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DaemonDarque

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Everything posted by DaemonDarque

  1. All right, I have finally formed all thoughts together now to give you my opinion of Dungeon Siege 3: Great game! I do have some nitpicks, but I have a lot more positives. First the nitpicks, which are mostly technical: I wish multiplayer was better implemented. I have a copy of the game and I bought my mother a copy, but short of plugging in my controller into her computer, I still haven't figured out how to play a private game over our LAN network. In order to play together we had to play as public which wasn't what we wanted. Secondly, I'm still not fond of the health orb drops. There are a lot more that I've found now than in the demo, but I'd still prefer to have health potions. I also don't like save points on a PC game. I'd rather be able to save my game anywhere, rather than being stuck at one predetermined spot. I realize you have to do that on consoles, but on a PC game that shouldn't matter. I do wish that other controllers besides the xbox were supported. I have a Logitech Dual Action controller and I have to use an emulator to make it work. And lastly, Steam. I don't mind Steam, per se, but I don't like it when I buy a DVD and it just installs it on my Steam client. I know that it makes updating it a lot easier, but I've just never been a big Steam user. I don't even know much of how it works (for example, I still don't know where this 'play offline' feature is). Now, to the good! I love the characters, particularly Lucas, Anjali, and Reinhart. I never warmed up to Katarina all that much, and I can't say why. Perhaps it's her accent, maybe it's just her personality. Maybe it's the fact that she pretty much complained at me all throughout the game as a companion My favorite to play was Anjali, and my favorite companion was Lucas. Reinhart though was great too. All four characters were distinct and I liked that combat relied more on strategy and when to use what type of style. I found out, to my annoyance when I played it for the first time (before there were any patches available), that I'd pretty much made the game that much harder by neglecting Anjali's fire form when switching to that form made a world of difference in a boss fight. The world is beautiful, though I must admit seeing Stonebridge was a bit of a culture shock, having just recently seen what Stonebridge originally looked like in DS1 when I replayed it. It took a long while to warm up to, particularly after I heard what they did to the Legion, which maybe that was what was intended, I don't know. There were the 'good apples' and the 'bad apples', like any city. Combat is great. It doesn't hold your hand; I've died countless times, but I just went back in again and eventually, I won. Some characters fights were easier; others they were harder. It always gave me a sense of accomplishment at the end, I can say that. Granted, if you heard me during some of those really hard battles, you'd think I hated the game Yes, I was mentally cursing that much at times. The biggest compliment: the game runs as smooth as glass. I had a hiccup in recent days, but it wasn't due to the game. I can run it on max settings without so much as a hitch on my overclocked quadcore, but even before I had my recent computer upgrade, it still ran great. It makes enjoying a game a lot easier when I'm not fighting the game itself because it's running poorly. I've never had a crash (well, okay that wasn't true; it did crash after I quit just now but I probably did that myself when I left it running for half an hour while I was elsewhere). Another thing I liked was the DLC. For the price, I got a lot of hours in it and the story was good. I can't help but wonder if the DLC's choices will be incorporated in any future games. Just to make sure I had my bases covered, I did make Katarina choose a different option than the others just in case so I can see what happens. The story in the main campaign was really good too. Every decision you make has a point and it adds up. Each side has merit. I was never fully happy with the outcomes of the Gent. I wanted everyone to be happy, darn it But it's a more one or the other, so I've done it all manner of ways and saved those games for importing for hopefully future games. The endings were good, as well. I won't spoil anything, promise. I'm not the type for violence out of hand, so I never did any 'justice' in that respect, but I tried all four of the other endings. One I felt was a cop-out because I felt Jeyne didn't get punished at all and I felt sorry for Anjali afterwards; the rest had a lot of potential. I liked the game so much that I have played it fully three times already with all the different characters and I'm in the middle of my fourth. I'm hoping for a sequel with Lucas, Katarina, Reinhart, and Anjali. One ending in particular could make for a great game (the most 'forgiving' ending for Jeyne), and there is always the possibility of other foes and the struggle to rebuild the Legion. I agree with Nonek in that this was a more than equal game to Dungeon Siege, which did, at times, grow tiresome (in particular the large dungeons that you could easily get lost in and spend hours trying to find your way out). I think a Dungeon Siege 4 would have a lot of potential, particularly with some of the issues still left unresolved. I really like this game a lot, so I thought I should let you guys know before I go back to playing it. Besides taking a break for washing my dog, playing this game is all I've gotten done today!
  2. I want to thank you for posting what you did to solve it. My game ran as smooth as glass before and suddenly it wasn't anymore after I'd put in the DLC. I was messing with controllers awhile back on my PC, just to see if it was easier than the keyboard on my fingers (I went back to keyboard), and didn't even think of the dll's I'd left in there. I remember getting a message about an outdated dll, but hadn't thought much about it. Removing that controller aspects that I was trying to use solved all the FPS problems I had. So for those with an ATI card, like me, try removing it or updating it because it might work for you too. Thank you!
  3. You're close The engine can definitely draw skies if we included skyboxes in the areas, when you get to the causeways you'll see what I'm taking about, but we usually don't include skyboxes in areas that don't need it. Tilting the camera further would have an impact on performance, gameplay and art since the whole game was designed around the current camera angle. We have a debug camera here that allows us to tilt it further and it doesn't look or feel right, so I wouldn't recommend it. Ahhh, thanks for letting me know. It's not a big enough deal that I won't play the game.
  4. I really liked the demo a lot and have played it through fully three times. The two things I would like to address is the camera (not the A and D keys). I would like to see a better angle. When, for example, being close to the character, I can only move the camera up so far to see what's in front of me. Zooming out is a bit better, but adding that extra angle for up and down would be very nice. Secondly, the length of the health bubbles. I'm sure someone's mentioned this before, but if actual health potions aren't used and health bubble drops are instead, they need to have a greater length time on the battlefield. I can't count the number of times one has dropped after I killed an enemy, but when the battle was done, I was so close to getting that bubble only for it to disappear before I got there.
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