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Vasvary5050

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Everything posted by Vasvary5050

  1. Hi folks. Just logged in this evening, and wow, thanks Boeroer and Chaospread, this is really amazing information. I'll just reply here to some of the ideas which I'm really taken with: Chanters weapons: The funny thing is that after reading your suggestion, I now do remember reading a post a while ago (I think by you, Boeroer, now I think about it) about how the one handed single weapon bonus grants +12 accuracy for offensive chants, but I had completely forgotten about that. I've been operating under the assumption that chants, like spells, are completely unrelated to weapon accuracy. I presume this applies to "Lo, their endless host, the harbingers of doom," which I've been using whilst carrying a large shield, not realising it was suffering a -8 accuracy because of the large shield when I could have had +12 accuracy without it (so a relative increase of 20 accuracy). I'll drop the shield and just use a hatchet and heavy armour for my #1 weapon slot. So can I check with you, what exactly does effect accuracy on offensive chants? If they get the +12 bonus from carrying just a one-handed weapon, and they suffer the shield accuracy penalty, do they also get any accuracy bonus from the weapon itself for their chants, or from weapon focus (e.g. would they get the +17 accuracy bonus from measured restraint). And I presume this only applies to chanter's chants and not to chanter's invocations? (Out of interest, does this apply in Deadfire as well?) Kind Wayfarer: Great advice. I'll switch to two heavy hitting one-handers, even if they are just fine without being uniques. Ranger: I'm actually really close to Persistence as I cleared my way through the ogres on level 3 yesterday, so I'll make a dash for that this evening! Cipher: I'll go get Borresaine now. Thanks again! I do love the fantasy of guns and magic (I'm a big fan of the powder mage series of novels) and in previous runs I've tried to make guns work on a cipher, but it does seem to be a strategy that only works comfortably with extra weapon slots. For example, in Deadfire, I had a cipher/rogue which opened with an arquebus, but then had 2 other ranged weapons to switch to so as to cover multiple damage types (I recall that a lot of enemies had pierce immunity in Deadfire; I'm not sure if that's such an issue in POE 1). I'll probably just not use guns this run unless I find a really good one. Durance: Good tip regarding using arquebus (maybe I get that guns and magic fantasy after all, just on the priest rather than cipher ). Lashes: Yep, I'm going for the fire lashes and Scion of Flames for my Paladin. Enchanting non-uniques: That's clever. It hadn't occurred to me to put some slaying enchants on good non-uniques in order to create some specific-enemy-type killers. And the idea of putting some other lash types on weapons to give more flexibility for specifically resistant enemies is good. Thanks again Boeroer and Chaospread!
  2. Hi folks. I'm hoping for some weapon suggestions for my POTD run. I'm currently just at the beginning of act 2 having just arrived at Copper Lane (I've also done levels 1-3 of Od Nua) with characters currently at level 5. Looking for weapon suggestions for: Eder (tank): Currently using a fine hatchet and larder door (for max deflection) in weapon slot 1, and Measured Restraint and small shield in weapon slot 2 for swapping too when I'm more interested in accuracy for abilities (i.e., knock down). Trying to get the deflection as high as possible on this character as I'm finding that enemies hit hard on POTD. Kana (chanter and off-tank): Like Eder also using fine hatchet and large shield for weapon slot 1, and then not sure for weapon slots 2 and 3. MC (kind wayfarer): 2 strong melee weapons for FoD (at the moment using Gaun's Share because it was the first unique I found and at the moment I only have a small selection of alternatives, and a Fine Club) for weapon slot 1, and a ranged weapon for weapon slot 2 for when Eder and Kana are blocking the way. Cipher: At the moment I'm just using fine war bow (with either a rod, wand or sceptre as weapon slot 2 for pierce resistant enemies). I could alternatively go with a rifle in weapon slot 1 (but have not yet found any fine or unique ones), switching to secondary weapon after first shot. Ranger: Just started using Sagani. Like Cipher, looking for 2 ranged weapons, again maybe bow or rifle for slot 1. I also have Durance but I've just given him a hatchet and large shield at the moment as I'm mostly keeping him out of weapon combat so he is always ready to cast spells (he just tickles with weapons any way, and maxing his deflection in case anyone takes shots at him seems more important). I've been leaning quite heavily on hatchets and large shields so far as enemies are often hitting like trucks (the ogres in level 2 of Od Nua were rough!) Any tips gratefully received for weapons (at the moment I only have a handful of unique weapons as only just starting act 2, but nice to have some idea what I'm building towards so I don't waste too many enchanting mats on weapons I'm going to get rid off quickly). I'd also happily accept suggestions for best enchants to put on weapons
  3. Going down through the levels now in the Endless Path. White Worms was great for dealing with the xurips and wurms on level 2; also, I thought I'd bring Sagani with me as didn't use her before on an earlier run. Her fast little fox is great for scouting and pulling mobs back to the party positioned at choke points with piles of corpses (not bad in combat as well for dashing past the front line once its stabilised a bit and going for the casters at the back).
