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WQAS

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  1. I've taken a look at your Bilestomper build, perhaps not suitable for most tastes, but it seems very original to me. I had tried a wizard with very low MIG and high DEX and INT as a crowd controller, but never thought of dumping DEX. This is what I like most about PoE, that this offers so many different possibilities for different types of players. And in Deadfire it still offers many more, even though it never got past Act I. The 2 times I've tried it, when I got the ship I left it. About DofCaroc, I agree with what you say. To add something, their immunities make it much easier to Luminescent Caves, if you don't have a very high level and you rush to get Silver Flash. I like to use blunderbusses, even if it's just to trigger Combusting Wounds.
  2. I pretty much agree with everything that has been said. I just want to add that I don't like playing a rogue as my main character, but I like to play with Devil of Caroc. If you have a priest in your party, with Shields/Crowns for the Faithful a dual wield rogue is totally viable. If you take advantage of her immunities and, for example, with fast weapons + vulnerable attack, she can be very powerful and funny, at least for me.
  3. The 2 characters with the most micromanagement are the priestess and Zahua. You can always swap Zahua for Kana, e.g. and use "The Thunder Rolled...", which has a nice in-game animation and can push and stun.
  4. Intro (Difficulty: PotD upscaled) First of all I wanted to say that my English isn´t very good. I studied it years ago, but by not using it at work or outside of it, I have lost a lot of practice. Going to the topic, for the third time I played this game, I wanted to do it with the companions that I like the most ((Edér, Hiravias, Zahua, Aloth and Sagani) and building them around the abilities/spells that I also like the most, which are the ones that cause push, prone, stun (because what better push than those that knock enemies down or stun them), and the opposite effect, pull. All companions have one of these abilities/spells: Edér: Knock Down, Into the Fray, Overbearing Guard, and Clear Out. Hiravias: Winter Wind, Overwhelming Wave, Boiling Spray, Calling the World's Maw, Cleansing Wind, Tornado, and Storm spells. Zahua: Force of Anguish, Skyward Kick and Stunning Blow. Aloth: Slicken, Pull of Eora, Concelhaut's Crushing Doom and Tayn's Chaotic Orb. Sagani & Itumaak: Takedown, Stunning Shots and Master's Call. MC Priestess of Berath: Repulsing Seal and Pillar of Faith I played as the Priestess of Berath because her favored dispositions (Rational and Stoic) fit my idea of a group made up of bounty hunters. For new players and for all those who want to read it, I'm going to put the builds of each member of this "Pull & Push party" The Front line Edér His main role is to maintain the front line and disable enemies, causing push, pull, prone and dazed. With Hold the Line, and Shatterstar his engagement range is 3, and with Overbearing Guard the enemies think twice before breaking the engagement. Knock Down and Overbearing Guard can inflict prone, Clear Out push and prone and Into the Fray, approach an enemy (pull), does piercing damage and can inflict dazed. Into the Fray is hilarious when used against a priest who just cast Consecrated Ground to hammer their face, but it can also be used in reverse, against more dangerous melee enemies, for a face to face. If Edér is well positioned, Charge is his most powerful ability. Abilities: Fighting Spirit (a) Constant Recovery (a) Second Wind (a) (Athletics) (1 p/enc.) 1) Knock Down (a) (2 p/enc.) 3) Disciplined Barrage (1 p/enc.) 5) Into the Fray (2 p/enc.) 7) Armored Grace 9) Overbearing Guard 11) Confident Aim (better than Weapon Specialization) 13) Charge (2 p/enc) 15) Clear Out (2 p/rest) Talents: 2) Hold the Line 4) Weapon & Shield Style 6) Weapon Focus: Soldier 8- Bear´s Fortitude 10) Rapid Recovery 12) Apprentice Sneak Attack 14) Body Control 16) Bonus Knock Down (1 p/enc.) Skills: 14 (12 + 2 Mantle) Survival (for +60% heling received), 6 Lore, rest to Athletics Equipment: Shatterstar (Durgan Refined, Exceptional, Corrosive Lash, Slaying (Primordial)) + Dragon's Maw Shield Tempered Helm Wayfarer´s Hide (Superb, Crush-Proofed, +2 INT) Mantle of the Excavator Siegebreaker Gauntlets Girdle of Maegfolc Might Ring of Thorns Ring of Protection Boots of Stability Quick items: Potion of Power, Scrolls of Prayer Against Fear, Scrolls of Prayer Against Restraint, Scrolls