
Vasvary5050
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Everything posted by Vasvary5050
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Managed to take out the constructs in Arkemy's manor at level 8 in POTD up-scaling, but had to use a bit of cheese. Basically I created a new custom adventurer just to get me through the manor, a pure Psion, who just kept Pain Link on Eder and the rest of the time kept spamming out Soul Shock continually on Eder (a level 1 cipher spell that does shock damage in an AoE - shock damage being the one damage type the constructs have low armour for). Soul Shock is also accuracy vs reflex so the constructs stupidly high deflect and armour became irrelevant, and being a level 1 cipher ability, Psion was able to just continually cast it. Had to be a Psion because weapon damage against the constructs was so low because of their very high armour. Never used a Psion before this. (I am aware that I could avoid killing the constructs but just wanted to see if I could kill my through the manor).
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Thanks @Fab3686. I will probably try these areas again at level 10 (in my previous run through I did them at about level 9 I think but that was veteran upscaled rather than POTD). I have been thinking of inserting a Druid into the team, and replacing Ydwin with Tekahu is probably the logical way. Also toying with the idea of replacing Eder with a soulblade. Never used a soulblade character. The raw damage from the soul annihilation could be quite nice.
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Hi folks. I'm currently doing my first POTD-upscale run. Currently level 8 doing quests around Neketaka. So far I've been okay doing everything up until Neketaka and I've just finished all of the Old City stuff, but now starting to hit my first brick walls (Arkymyr's manor and the Hanging Sepulchers). Can anyone advise on the following 2 questions please?: 1) The main thing that I'm confused about is when is it best to go to these quests areas. According to wiki, Hanging Sepulcher is a level 6 area (though the quest there is still white 3-skulls) and Arkymyr's manor is a level 5 area (though the quest there is 2-skulls). I thought I would go there now because areas that are upscaled by a lot tend to make the mobs with high armour and penetration have stupidly high armour and penetration, but I'm not sure if my reasoning on this is sound. Any advice? Should I come back in a couple of level's time, or is that just making it harder for myself? And Is the upscaling based on the zone's "level" or the quest's level? 2) I'm currently running with 3 companions (Eder as fighter; Xoti as priest; Ydwin as rogue), main character (Kind Wayfarer/troubadour) and 1 custom character (beguiler/assassin). Is this okay for POTD upscale (I'm not planning on doing the mega-bosses this run) Thanks and best wishes, Vas.
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@Boeroer Thanks! I really appreciate all this information and the offer of help. For now I'm going to try to stick to not using console so I can work on the missing achievements. If necessary I can put Eder on the reserves bench and create a custom replacement. I do love Deadfire - I think it's amazing - but I wish they had implemented it with more flexibility for the companions. So many amazing multi-class/sub-class combinations to try and would love to try them whilst still keeping the companion dialogue. This is one of the few things I prefer about the Pathfinder games, you have more choice about classes for the companions (though their early levels are still restricted).
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Hi Fab. Do "Alternate Class Feature" and "PoE2 Deadfire Tweaks" work without problems with the latest version of Deadfire? I know Deadfire hasn't received any updates for a long time, but both of those mods were last modified a long time ago: 2018 (Alternate class features) and Jan 2019 (Deadfire Tweaks)? HI Boeroer. Thanks for this as I wasn't sure how to do this in Console. Do you know if doing this turns off achievements? I got 50/55 achievements in Deadfire just playing vanilla +DLCs, and hoping to get the remaining 5 achieves in this run. I think I read somewhere that using console to make changes turns off achievements. And to both of you, do you if it is too late to use these approaches (mods/console) once you have selected the companion, picked their class and started to level them? Best wishes, Vas.
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Hey Fab, which mods are you using to modify the classes and subclasses for the companions. I wanted to do this myself but concluded that there was more to it than just console, and I tried a couple of mods that change the classes for the companions but the game wouldn't work with them installed (the mods were old and the game crashed out when I recruited the modified companions). As an aside, I started a POTD upscale run yesterday and have gone with Eder (Fighter), Xoti (Priest), Ydwin (Rogue), a Chantadin (Kind Wayfarer/Troubadour) and a Mindstalker (Beguiler/Assassin). Not sure if this is a good party composition. It's doing fine so far but some fights are a bit of a slow grind. Eder feels like a bit of a liability with his low PER/DEX and just being a fighter; would love to change him to Unbroken/Trickster as you plan. Would love to squeeze a Druid into the party somehow, and for the end-game a Wizard, but not sure who I would substitute out.
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How often would you say it procs? I remember using Serafen in my first run and I agree it did not proc that much but it did wipe him out and take out some of the party a few times. I'm now playing on POTD upscaled so not super keen on him wiping the party at the end of a long fight. But I do like him and I do like ciphers so I would like to use him.
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I'm wondering what people think of SC rangers. For the most part I've found them to be pretty lacklustre, except I really like their tier 6 ability concussive tranquilizer, which you can get at level 11 with a SC ranger but have to wait until level 16 with a MC ranger. Whilst it's very situational, there are some fights where it is a very handy ability. I'm just hitting level 11/12 on my current run and debating whether to put a ranger in the team and curious what other people think about SC rangers.
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Thanks for the replies. In the end I decided to just stick to one chanter in the party for the early game (a kind wayfarer Chantadin) and made Eder a fighter-rogue so just two primary front-liners. Went for a Mind-Stalker (assassin/beguiler) for my main character. And the 4th and 5th slots will be a floating spots for whichever companions/adventurers/sidekicks I decide to bring along for particular quests. Will probably create a SC chanter and a SC wizard much later on when I get to a reasonably high level (as custom adventurers) for the reasons suggested by a few of you. Thanks again!
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Hi folks. I'm looking to start a new run in Deadfire, this time on PotD with level scaling. I've played through on veteran with level scaling so not totally new to Deadfire, but this time want to use a more custom party. I sort of half know what I want to run: 1) 2 Multi-class chanters (maybe a fighter-chanter and a paladin-chanter) 2) Eder as a rogue (probably as off-tank with dps) 3) Xoti as a priest (buffs, debuffs, and because I didn't have her in my party last playthrough) 4) Main Character I want two chanters so one can focus on brisk recitation to pump out lots of invocations, and the other can focus on lingering chants, and I figure because of the way that enchants and the action-economy works, it would be best to put them in the front-line with heavy armour (as chants not affected by recovery penalty). Bit concerned though whether then having Eder on top as a melee is too much melee. So my first question is, does having 3 melee (fighter-chanter, paladin-chanter, Eder-rogue) sound okay for PoTD with level scaling? My second question is, any recommendations for main character that will work with the above set up? Needs to be main damage dealer. Thanks in advance for any suggestions! Vasvary-5050.