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Sageman

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Everything posted by Sageman

  1. I gave the game a D grade just because they forgot about the character development and the importance of "loot" in the game, that and the boss battles are more frustrating than enjoyable. Seriously, spending 3 hours hoping you get lucky enough to beat a boss is not fun, not at all. It's the reason two people I know quit the game before completing it. It has a, "What if we took Ninja Gaiden and made it RPG" feel to it. That is not a great concept to go on. That aside the engine and the concept has potential if they remember that RPG's center around character development and interaction, not button mashing. If they put in more character development and tinkered with the combat the game could rival the epic RPG's like Mass Effect and SW:KOTOR.
  2. I loved NWN2 hated MotB, and I loved the final expansion for NWN2 I forget what it was called but it was fun. I never finished MotB just because of the whole curse thing that was implemented. It sucked and ruined the game. Boss battles blow in this game. I hated every single one and that wasn't fixed in the expansion.
  3. I am going to say it depends, if you like boss battles that are built around one shot kills then you will like this. I spent most battles hoping that I wasn't one shotted by a boss which is sad. It came down to luck. The combat system outside of the boss battles was fun but the boss battles in this game killed it for me. I would say even for the $12.00 I spent on the game I got ripped off.
  4. This game's boss battles had a Ninja Gaiden feel to them, Ninja Gaiden is the only game I've ever returned to Gamestop because I abhored it. The one shot boss hits that are more random than avoided through skill get tiresome. That's my major complaint and why I gave up after halfway through the game. If they did a sequel I would not play it or purchase it. I did enjoy the game's story and the combat between boss battles which was challenging but not frustrating, their was a good balance but when it came to the boss battles it was not fun, it was just frustrating when it seemed they were based more on luck than anything else. The Davae for instance has one attack that you can avoid if you aren't standing still which is cool, you just run around and stop intermittently to fire but if you end up stopping at the same time as the Daeva fires her attack you are dead before you can hit your block or roll out of the way. 2k hp plus in one second is not a attack it's a character wipe. The boss battles broke this game for me, if I can't beat the game on normal with out having to go through the same boss battle more than 6 times then I count it as fail. I don't want to waste that much time into something that basically is more luck than skill. I talked to some people who teach programming and game design and they agree that the game was designed with a niche gamer in mind and that gamer typically goes for the aabbcccddeeefff button mashing games as opposed to RPG's which Dungeon Siege has always been, the combat just seems really out of place. The character development is a joke and the equipment drops are laughable. Your only stat you see a significant improvement in are attack/will/stamina those three will define any character the rest our incidental. Over all if I were to grade this game the following.... Character Development: C Combat: F (Combat is fun until you get to certain battles where you get one shot killed, that is automatic fail.) Graphics: A+ Storyline: B+ RPG Element: D Where it tried to capture some strong RPG elements from games like Dragon Age and Mass Effect, it failed to this by implementing frustrating boss battles and stat and equipment systems that failed miserably. That left the most important element in a dungeon crawl RPG, loot, to be unimportant to the point where I bypassed chests after awhile because I knew nothing was going to make a dramatic difference in my character. You can literally use your starter equipment 80% of the way through the game and not notice a huge difference. Overall the game gets a C- in my book. Which is sad it could have been so much more if they had tweaked the boss battles and changed the loot system to be something fun and fundamental rather than incidental.
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