Yep..., they die waay to fast on supernova.., and I dont want to put points in leadership, since I intend to solo most of it..., if I'm forced tp wast points on leadership, so the companions can survive at all.... than the game is broken for me on supernova
(using leadership and companions is not my playstyle..,only take companion occasionally for story / companion-quests)
in Fallout New Vegas, I played very hard, and occasionally took companions.., and aside of obviously over leveled enemies or poisen attacks, they wouldnt die so fast.., reloading cause of companion deaths was annoying but actually rare in Fallout NV
Obsidian really, really, really needs to fix the companions in The Outer Worlds (on supernovs).., they die waaay too fast (and many will dislike needing to waste points on leadership just so they survive at all, if its not they're playstyle).
.., either make them waaaay thougher to take down.., or let them fall easily (unless you perked leadership), BUT than dont let them perma-die, istead like in Fallout 4, let them stand up again once the action is over..
or some other solution.., but it really needs to be fixed
and atm dont even know how to send them away, if some area seems to dangerous for them