my games. But really, this all kinda misses the point. I'm more concerned about what we're losing in order to achieve this perfectly logical, perfectly degenerate-free game. Death spells is one thing we're losing. Spell pre-buffing is another. Those things were FUN for me, but I guess my definition of fun isn't in line with Josh's gaming philosophies.

     

    What even is this?

    • Like 4
  5.  

    This is what my character portraits tend to look like before boss fights in BG2 o:):

     

    nEDDIhr.png

    Bravo, sir. You win the Degenerate of the Year award!

     

     

    Anyway, There is one type of spell I'm not seeing on the Wizard and Druid lists we've been given: Summons. Are there none in this game? Were they too "exploitable" in the IE games and therefore the concept had to be scrapped in the same way pre-buffing has?

     

    From the thread on the topic:

     

    This is a big thread so I apologize for missing a lot of it.  Summoning is tricky business because there are a lot of ways it can become the de facto tactic, especially in a CRPG environment.  Casters do not currently have a huge number of summoning spells (chanters more than others), and using summons as hit point bag nose tackles can cause harm to the summoner, but I recognize that people like being able to use them.  Additionally, we do plan to have summoning figurines and similar goodies for people to use.  Sorry I don't have more details right now, but summoning is something I've only started revising recently.

     

     

    2nd Ed./3.X charms/dominates and summons are incredibly powerful compared to the higher level raw damage spells because the summons give the party 1) disposable hit points 2) an extra action/actions every round 3) an assortment of resistances and abilities often not available to the party -- and they're able to do this all with one spell.  Summons should feel very useful and powerful, but they should not become the de facto tactic.  If it reaches that level, it's not really a tactic at all; it's just the thing you keep doing in every fight.

     

    • Like 1
  6. Hey neither of these games are Pillars of Eternity. And I mean I guess both have some degree of influence on the game (in that PoE is based on games that were based on 2e and is also taking some inspiration from 4e) but still... I'm... I'm just kinda confused as to what this thread is supposed to be about besides thinly veiled edition warring.

     

    Also, give me either a 2e fighter or a 4e fighter. Just not a damn 3.X fighter.

  7.  

     

    Pps Male Aumaua?

     

    As said before, pretty sure you can make one in the Adventurer's Hall. Oh, and nice restraint not calling everyone on the forums stupider than dirt this time.

     

    I'll make one if i must, just hoping they do one for us. Having never existed until this game, i can't believe there won't be an Aumaua available, that'd be just weird. If she's a chick (or female/whatever term i'm supposed to be using nowadays), i'll take her anyway, but i still feel we are missing a seriously badass fighter. You know secretly you want one too :-). I'm just hoping they don't throw a curve ball and have an Aumaua Chanter or something. You surely must have at least one big bar steward in a party, it's a prerequisite in my eyes.

     

    And i was absolutely furious at that time after finding out we've lost out on more wilderness because some people on here don't want more levels. I still can't get my head around that and i never will. Vote for a bigger game or smaller game, and some people voted for a smaller! I wasn't myself that morning and i was throwing a tantrum. I'm not proud of it but i'm claiming severe provocation.

     

    Anyway, i still don't think there is anything wrong with a male preferring to use predominantly male characters just like i wouldn't be offended by a girl wanting to play with mostly female characters. I think that is perfectly normal human behaviour, whatever the Californian media like to say about it. It doesn't mean i hate women because i want a big tough male fighter to lead my line. I have a beautiful daughter; i'd be happy for her to be in my party as a druid or a mage, but i'm sorry, i just don't see her as a barbarian with a two handed axe. Mind you, my friend's wife could do a convincing job with a battleaxe...

     

    Damn, dude.

     

    ...

     

    Damn.

    • Like 3
  8. Put me down in the camp that enjoyed IE combat more in theory than in practice. I like my RTSes and I can get a lot of enjoyment out micromanaging groups of dudes with varying abilities and restrictions, but hot damn do I ever get tired of casting Bigby's Lesser Don't Die To Stuff and Mordenkainen's Greater Make That Guy Die To Stuff Again every other fight.

     

    All said, I'm not too worried about the combat in PoE. I figure it'll be BG2 quality at the very least, which I generally tolerated and sometimes enjoyed, and I certainly expect it'll end up substantially better.

  9. I don't know about the specifics, but...

     

     

     

    Like the Infinity Engine games, Project Eternity will support auto-pause features that allow players to establish conditions under which the game will automatically pause (e.g., if a party member becomes unconscious).  It will also feature a slow combat toggle that can be used with or in lieu of the pause feature.  In slow combat, players can manage the flow of combat without needing to halt the game entirely.

     

    If nothing else, it's looking like Pillars of Eternity will have a ****load of toggles for all sorts of things - UI elements, difficulty settings, and yeah, there are probably be a ton of different pause conditions.

     

    That said, there are no actual rounds in PoE, so that might be hard.

    • Like 1
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