This, please.
It seems that a lot of posters would like to see resting done away with entirely, but I'd like to see resting mechanics tied to party skills. A party with a higher stealth skill (overall, or that of the party leader, or of the companion with the highest rating) would be less prone to interruption by wandering monsters, which could be detected in advance by a search skill. A survival skill could help in finding safer resting spots and determine replenishment rates.
Also, as another poster already said, picking up an item owned by an NPC shouldn't be a crime worthy of capital punishment. But rummaging through an NPC's cupboard right in front of them should cause a negative reaction of some sort. Perhaps the PC might get a specific reputation for thievery (but only if they're seen stealing), and would be mistrusted by the 'lawful' but liked by the 'chaotic' or corrupt.