of Binding Web I have chosen Shatterstar as Edér´s weapon because it does two types of damage, because of its Guarding enchantment (+1 enemies Engaged), you can get it soon and because it was carried during Waidwen's march on the Dyrwood. The buffs from the Tempered Helm's Freedom enchantment and Wayfarer's Hide don't stack, but I still keep them because the other enchantments these items offer are very good, and also give Edér the look of sturdiness and fierceness that I was looking for him. Hiravias He´s the main damage dealer. Hiravias starts by casting his buffs (like Form of the Delemgan), then debuffs/crowd crontrol spells (Nature's Mark, later Nature's Terror), then damage spells (Storm spells, Venom Bloom) and lastly, if there's anything left alive, then shapeshifting, because I'm more interested in its AoE damage. Talents: 2) Veteran's Recovery 4) Weapon Focus Peasant 6) Two Weapon Style 8- Wildstrike Shock 10) Greater Wildstrike Shock 12) Heart of the Storm 16) Apprentice Sneak Attack 14) Savage Attack/Marksman Skills: Survival 8 (bonus to healing), Lore 10, rest to Athletics. Equipment: Rêghar Konnek + Black Sanctuary (Durgan Reinforced, Exceptional) Greenstone Staff Stag Helm Swaddling Sheet Blaidh Golan (Durgan Reinforced, Exceptional, Slash-Proffed, +2 MIG) Celebrant’s Gloves Wildstrike Belt Gwyn’s Band of Union Orlan's Bramble Ring Boots of Stability Quick items: Potion of Infuse with Vital Essence, Scrolls of Confusion, Scrolls of Paralysis, Scrolls of Maelstrom Master Spells: Nature´s Mark, Insect Swarm, Returning Storm and Form of the Delemgan For early levels Winter Wind and Firebrand are 2 great spells. Winter wind is a fast cast, only damages enemies, disables blights, slows shadow teleport, and does decent damage. Firebrand is awesome when the shapeshift duration is over, the combat is still going on, and you don't want to waste a lot of spells. With my level 3 adventurer druid, she was able to reach 72 damage attacks. I put Hiravias in the front line so I can use spells like Overwhelming Wave and Tornado without damaging my teammates. The Second Line MC Priestess of Berath Race: Human, Meadow folk Background: Aedyr - Cleric Class: Priest Stats: MIG 16, CON 08, DEX 16, PER 14, INT 16, RES 08 Built around the concept of "The Pallid Knight": human female in black armor with black hair and milk-pale skin. Talents: Dominion of the Sleepers (Watcher) (1 p/rest) Steps to the Wheel (Watcher) (1 p/rest) Speaker to the Restless (Watcher) (2 p/rest) Crucible of the Soul (Watcher) (1 p/rest) Dozen´s Luck The Merciless Hand Scale-Breaker (1 p/rest) Blooded Hunter Dungeon Delver Berath's Boon Song of the Heavens 2) Inspiring Radiance (1 p/enc.) 4) Interdiction 6) Painful Interdiction (1 p/enc.) 8- Scion of Flame 10) Veteran's Recovery 12) The Pallid Hand 14) Two-Handed Style 16) Outlander´s Frenzy (1 p/enc.)/Apprentice Sneak Attack Skills: Survival 8 (for +40% heling received), Lore 12 (Scrolls of Prayer Against Treachery and interactions), rest to Athletics Early in the game it works as a ranged priest, but once I buy the Belt of the Royal Deadfire Cannoneer I start using it in melee with Firebrand. Late game, once durganized and upgraded, I use The Hours of St. Rumbalt She will never do as much damage as with her damage spells, but still, with Two Handed Style, Champion's Boon/Minor Avatar... the damage will be acceptable, especially if it lands a crit, with the multiple crit damage modifiers (Merciless Hand, the weapon's enchantment...). And with the gloves and Outlander's Frenzy, she will attack fast enough. Equipment Nightshroud + Little Savior (Durgan Reinforced, Superb) The Hours of St. Rumbalt (Durgan Refined, Legendary, Buerning Lash) Maegfolc Skull Cape of the Master Mystic Blackwarden´s Breast (Durgan Reinforced, Superb, +2 PER) Gauntlets of Swift Action Belt of the Royal Deadfire Cannoneer Gathbin Family Signet Seal of Faith Shod-in-Faith Quick items: Potions of Deleterious Alacrity of Motion, Potions of Infuse with Vital Essence, Scrolls of Prayer Against Treachery, Scrolls of Wall of Flame, Scrolls of Insect Swarm. I've leveled Lore on the other teammates to free her from having to cast Prayer Against... except the last one, so she can go on the offensive before the fights are over. Master Spells: Blessing, Divine Mark, Dire Blessing and Devotions of the Faithful Zahua It is something similar to a glass cannon build, whose main objective is to "clean" enemies from the battlefield. Start the fight facing an enemy. While he is taking wounds, Zahua can finish him off, come to