Jump to content

Syzzke07

Members
  • Posts

    16
  • Joined

Everything posted by Syzzke07

  1. You mean how many points you get every level up or the skills you unlock automaticaly when level up? Regardless both are somewhere in the ClassProgressionTable.
  2. FormVariation is the animation, that one is for Druid_Cat, there is one for 2_Handed_CloseGrip, which is the animation Berath uses: "FormVariationID": "2bfb014c-53e1-44d0-82c8-3c3ff7a6741e" As for the weapon I tried both the Pallid Knight Greatsword, it has one specific for it, which is just a regular greatsword anyway: "TempEquipmentIDs": [ "9eb1a505-0512-4908-b519-29f9b7226359" ], And the summoned greatsword from the priest spell: "TempEquipmentIDs": [ "c0787d2b-8634-4036-810a-66ff4f50c387" ], Maybe changeform isn't supposed to have a visible weapon at all since druids spiritshift never have one and if possible to change, only with assembly editing.
  3. That's a really good update. On the same note, I don't know how it works so, would it be possible to achieve the same effect with the .asset part? Like if you go to the bottom of a ChangeForm component such as Spiritshift_Cat, the appearance/model that you will look like after spiritshifting is the asset you set there.
  4. Tecnically the ChangeForm that Spiritshift uses always removes weapon, but you can add a temporary weapon to the Spiritshift itself, like how Druids get the Claws, so I tried giving it Greatsword as temporary weapon, both a normal greatsword or the summoned greatsword from Priest of Berath, both of them were invisible in the Pallid Knight Model's Hand.
  5. For some reason the StatusEffects that gives the stats for the blessing had a "MaxStack" amount set to 2, no idea why since it's supposed to give only 2 points each anyway, I changed all of them to 1 and it stopped the blessing from stacking for the Watcher.
  6. Done, seems to be working fine. https://www.nexusmods.com/pillarsofeternity2/mods/666
  7. I tried everything I could think and none of them solved it, it's something probably hidden making it work twice for the watcher, because the blessing itself is pretty straight forward, just an ability that the game runs a script when you get to the ship after creating the character and gives the passive.
  8. I found that they actually have an ability that gives the whole party the +2 to every stats from Berath's Blessing just unimplemented, the issue is that when I try to use it, it works fine for every companion, but for some reason the Watcher gets the effect twice making you have +4 on every stat and I have no idea why. Anyone tried to mess around with it? It's called "Berath_ChampionStats_Party" on abilities.gamedatabundle if anyone wants to check, while the current player only ability is called "Berath_ChampionStats_Player".
  9. Alright, for now I think I will use something like this: I will most likely use a mod that allows Multiclass to access all PL spells and change the class of the companions with Unity Console Mod so the game won't feel dead with no random banters. Goldpact Knight/Evoker - Edér, probably using the Arknight Goldmagi build Enurale posted long time ago. Ancient/Priest of Wael - Xoti, using the Thelee druid build posted in the forums. Troubadour/Blood Mage - Aloth, using the Necromancer Build using the build Theosupus posted. Beguiler/Ghost Heart - Serafen, this one I will probalby look for info in the forums, also the Ghost Companion seems fitting. Priest of Berath/Devoted - Watcher, support-ish and using the Summoner Greatsword when needed. That would be the "main team", I would still swap companions around if needed and also their personal side quests.
  10. I was thinking of a Berserker like that, even installed a mod that changes Rekke to have that exact combination as one of his classes, I might still do it even though Modwyr is "Watcher Only" until you finish her quest. Gonna say I have literally no knowledge of Druids on this game, I only used Hiravias for a brief period on POE1 because I admit probably couldn't play the class and found it too weak. But if druids can be build around Plague spells, that could fit perfectly. Edit: See what I am saying, Furyshaper isn't even a Druid. lmao
  11. I didn't actually think about the Druid, that's a good idea. For now the WIP idea that is open to suggestions would be something along the lines of: Cipher something/Priest of I don't know who: Probably a ranged character focused on damage, debuffs and control. Paladin Bleakwalker/Priest of Wael: I've seen some people using Wael for a more dark/death theme, there is even an old build with this combination here too. Priest of Berath/Fighter maybe Devoted: This one is a complicated one, I could use a mod to help with the fact that multiclass doesn't get the last 2 PL spells, and I really wanted to try to use Modwyr with it since it's a talking sword, it kinda fits the "haunted" spirits theme, and also use the summoned Greatsword when needed. That's where the issues start since Devoted can only pick one proficiency, so I either pick no Subclass for fighter, give up using Modwyr or pick something else if Multiclassing. Chanter Troubadour/Wizard Blood Mage: As I said on the previous post, focusing on making it a kind of Necromancer]. But I feel like there are too much priests on this, could fit your Druid idea on the last slot and maybe see if replacing the Bleakwalker with the Barbarian is also an option. About Companions, I am fine with them, if anything I can just change their class using Unity Console to match the theme.
  12. I can't reply my own thread, it gives a white page with "the request is blocked" error.
  13. I was thinking about creating a "Berath Simp" party to be true to the mission of being Berath herald, which would be all themed around "Death", so I would like to ask for help of the big brains of the community with it. For a Caster it would be akin to a Necromancer, so Chanter (Troubadour) and Wizard (Blood Mage) multiclass could work, we even have a build on this forum using it. Then there is the Death/Dark Knight/Guard, I would say Paladin (Bleakwalker) is a choice, but I don't know what else Multiclass it with. For a Priest I was thinking about some Dark/Shadow Priest which would be a Ranged/Caster Priest focused on only debuffing and damaging, no healing focused (except the unavoidable ones such as Radiance). And then the last 2 slots I have no idea what I could use with it, maybe a Berserker Barbarian? Ghost Heart Ranger (the Pet Companion is a Ghost after all)? Or I could just leave both of those slots as flex unthemed slots and swap them for other companions/sidekicks accordingly with the needs.
  14. Is it possible to override assets/prefabs? For example I am trying to create a trinket that will work similar to Minor Avatar, except when you use the ability you also "transform" into the Pallid Knight, I made it work fine using the same way Spiritshift works, except that the Pallid Knight model/prefab has no weapon on it, so you're basically hitting with an invisible sword, the idea would edit it to include a weapon or something to fix the issue.
  15. Funny because their own Documentation says that NeverDropAsLoot "If this is set, the loot system will never drop this item in a container or body bag."
×
×
  • Create New...