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kaziel

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Everything posted by kaziel

  1. This is awesome, thanks for taking the time to create this post. I'm confused about the "All, Party Assist" section. Your description says that everyone has to pass this check. In the spoilers for Athletics, however, the highest number is 19. Does this mean that each member has to have 19 Athletics? Or does each member have to have 10 Stealth Athletics + Party Assist of 9? So basically everyone has to have around 10 Stealth Athletics each to safely get the 37 points to get a Party Assist of +9 for each and everyone in the party? It has to be the latter right? Now for the "All, No Party Assist" for Athletics, just to double check, the data says that every character in your party must have 8 Athletics to pass the hardest checks. Have I got that right? Lastly, what does -NONE FOUND- mean? Thanks again. The post is much appreciated because I've been looking for something like it for ages now!
  2. Do you know if Torment's Reach and Raised Torment count as "Melee Weapon Critical Hits have a 33% chance to trigger another strike" from Swift Flurry? Worried that the move counts as something other than a "weapon" strike as animation-wise; it's a kick.
  3. Sorry for the necro, but I just spotted something similar. It's not specifically mentioned here so I'll post. When you equip weapons on Pallegina, the weapon models are small when sheathed but enlarge in size when wielded. This is different to what's going with what a few posters have mentioned here so either something's changed since then (patch?), or something specific is going on with either Pallegina specifically or all human female models. This is a weird concept though as I don't see the point in coding for the weapon to enlarge when unsheathed. It's great that the models are smaller on the more petite characters so that, for example, long weapons like pikes won't clip into the ground; makes perfect sense. But the weapon enlarging when they pull it out is not a good look unless there's a reason, e.g. magically engineered to do so. I guess, as BMac mentioned, it's not moddable so I'll just have to live with it. EDIT: I just realised that all weapons increase in size when unsheathed and wielded, no matter what race the character is. Can't unsee now.
  4. Ah, now that's really far from what I was predicting considering what I've read. Eight points into insight it is then hehe. Thanks Noqn, really appreciate you looking into the files again.
  5. Haha, yea the name was somewhat familiar because I've read a lot of your posts here while researching how to build a character in this game. By the way, if you have time, would it be possible for you to check how much overlap there is between the passive skill called Insight and the attribute called Perception, please? I've read a couple of posts where it's mentioned that there's an overlap and a couple of others that mention they don't invest in Insight at all. I'm definitely going to boost my Perception to 20 because that's the max needed for the checks according to the fireundubh tables, but I'm not sure if there are character/lore secrets I'm going to miss if I don't boost my Insight to 8.
  6. I got the answer on Reddit from a great guy/gal called noqnnoqn. I'll post it here just in case someone else will wonder about this in the future;
  7. Does anyone know if adding to the Diplomacy passive skill when playing as a Steel Garrote is a good idea? Diplomatic disposition is disfavored, and I'm wondering if the dialogue options with a Diplomacy skill check also always come with a +point to Diplomatic disposition. If choosing Diplomacy always increases Diplomatic disposition, then it would probably be best to just invest in Intimidate instead as a Steel Garrote.
  8. Thanks for the replies, much appreciated. I've decided to park this build for now and created an Inquisitor instead.
  9. Playing in Turn-Based mode, I'm planning on creating a Goldpact/Helwaker Votary; Goldpact for RP reasons and Helwaker because the others don't interest me. Will be dual-wielding a Saber and Dagger until I get the Palm buckler, replacing the dagger with it. Going to be wearing Heavy armor all the way through and then the Nomad Brigandine when I get it. So with all that info, what do you think about my planned starting stats; MIG: 11. Helwaker will boost this to 26 at max wounds and Tenacious. CON: 15. Worried about the potential +50% inc dmg increase. DEX: 11. Turn-Based. PER: 15. For early game accuracy and spotting traps and treasure. INT: 11. Monk can boost this to 26 (Enlightened Agony and Turning Wheel). RES: 15. Will boost this to 18 with equipment for RP and dialogue reasons. My only worry is that my might may be too low for my Exalted Endurance Aura and maybe Lay on Hands to keep up with the increased damage Helwakers endure. What do you guys think, please? Also, can anyone knowledgeable about the lore tell me if it's plausible for a character with an Aristocrat background to be a Monk?
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