the rescue from the rear or start cleaning up the enemies disabled by Edér. In tough fights he greatly benefits from Form of the Delemgam, and Potions of Llengrath's Displaced Image or Crowns/Shields for the Faithful. Also, with Graceful Retreat, and the Form of the Delemgam bonus he gets +37 defenses on disengagement Abilities: Fighting Spirit (a) Transcendent Suffering 4 (a) Second Wind (a) (Athletics) (1 p/enc.) 1) Torment's Reach (a) 3) Swift Strikes 5) Force of Anguish 7) Stunning Blow (2 p/enc.) 9) Enervating Blows 11) Iron Wheel 13) Skyward Kick (2 p/enc.) 15) Flagellanth's Path Talents: 2) Veteran's Recovery 4) Two Weapon Style 6) Lightning Strikes 8- Heart of the Storm 10) Graceful Retreat 12) Spirit of Decay 14) Weapon Focus: Ruffian 16) Apprentice Sneak Attack Anitlei Skills: Survival 8 (bonus Heal), Lore 10, rest to Athletics Equipment Fists Bittercut (Durgan Refined, Superb, Corrosive Lash, Slaying (Beast)) * 2 (Helwax Mold) Hermit´s Hat Robe (with blood) (Durgan Reinforced, Legendary, Crush-Proofed, +2 DEX) Ruphec's Watchful Cloak MKII Mourning Gloves Belt of Bountiful Healing Pensiavi Mes Rèi Ring of Protection Boots of Speed Quick items: Flask of War Paint, Potions of Llengrath's Displaced Image, Scrolls of Confusion, Scrolls of Prayer Against Bewilderment, Scrolls of Valor The +40% healing received from the Survival bonus + 25% from the Belt of Bountiful Healing, and the passive healing from Veteran's Recovery, help Zahua stay alive throughout the fight. Ruphec's Watchful Cloak MKII is very good here because I want Zahua to take damage, but not get overwhelmed, also the +2 PER. The Rearguard Aloth I use Aloth in a similar way to Hiravias, but with the difference that Aloth is the crowd controller of the party. Aloth starts, if necessary, by casting the scrolls of Prayer against..., then he casts his buffs (Deleterious Alacrity of Motion, Eldritch Aim), if necessary some defensive spells (Llengrath's Displaced Image) and then starts with the debuffs / cc spells (Miasma, Pull of Eora, Gaze of the Adragan). Once the enemies are under afflictions, he starts casting damage spells, or I use blights with Combusting Wounds to not spend as many spell slots. Talents: 2) Weapon Focus: Noble 4) Blast 6) Penetrating Blast 8- Marksman 10) Secrets of Rime 12) Penetrating Shot 14) Dangerous Implement 16) Interrupting Blows Skills: Mechanics 13, 1 Survival, Athletics 1, rest to Stealth Equipment Golden Gaze (Exceptional, Freezing Lash, Slaying (Wilder)) Gyrd Háewanes Sténes The Witch's Hat Raiment of Wael's Eyes (Durgan Reinforced, Superb, Pierce-Proofed, +2 MIG) Lilith's Shawl Bracers of Spiritual Power Looped Rope Ring of Overseeing Telda's Ring Vietto’s Formal Footwear Quick slots: Potions of Infuse with Vital Essebce, Potions of Merciless Gaze, Scrolls of Insect Swarm, Scrolls of Prayer Against Infirmity Master Spells: Eldrich Aim, Miasma of Dull-Mindedness, Deleterious Alacrity of Motion, Pull of Eora Sagani + Itumaak The second damage dealer of the team, if you invest in Itumaak's skills and talents. Sagani always starts with Stormcaller to try to trigger Returning Storm, then switches to Persistence and activates Twinned Arrows. For enemies immune to piercing damage I keep Stormcaller up throughout the fight. To get the most out of Stalker's Link and Stunning Shots, Sagani and Itumaak should attack the same target. Abilities: Hunter's Instincts (a) Second Wind (a) (Athletics) (1 p/enc.) 1) Wounding Shot (a) (2 p/enc.) 3) Predator's Sense 5) Stalker's Link 7) Takedown (2 p/enc.) 9) Driving Flight 11) Stunning Shots 13) Twinned Arrows 15) Master´s Call (3 p/rest) Talents 2) Resilient Companion 4) Marksman 6) Vicious Companion 8- Merciless Companion 10) Brutal Takedown 12) Heart of the Storm 14) Weapon Focus Peasant 16) Apprentice Sneak Attack/Envenomed Strike (3 p/rest) Skills: Survival 10 (+15 Accuracy Bonus), Lore 10, rest to Athletics With her high base class accuracy, high dexterity, her racial bonus, Survivai bonus, Blackwarden's Breast (friendly aura) bonus, and Cloak of the Frozen Hunt bonus she will crit a lot, especially against beasts. Equipment Persistence (Durgan Refined, Superb, Shocking Lash, Slaying (Beast)) Stormcaller Helmet of Darksee Cloak of the Frozen Hunt Tundra Clothing (Legendary, Pierce-Proofed, +2 INT) Gauntlets of Swift Action/Gauntlets of Accuracy Sentinel's Girdle Bartender´s Ring Ring of Thorns Glanfathan Stalking Boots Quick items: Potion of Infuse with Vital Essence, Scrolls of Protection, Scrolls of Prayer Against Imprisonment, Scroll of Moonwell Thanks for reading!
