Coming into this having not followed the development, not read these forums, not having contributed anything (beyond a large stack of money) so far, the combat in this game sucks. It's just awful.
I was murdered by two stone beetles on Easy, and I can't really figure out what I was supposed to be doing differently. First off, the beetles refused to attack my fighter, despite him standing there whacking things with his axe (once in a while, I guess?) The lack of any ability to heal, or to figure out how to make my people last any longer, was extremely frustrating (what sort of game has priests who can't heal?) I had the last beetle down to low health, so I tried to activate the Rogue's "finish them off" ability, but it didn't seem to trigger at all?
I assume the final product will have a tutorial, but I can't imagine any level of information having made this any better. The combat just feels terrible. If we need to micromanage people, just make the game engine turn-based in the first place. Real-time with pause is an awful system, and the only way it's ever passable is with heavy levels of automation and making Easy ACTUALLY easy.