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Everything posted by Slowtrain
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History in the making, folks. I started in on the intro, but I only made it about a third of the way through before I had to stop and do something else due to unpleasant psychic pain. The birthday party is utterly ghastly; its hard for me to believe anyone would feel good about writing that and putting it in a game. It makes the intro crawl through the Imperial dungeon in Oblivion seem monstrously fun.
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Obsidian making Fallout: New Vegas
Slowtrain replied to CoM_Solaufein's topic in Computer and Console
BoreSnake mini-game followed by a mini-game where you have to run brushes and patches through followed by a mini-game where you have to disassemble all parts of the action, clean it, and then reassemble the entire gun. As long as there is a rotating pie chart that I can spin repeatedly, I'm sold! -
Obsidian making Fallout: New Vegas
Slowtrain replied to CoM_Solaufein's topic in Computer and Console
More realism, ftw. I'm not drinking out of that toilet! No sir. Not now. -
What?
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Obsidian making Fallout: New Vegas
Slowtrain replied to CoM_Solaufein's topic in Computer and Console
Sure, but my point was mostly that there are more interesting ways to clean a weapon, even in the real world, than hitting it with a hammer (lol) or mushing two identical weapons toegther (which would be a neat trick). Or you can just leave it out, like the devs left out the need for going to the bathroom behind a tree. -
I always use to treasure fire arrows. When you absolutely had to take something out, fire arrows were your best friend. I'm one of the few Thief fans who really enjoyed the undead missions of the fiorst game. Mostly becasue I loved blowing them apart with holy water and fire arrows. Good times. otoh, I hated burricks and their poison clouds. gah.
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Obsidian making Fallout: New Vegas
Slowtrain replied to CoM_Solaufein's topic in Computer and Console
I was watching a blurb on AKs on the Military Channel and it talked about how you cna clean them by taking your bootlaces, knotting them up, dipping them in oil and then yanking them through the barrel. That's clean enough for an AK-47! A little creativity like that would be cool. -
Obsidian making Fallout: New Vegas
Slowtrain replied to CoM_Solaufein's topic in Computer and Console
Put one half on top and one half on the bottom. Its a minigun sandwich! Perfect for holding iguana bits and sugar bombs. -
Obsidian making Fallout: New Vegas
Slowtrain replied to CoM_Solaufein's topic in Computer and Console
I thought the ES hammers were silly, but they weren't nearly so annoying. I really think that devs need to look at the idea of weapon and armor degradation and see if it really adds anything to the gameplay other than busy work that justfies a skill. If it doesn't, then leave it out. I've played plenty of great games that has no weapon and armor degradtion. I'm playing Wiz 8 right now. Nothing ever wears out in the game. ANd It doesn't detract from the fun. -
In Thief 1 and Thief 2, your inventory was reset between missions. You could buy some new stuff with the loot you acquired from the previous mission, but I don't recall ever ending up with a Rambo-esque inventory of that sort.
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Obsidian making Fallout: New Vegas
Slowtrain replied to CoM_Solaufein's topic in Computer and Console
When I play Big Gun chatrs, I never find myself in that position though. EVen with a 10 strength and Strong Back I am always pushing the carry limit and having to drop stuff and leave it behind. WHy? Because I have to carry 5 flipping spare miniguns for repair purposes that's why. Simply too annoying. -
Obsidian making Fallout: New Vegas
Slowtrain replied to CoM_Solaufein's topic in Computer and Console
OMG, yes. If there is 1 thing I would love to see, plz plz plz change the repair system. Either slow weapon and ammo degredation way down, eliminate it all together, or come up with a better system. HAving to carry around multiple copies of your armor and weapons is INCREDIBLY annoying. To me. Personally. -
Obsidian making Fallout: New Vegas
Slowtrain replied to CoM_Solaufein's topic in Computer and Console
One problem with that is that ammo does so little damage you have to carry thousands of rounds just to make the game work. edit: even with a max big guns skill and Eugene, if I went on a dedicated minigun rampage, I would chew through 5000 rounds of 5mm pretty fast. -
Obsidian making Fallout: New Vegas
Slowtrain replied to CoM_Solaufein's topic in Computer and Console
for me, a larger and more complex system of firearms and ammo and upgrades and armor simply gives me more possibilities to consider while planning for and engaging in combat. The more possibilities that are open before me, the more interesting I wil find the game to play. I tried playing a dedicated small guns character in FO3 and it was incredibly boring and unfun. It was like, why play this sort of character when I can play STALKER instead and actually have fun with the small gun combat. -
Bravo, sir. Bravo. I wil leave the name to someone else since such are not my forte. 1) - B Eliminating government corruption not only helps the average person, but it leaves us in a postion free to institue our own self-serving corruption 2) -A It will undoubtedly be painful for some and may hurt the natural beauty, but we need growth to compete on the world stage. 3- A Infrastructure is the life blood of a modern economy. It will indirectly help everyone
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Obsidian making Fallout: New Vegas
Slowtrain replied to CoM_Solaufein's topic in Computer and Console
I agree with Purkake also. If the combat is less important due to better story and characters, then there isn't really a need to beef up said combat. That would be fine with me. But if the focus remains the same: combat, exploring, and more combat, then I would find the game more interesting if the combat was more interesting. -
Obsidian making Fallout: New Vegas
Slowtrain replied to CoM_Solaufein's topic in Computer and Console
I wouldn't call myself a gun nut, I jus think that a game that is so much about combat, should have better combat. If that is 90%of what it does; it should do that well. Adding some more complexity to the firearms/ammunitions/upgrades and armor is one way to do that. For me, personally. -
Obsidian making Fallout: New Vegas
Slowtrain replied to CoM_Solaufein's topic in Computer and Console
If the game remains so combat heavy, I would not mind at all if they went the 1.13 route and seriously raised the bar on the type and complexity of weaponry. Combat is such a huge part of the game, almost as much as Jag 2. Currently, all the combat stuff is too cartoony to be interesting. Its amusing in places, but that's about it. FOr me, personally. -
I'm thinking of starting a new game of Fallout 3 and maybe doing a LP thread on it. Since no one else has taken up the gauntlet if power to do their own. lol. Its such a big game that an LP thread is somewhat intimidating, recognizing ahead of time how long it would take (I would likely never finish it). Also, I would have to go through the intro tutorial again, which I look forward to as much as shampooing with a cheese grater.
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When I think of Thief, I think of more than just a stealth game though. For me at least. Too many changes to the base mythology of Thief 1 and 2 would make it not really a Thief game anymore, but just another stealth based game (that might still be fun). I sincerely pray for the return of the Rope Arrow.
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no plz
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If you are correct, Wrath, I will be most happy.
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Really? Modern times? Wow, that's kind of disappointing. I loved the setting of 1 and 2. Also, I guess no bow and sword or massive hammers. Jeez, take away all those things and it doesn't even feel like Thief.
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Obsidian making Fallout: New Vegas
Slowtrain replied to CoM_Solaufein's topic in Computer and Console
If you haven't, you should Jagged Alliance 2 with the 1.13 mod. -
Obsidian making Fallout: New Vegas
Slowtrain replied to CoM_Solaufein's topic in Computer and Console
I would agree, although I would argue that Fallout 3 doesn't even try, so its hard to criticize it for failing. It was obviously not a design goal to create a a consistent and believable world. Bethesda obviously made the decision that "fun" overrides everything. Fun is pretty subjective so, its hard to argue with that. I personally think that Fallout 3 would have beem more "fun" for me, personally, had it gone with a somewhat more believable and consistent world, something closer to a simulation rather than a goofy cartoon. But again, where does one draw the line between the two?