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Sacculina

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About Sacculina

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    India
  1. I played the Baldur’s Gate series and Planescape: Torment for the first time last year thanks to GOG.com. Baldur’s Gate didn’t really grab me, but I loved the sequel from the moment I started playing. To be honest, I don’t bear the love that other posters have for the Infinity Engine; with the exception of Planescape: Torment, which is one of my all-time favourites, I prefer the Fallout/Arcanum games. Project: Eternity is still my most anticipated Kickstarter, though.
  2. This, please. It seems that a lot of posters would like to see resting done away with entirely, but I'd like to see resting mechanics tied to party skills. A party with a higher stealth skill (overall, or that of the party leader, or of the companion with the highest rating) would be less prone to interruption by wandering monsters, which could be detected in advance by a search skill. A survival skill could help in finding safer resting spots and determine replenishment rates. Also, as another poster already said, picking up an item owned by an NPC shouldn't be a crime worthy of capital punishment. But rummaging through an NPC's cupboard right in front of them should cause a negative reaction of some sort. Perhaps the PC might get a specific reputation for thievery (but only if they're seen stealing), and would be mistrusted by the 'lawful' but liked by the 'chaotic' or corrupt.
  3. I would only support the OP's suggestion if all of these options were also included in the base game. Make the most of that 'mature' rating, Obsidian! Give us a 'baby-eater' perk!
  4. I'd love to see an RPG with the mechanics of Darklands. But rather than a sequel to your games I'd much prefer it if we could see what Obsidian can do when it isn't shackled by publisher and player expectations. In other words, go wild and do your own thing. Heck, I'll chip in even if it isn't an RPG.
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