  5. Is Allied AoE and Friendly Aura the same? I know this may be a very basic question, but I still don't have Pallegina to prove it. The question is about some Chanter abilities. In the wiki effects description it says: The Brideman Slew Thirty 'Fore They Crossed Half the Hall: Allied AoE + Self Shatter Their Shackles, Cast off Their Chains: Allied AoE + Self But instead: Ancient Memory: Friendly Aura, and One Dozen Stood Against the Power of the Saint: Friendly Aura Does this mean that, for example, Ancient Memory does not restore the Chanter's health?
  6. The gamefaqs link is great, it provides information that doesn't appear in the game, or does appear but isn't clear. So, to calculate the bonus to a priest's spiritual weapon we have: base_effect + scaling_effect * (1 + invert(.2 * favored_score1, .2 * favored_score1, -.2 * disfavored_score1, -2. * disfavored_score2)) To calculate the highest possible bonus, let's assume that there are no disfavored layouts and the favored layouts are at their highest value: Favored_score1 = 2 * 0.6 = 1.2 Favored_score2 = 2 * 0.6 = 1.2 And finally: 0.2 + 0.05 * (1.2 + 1.2) = 0,32, 32% Is this correct?
  7. What is the highest number of disposition points with a deity that a priest or paladin can get? Where do you see these points? Thanks
  8. I didn´t know. In the end, instead of Beguiler, I have started with SC Ascendant, so I can use all kinds of spells, and with Serafen I will test the barb class.
  9. Wow, amazing answers. This, along with how difficult the first fights have been, makes me rethink my main character. In the battles at Engwithan digsite, my furyshaper could only set traps, throw explosives, use frenzy ward, and attack from a distance. Without Xoti's Blessed Harvest, it would have been impossible. Next to the barbarian, my other favorite class in Poe1 is the cipher. I really like the idea of a spell-casting cipher (Beguiler), but what can he do against enemies with immunities to his deception spells? Are his Shred spells enough, or is a multiclass better? And in this case, which one would you recommend? I´m sorry for my low level of English.
  10. Do the different classes of characters have any way of recovering power source points in combat, such as the ciphers, apart from the empower?
  11. I think to simplify my first time in this game and in Potd a little, I'm going to change Tekehu for Maia. There are many details of the game that I don´t know and that I´am only going to learn while I play.
  12. Thanks for the answers, Any ideas on how to improve Tekehu's accuracy, since I want to use him with damage spells?
  13. And for attribute distribution, maybe...? MIG 14, CON 10, DEX 10, PER 18, INT 14, RES 10 Regarding weapons, which is better option, 2H or dw?
  14. It's been a while since I finished poe1 and now I'm going to start my first game with poe2. For rp reasons I have thought that my main character is a barbarian dwarf, fury shaper and the rest of my team: Edér as Swashbuckler (main tank, engagement) Xoti as SC Harvester of Gaun (buffing, healing, damage) Aloth as SC Wizard (CC, debuffing, damage) Tekehu as SC Watershaper (damage, healing, CC) But I have some doubts: What would be the best distribution of attribute points for my MC? Eder's engagements are enough to prevent enemy rogues from annihilating my barbarian, because of his low deflection? Is Xoti essential to increase Tekehu's low accuracy? Can I replace her for a herald Pallegina?
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