
Pal
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Everything posted by Pal
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Well it's not that Well it's not that, and it's somewhat inconsistent but there is one clue: on autoattack the lash is 53% as expected, but on swift flurry/hertbeat drumming/crippling strike/deathblows it's about 62-65%. The difference is there even in the same sequence, ie SF has higher lash than the attacked it procced on. Does not get significantly higher as PL rises, does not differentiate between ability levels, tough in the latest test it was consistently 65% instead of 62 (or 53, which should be expected). Also note that this is not a 23% fire lash and definitely not a 10% freeze lash. There is some ****ery afoot that could be exploited.
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If we are talking party, then Inspiring Beacon 40%, With All Your Might chant +30%, Communal Carnage +5%, Cruelty and Curious + 3%, Threshing Aura +8% (is higher possible?), Mir Fyth Chant +15% lash, Shared Flmames 15% lash (as you have mentioned), Kāhako Nihi armor 10 piercing lash Vrer Chiora, the Crucible Token trinket and Mouth Char drug do stack if I recall correctly; these were the one's I used againt Belranga in a record attempt around 2022. How on earth could I overlook Takedown Combo?! Shame on me.
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Just wow. I used this on my first or second run, but totally forgot about it. Seeing the 40-80 base damge I will now be shamelessly using every cheese to try and beat THAT. On a sidenote: I think either my saves are corrupted or Xoti's lantern has some untapped potential. I use Mith Fyr, Shared Flames, Turning Wheel and Linked in Flames, which should be 53% fire lash, but rolls 62% pretty constantly. Correct me if I'm wront but I think neither of those scales; nor they are affected by +5%Communal Carnge/+3%Cruelty and Curious in my other runs. I have tried to start a topic about that last Sunday but somehow it got lost; in the meantime I kept experimenting and realised that in this run I also have have +8% Threshing Aura in the mix, and the lash goes up to 53x1,16 cca 62%. Could this be the reason?
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I don't know if it's common knowledge but mortification of the soul has some strange potential: you can save up wounds if do not mind some cheese.How it works: 1. get to 1 health, BDD, SoT (I know). 2. Activate mortification of the soul couple of times -> no immedite affect, as there is no health to reduce. But! 3. The minute you get healed the affect activates -> your freshly gained health turns into wounds instantly. I got 6, so I could activate FF level 9 for +450% damage before the previous stack expired.
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No, I mean it was equipped and I just totally forgot to activate it . Screenshot of PL 19 is here. The nice thing about Lord of the Forest is that I can switch weapons and it gets reapplied if I switch back, as long as I am under the effect of the self-activating Barkskin. Years ago, when I shortly delved into the question it was not so, if my memory serves. At that time I had lost interest because I wanted to switch back to monk fists; then I learned about FF, and added the ability to this Helwalker char via console. After soome more testing: Stone of Power was patched out indeed, does not stack anymore. Brilliant from the Least Unstable Coil does, PL 20 is here, and I am almost sure I have been here before without the coil or LotF. Perhaps it has to do something with the order of steps? 1. Potion of Ascension PL9. 2. Brilliant from Coil PL 10 3. Attuned Channel from Wand of The Weyc PL 13 4. Lord of the forest PL 15 5. Pallid Fate PL 18 (Sneak Attack 115, so far so good). !6. Merge but only PL 20 → should be 22 7. Charge Core → no effect at this point, should be 24 The Deck of Endless possibilities did not trigger and remins to be tested. Edit: does it make sense to post these screenshots? When I was in read only a good pic with explanation helped me to understand the interactions between game components faster, but now I feel it's either too much or too little without another showing the active effects. Is there a way to include both in one?
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Dear Mods, first of all thank yoz for approving my first 4 comments in this subforum. I hae also tried to start a new topic there on May 4, but I cannot find out if it is pending Your approval or simply get lost? Don't get me wrong, it is absolutely ok if a new topic takes longer than a day or two to approve, the problem is the lack of feedback. Have a great day!
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I think the FF ability as a weapon attack has also some very-very strong cheese potential on a PL 20 Shadowdancer (Street fighter on the edge Backstabbing from invisibility). With the right party equipment and abilities theoretically one could multiply the damge roll by 13+ and there is the invisible multiplier from PL scaling. I am working on a google spreadsheet, would 1000 damage incuding lashes close to a record?
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As a forum newbie I cannot edit my own post, so to answer my own question ater some testing: unfortuntely the Charge Core does get suppressed by Merge. On the upside, if you keep applying SoT the companion casting Merge rejoins the party but the +4PL effect remains . Will test if the weaker is effective if activated at this point?
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Hi everyone! This is my first post, in the forum. My characters is a LVL 20 death godlike Shadowdancer (Helwalker/Streetfighter) at PL 18 that should be PL 20. The question is: what is suppressed? As you can see on the first picture, current sneak attack bonus is +115%. Without any extra PL bonus is +60% (multiclassed lvl 20 means PL 7) and sneak attack increases by 5% per PL, so the 55% difference means +11 PL for a total of 18. However the effects currently active are Charge Core (+2PL), Attuned Channel (+3PL), Merge (+4PL), Pallid Fate (+3PL) for +12 PL. Not visible on the picture is +1PL from food (and Brilliant, which is obiously suppressed). This should give +13PL for a total of 20. I am positive that all these are generic PL effects and the ones visible on the picture are from items/passives. My best guess is that the stronger trinket (Merge +4PL) overrides the weaker (Charge Core +2PL) altough it should not, as both are from items. Any ideas?