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vesselle

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About vesselle

  • Rank
    (1) Prestidigitator
    (1) Prestidigitator

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Profile Information

  • Location
    the desert
  • Interests
    silkscreening<br />collecting punk music from the 70's<br />watching weird movies<br />playing computer games
  1. *sighs* no one else is listening to music? gorillaz ~ 19-2000
  2. stray cats ~ stray cat strut
  3. the ramones ~ i wanna be sedated
  4. weezer ~ the sweater song
  5. gnarls barkley ~ crazy
  6. mc hammer ~ can't touch this
  7. What like the NY Dolls and the Stooges?

  8. white stripes ~ hardest button to button
  9. *just sighs and rolls her eyes at romza"
  10. meat puppets ~ lake of fire "where do bad folks go when they die? "they go to a lake of fire and fry! see 'em again on the 4th of July"
  11. i use FFox and everything's great. IE will give me problems occasionally on different sites. so, i'd advise the use of FFox, also.
  12. I Am A: Neutral Good Halfling Wizard (7th Level) Ability Scores: Strength-11 Dexterity-11 Constitution-13 Intelligence-14 Wisdom-13 Charisma-11 Alignment: Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable. Race: Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150. Class: Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. Huh! *shakes her head* Woulda never figgered myself for a halfling OR a wizard.
  13. diablo 1 and arcanum
  14. dungeon siege arcanum kotor
  15. i wanna be playing fallout 3! even if i gotta pay $119.00 for the privilege.
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