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3mka

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About 3mka

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  1. I would like to add one thing about human Anjali. Her Empowered standard attack with the staff can do a lot of damage. It basically has to hit once then it'll do this multihit combo thing. On the PC you have to hit shift+Lclick once then Lclick 2 more times. You can cancel the attack combo if you stop clicking. The only disadvantage is that she's vulnerable while doing it but I find it really useful for Rajani and the last boss.
  2. 1. Will you be able to improve documentation for some of the stats particularly the chaos stats since its somewhat unclear? And why we should go with 1 chaos damage stat over another. Am also curious about whether some damage stats stack over the others. Hopefully even updating the in-game help screen. 2. What influenced the decision to make the game go towards being more of a beat em up rather than a straight RTWP style RPG? I read somewhere that for a good action RPG you have to take solid action game mechanics and wrap it in an RPG exterior. Is this the case with this title? Essentially underlining and showcasing the ACTION in ARPG? 3. Did this do well enough to justify a sequel and DLCs? Slightly related to this, was creating the entire game on this engine relatively quick and not requiring too many resources (compared to other engines you've worked with)? If so how do you feel about making free (quest) DLCs?
  3. Just to clarify... No you can not get hit while in the air during vanguard strike.
  4. Blade Dash Retains its usefulness since you can evolve it to do more damage to bleeding enemies. Enemies that Bleed because of something like say... windshear. Vanguard Strike does leave you invulnerable while in the air. It's probably best to evolve it to give back focus for every kill that way it then becomes spammy. Earth Rending seems to work best when empowered actually (only 1 orb). Admittedly it comes out way too slow. I get the most use out of it against the fire aura'ed Azunites. Armor works great with blocking actually. Blocking refills powerorbs faster than ability use. There's a thread in builds and strats that talks about an Anjali build on hardcore that relies on blocking rather than dodging. I tried it out and its very viable except for maybe 1 boss in the middle of the game who seems to use only unblockables and the some of the last bosses with their many-many adds, in these situations I instinctively dodge.
  5. I think most determined weapons raise will and attack although the latter not by much. There's a unique weapon near the end, the orbis bellum which raises all of Rheinhart's major offensive stats (will, attack, agility) but that's somewhere near the end. Rheinhart has a talent which up to 50% of his agility can go to his ability DPS. You can try finding Fierce x of quickness or Swift x of Rage clothing and armor items instead. Determined x of rage stuff might show up but I haven't seen it yet. Attack does go into ability DPS also but not by much I think. Will is really the stat which raises it. I don't think there will be a situation where you're direct damage abilities do less damage than your standard attack. In Rheinhart's case you should rely more on his abilities to do damage and just use his standard attack to refill his Focus. That being said you're free to concentrate on a Rheinhart that relies more on standard attack with situational use of his abilities. He does have abilities that are useful for more than just DPSing i.e. Mirror Manx distracts, slowdown by his clockwork trap or by GoA, companion (and self) healing by creative destruction, etc.
  6. A bit of thread Necro here but... I tried using Manx with without using or with minimum use of GoA. The primary skills were mirror leap and lightning strike. I find the that for the most part you would need to be more active than with GOA. Mirror Manx can't kill everyone. However I noted that he was extremely useful in boss fights particularly those who enjoy throwing around unblockable projectiles. Mirror Manx tends to target the bosses first and will usually get in their faces thus occasionally blocking any projectile that they throw. If you maxed out his damage reflect it gets even better as now they're unblockables only damage themselves. This was really telling during the Maru-Yatum fight where after summoning Mirror Manx I watched huge chunks of his health disappearing once Mirror Manx was in his face. I previously had a difficult time against him in previous play throughs with Lucas and Katarina, Mirror Manx just trivializes him. Mirror Manx won't work on all bosses though, the third Jeyne Kassynder fight was especially difficult because of her teleport abilities and I relied more on timing my own teleports and throwing lightning strikes at her. Although Empowered Mirror Manx allowed me to get several free hits in at the start (which she will ignore later on). Mirror Manx was not as effective against the last boss either and I relied again on lightning strike. That's another thing actually, Empowered Mirror Leap is used very differently and serves as a great distraction since it attracts aggro from nearby enemies leaving you free to do whatever you want. (not all the time though, enemies will sometimes ignore it and I'm not sure how or why that happens) Another thing about this ability though is that I can't seem to reliably make Rheinhart Mirror Leap to where I want him to go. All in all its a pretty good combination of skills and Rheinhart doesn't really need GOA to be effective.
  7. They do use empowered abilities particularly empowered defensive abilities. I've had Lucas give use his empowered 2nd and 3rd tier defensive abilities to give me a boost during one of the boss fights. They may use the empowered offensive abilities but I've only noticed the defensive ones.
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