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Slowtrain

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Everything posted by Slowtrain

  1. Now, now. I think you are selling the IE short. Combat in the IE is AT LEAST as exciting as watching grass grow. AT least. SO there.
  2. old skool, baby! *sniff* brings a tear to the eye, it does. hi.
  3. I agree. Red Forest was the part I liked least and the only strech of the whole game that felt like a grind. But it picks up again in Pripyat which is a blast as the difficulty really ramps up. However, a lot of people on the GSC forums love Red Forest, so like most things its really just where you stand.
  4. Fallout managed it. As did Morrowind (Daggerfall). And System Shock 2 (Bioshock was intended as essentially a spiritual sequel) Plenty of games manage to get sequels many years later. *shrug* You forgot about this. lolz. But people keep reminding me, damnit.
  5. Fallout managed it. As did Morrowind (Daggerfall). And System Shock 2 (Bioshock was intended as essentially a spiritual sequel) Plenty of games manage to get sequels many years later. *shrug* Yeah, well Bioshock is more an argument FOR my question rather than a rebuttal, Krezzie. IWD seems too complex for the next-gen design paradigm. Publishers would probably feel to many gamers would be alientated by said complexity. I would imagine it would have to be dumbed down...err... streamlined to get funding. So would a streamlined IWD sequel still be worth the name?
  6. Could an Icewind Dale-esque game even get funding in this day and age? IWD is pretty old skool gaming at this point. ANd I remember when it seemd so new skool, too. Sad. I've been through too many skools.
  7. I don't really have any favorites as such. But my standard party was: Imoen Jahiera Khalid Minsc Dynaheir Pretty vanilla but I was always good aligned for the most part and these were usually the nocs I encountered first so I would just take them keepthem and develop them, plus its a pretty powerful party especilly if my player character was a cleric, which was often the case. I liked most of the npc party members in BG a whole lot better than in BG2. Not only was there a wide variety, but they didn't turn my crpg party into a Dr. Phil encounter group, unlike BG2.
  8. Interesting. My biggest problem with BG1 was that I always had max level before I even got to Baldu'r Gate. Once there was no more leveling, it was hard to keep any interest in finishing the game. If anything, given the level 6 cap, I would have said that leveling happens way too fast.
  9. lol. That cracks me up. It is so totally the opposite of me. I would say that (especially BG2) the bulk of the game is boring and trite dialogue and tedious narrative that I have to suffer through interminably to get to the skull cracking and vampie staking. Most of the game I felt like tossing Aerie off the nearest bridge and had absolutely no desire to rescue Imoen. Bloodlines and Fallout and Deus Ex weren't nearly as bad as that.
  10. How many caps is a PIPboy bobblehead worth, do you think? Does it have more or elss value than an inguana-on-a-stick? These are the important questions.
  11. Like Icewind Dale's Ice Dice? I'm as skeptical as anybody about FO3, but let's not go overboard on smacking it around. Save the smacks for when they are really deserved. CE's almost always have goofy cruddy stuff that no sane person should really actively desire.
  12. He testing the edge with his finger to make sure it is really really sharp. Hey, he's running around in a radiation zone. NO one ever said he was smart.
  13. That's a pretty sweet list of games to be looking forward to. For the most part.
  14. What the hell is he doing with his knife? Stabbing crates. Classic FPS gameplay right there.
  15. Nice. You know, someday, someone is going to make a game without %$^#%@^ crates.
  16. You throw games away? Ones you loved? Okaaaaay. No, I don't throw away games that I truely love. But I don't have the space in my teeny tiny apartment to keep games that are very good but that I know I wil never play again once they have run their course. Which is precisely how I feel about BG1 and BG2. But I still think they are classics, even if they didn't quite thrill me enough to keep them around forever.
  17. Its weird, but I think because I didn't understand so much of what was being said in the game due to the language barrier, the completely fractured and often indecipherable narrative didn't bother me at all. It actually seemed quite natural that I had no idea what anyone was going on about and just sort of stumbled toward the end game winging it all the way. I'm not trying to excuse the badly done narrative, only tying to explain why it didn't bother me nearly so much as I might have thought it would.
  18. To give Bioware a little more credit though, I don't think that BG1 and BG2 were merely "good games". Both were near-classics of the genre. And this is coming from someone who threw both those games away a long time ago and doesn't regret doing so in the least.
  19. otoh, I haven't purchased or even played a Bioware game since BG2, which I enjoyed but not so much as a lot of people, so obviously not everybody is overwhelmed by their product offerings Still you have to give them credit for making people want their games and for making their games at least snappy enough for many people to want.
  20. Everybody complains about the difficulty at first. It gets easier as you get better, plus getting better equipment helps a lot. The beginning and the endgame are by far the hardest parts for totally different reasons.
  21. The large doghead (actually a wolf) is your magical necklace. You can set it to either alert you to the presence of monsters or sources of power. It will glow when either is nearby. It also tracks your xp progress toward the next level in the round circle around the head.
  22. Slowtrain

    Muzaq

    Is that in addition to the internal battery or in lieu of? What size battery?
  23. Slowtrain

    Muzaq

    I used to feel the same way. And even though the sound quality isn't as good as a cd, the convenience is fab. I got really sick of lugging my portable cd player everywhere and it was really difficult to work out with especially.
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