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kalimdra

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Everything posted by kalimdra

  1. Personally, i would like to have separate bags/belts/pockets for different purpose. Each compartment can have different mechanics. I'm taking some inspiration from the Witcher 1, Infinity engine and Arcanum. It does not have to follow this exact configuration, this is just an example an ingredients bag, which would be unlimited in volume. A pouch for gems and gold, unlimited as well. Scroll case for various papers potions / quick items belt. With a fixed number of slots. (Quick items from Baldur's Gate) A limited number of weapon slots (quick weapons from Baldur's gate) It would be determined by where you would actually carry the said weapons on your character(Witcher) For example, you can have 1 weapon at your waist, 2 carried on your back, plus a light weapon hidden in a boot , that is 3 normal slots and 1 small weapon slot. [*]Shields and grimoires could go in those slots too. [*]Any other weapon would not be accessible during fight, or not easily at least. [*]The rest of the equipment (armor, rings, cloak...) each have specific slots (like in every RPG) [*]A Backpack for general purpose storage, you can put anything in here. This one could be a grid based system (Arcanum), with limited volume. Not accessible during a fight, or with some constraints, to join the idea of Domigorgon in this thread. All of the items regardless of their location would count toward the weight limit.
  2. Incidental loot is a good point, but finding gold on a wolf still does not feel authentic. We could find that gold on a dead body nearby instead. While with a human enemy, it would be normal to find some of that incidental loot on himself. It depends on the enemy. Random vs Determined is also a valid question, and in this regard, I personally prefer the loot to be mostly predetermined. May be a little randomization to help with variety. But the original poll remains justified, I selected the 3rd option, I like the Infinity engine system. It makes sense that i can pick whatever weapon or item that enemy was carrying. Receiving a lot of stuff feel rewarding too. Ability to loot everything can be long and tedious if you have a lot of bodies to check, though, and the inventory could get filled quickly, so there is room for some adjustments. I think it can be improved already by a good user interface for loot and inventory, and also shop interface, so having many items does not bring annoying inventory management. a small loot window which does not take all the screen, and auto closes when i move away. An inventory that sort items intelligently (pocket for craft materials, pocket for gems, weapons slots...). Easy way to sell many items at once. ( In Baldur's gate : select all items you want to sell, click sell. In NWN 2: drag and drop, select quantity, click OK... repeat ). There is another thread about inventory in the forum, but I think the 2 questions are linked. Also in a related note, something I do not like in neverwinter nights games : when you kill some enemy, you would have to wait a few seconds until the body disappear. After that a bag containing the loot would appear. First it's slow, and second it does not feel authentic, I would prefer the body to stay visible, at least until I leave the area.
  3. Thanks for asking, and I hope that this project gets real, I'll support you. First as for the type of game, I think we pretty much agree that it should be some kind of RPG. About the gameplay, I loved the style of infinity engine's games some of you at Obsidian worked on, and I would love to play more of that kind. The stuff that matter for me is : - Party based, with control over all the characters - Real time with active pause combat system. - Tactical view with free camera. - There should be other options than combat sometimes to beat an encounter: dialog, stealth, corruption, poison... With different rewards and results long term. The choices within a dialog are not the only choices that matter. - NOT an action-RPG It does not have to use D&D rules About the setting of the game, I'm OK with anything : fantasy, sci-fi, post apocalyptic... However I thought about 2 games I'd like to point out for their original settings, you probably know about them (and may be worked on them) it is Arcanum and LionHeart : legacy of the crusader, from Troika and Black Isle studios. I like that style, part historic and part fantasy. Thanks for reading
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