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Althernai

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Everything posted by Althernai

  1. Agree*5 KotOR had the worst inventory management of any game I've played. Though I personally don't mind this, from a 'realism' perspective, you had the option of carrying hundreds of suits of armor, rifles, swords, mines etc. on you. From a 'convenience' perspective (and this I do mind) you had to sift through a ton of the junk until you found what you were looking for. If the system is too hardwired to fix, at least give written messages distinct names (please, no more Datapad, Datapad, Datapad... oh look, another Datapad).
  2. The problem is that most enemies cannot defeat a player in fair combat. If you mean for the enemy to win, he has to cheat. It isn't even that my character on the Leviathan could beat Malak on the Leviathan, it's that my character on the Leviathan could trash the final version of Malak (Star Forge). The 2-3 levels don't make a difference because a human being is 1) smarter and more adaptable than any AI and 2) capable of reloading. A legitimate fight where you and Bastila somehow get separated with Malak and Bastila behind a door would be an absolute nightmare to script. Not only that, but Malak would still have to cheat or else you would kill him. I prefer it the way it is -- don't get me wrong, I don't particularly like that scene. It doesn't make sense in more ways than one when it comes to the actions of my character. It would also be nice if the Irresistible Stasis was somehow explained (why didn't he use it in the end?). However, I prefer to view scenes like that as a scattering experiment. Creatures come in, they interact in ways you don't necessarily understand and you get to observe the outcome. Annoying when it happens in large quantities, but as long as it's restricted to once or twice per game, it is a small price to pay for furthering the story.
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