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metamag

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Everything posted by metamag

  1. Developers should have released videos where they explain in detail how to play this game. Hm, I just realized I don't know what retribution and some other things even mean..
  2. Has anyone managed not to die constantly in the last "rescue prisoners" quest? I was playing as Lucas and I died non-stop when I got to her, this really shows how the combat is not manageable as melee character. Eventually after like 20 deaths I beat her by sheer attrition, it was just lame and unsatisfying. If someone managed not to die once on normal difficulty in the entire demo as Lucas I would really like to know what tactic you used.
  3. Yes, multiplatforming tends to horribly degrade games, especially now with the humongous gap between console and mid-range PC hardware. For example, Crysis 2 now has worse textures than Crysis 1 because it got multiplatformed.
  4. You know, I think this kind of combat system would work much better if everything was much slower, like first Dragon Age.
  5. You mean your wishful thinking since god doesn't exist and praying has been proven time and time again to do nothing, not to mention to be theologically incoherent and nonsensical.
  6. The combat is definitely broken, I just realized regarding empowering mechanic that it is not charged and then used later when you press corresponding number of ability you empowered but it is used instantly! I never encountered such awkward and inefficient combat control, how is it possible that this wasn't tested, simply by trying to press shift and number key with one hand while holding the mouse with other hand would show how very clumsy this is. Oh, and it is very hard to discern in the store what items will your character be able to equip, you could have just reddened the items your character can't equip in the store menu, would that have been so hard to do?
  7. I just registered to post this. Overall I like the game, top-notch voice acting, atmosphere, story, it's all very well done and consistent but there is one huge problem- Character doesn't move to the enemy when you left click on the enemy, this makes the entire combat extremely clumsy. Am I missing something here? If not it is perplexing how this kind of combat mechanic would have been even considered. Another thing, why do you have fixed characters? For example, I want to play as that young handsome male guy but with fire spells class, not swordsmanship. I don't want to play as a female character with huge boobs, it throws the RPG aspect right out the window. What was wrong with the concept of creating your own character(gender, looks, class)?? Some weird design decisions going on here.. P.S. I played both Dungeon Siege I, II and I don't care in the slightest of its supposed continuation, all that matters is that it is a good action RPG.
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