  4. Hi Chaospread. Just saw your reply post, which I think you posted just before I posted my update. Thanks for feedback on the BW. I did start run with BW and KW paladins, but re-started my POTD run without the BW (in the end went with Eder, Aloth, Durance, Kana, KW paladin and cipher), and after a rough start in the Temple of Eothas its now going well. Just got to defiance bay and I'm on the second level of the endless path. Thanks for the tips for the druid. I might add a druid back into the mix at higher level (I started with a druid hirling but ended up benching them).
  5. Any suggestions for best early-game Chanter phrases (Kana is currently level 5)? In my previous run I think I started using "Sure-Handed Ila Nocked Her Arrows with Speed" at this point but I think I was running more ranged including a gunner that time. One phrase that I've slept on previously because it didn't previously look sexy, but now is looking rather good, is "Lo, Their Endless Host, the Harbingers Doom". -10 Accuracy (and -2 dex/res) for all enemies in the AoE seems quite awesome when I've doing everything I can to bump up my accuracy and deflection. Worth using until I open up tier 3 phrases?
  6. Happy to report that Eder, Aloth, Durance, Kana, my Paladin and Cipher are making good progress. Compared to the bruising I received at the Temple of Eothas, things have been quite easy in comparison so far. Kana has been much more useful than I though (basically summoning phantoms, a bit of White Worms as suggested by Boeroer, and off-tanking). Next time I play Pillars 1 on POTD I'll delay doing the temple until a bit later. Those packs of shadows, shades and phantoms are really tough at low level. The 2 Pillars games are so good, and its great that people who know the game so well are still playing it.
  7. "Inspiring Radiance ... is a very impactful +10 accuracy boost because it stacks with everything, is a fast cast and achievable early. So well done." Thanks! Yeah, I re-spec'd Durance as early priority to get rid of his starter talent and replace it with Inspiring Radiance (much more useful right out the gate than Bear's Fortitude). "Having said that: lvl 3 in the Temple of Eothas is too early. The first floor is doable, but the underlying ones are way too hard then." Yeah, I realise now it was too early, and I reckon with everyone at level 4 (and a bit of gear) it would have been much easier, but I did push through (yay me), albeit with a fair amount of swearing at my monitor, and a number of knock outs and rests. I spent a fair bit of coin doing hiring and re-specs (hired cipher, hired druid and then abandoned them so that was wasted coin, re-spec'd Eder to replace rapid recovery with weapon and shield style [not sure if this was best call but I figured getting his deflection higher so he doesn't get hit as much was more important than a bit of extra self-healing], and Durance to get inspired radiance, so perhaps not an optimal start to my run from a cash perspective). I'll try druid again when I get Hiravias. I think POTD is too difficult in the early game to run a druid at one level behind (I hired the cipher as soon as I got to Gilded Vale so he is not too far behind the xp of my other companions and is currently the same level, albeit everyone else is about to ding level 4, but the druid is still level 2 as I didn't have the coin to hire him straight away). My challenge now is working out what to do with Kana. I haven't respec'd him and so he still has his started invocations, and summon skeletons was an interesting but brief diversion for the enemies, but enemies ripped through them like they were made of tissue paper, and sometimes they even made things worse with a chaotic benny-hill like muddle. I know he will be a big contributor later (when he hits level 9 I think) with dragon thrashed, but for now he feels like a bit of a liability that I'm carrying.
  8. So I did Temple of Eothas last night on POTD. I might have been hitting it too early, still at level 3 with crappy gear (a few fine weapons)i, and I had a hard time with it. The shadows + shades were the main pain, proving really difficult to hit and damage. So my question is, is there anything else I can be doing at this early stage of the game to improve my accuracy. Here is a quick summary of my party: In the end I went with the following line up: Eder (tank), MC (Kind Wayfarer off-tank), Durance (buffs and heals), Aloth (DD), Kana (summons), Hired Cipher (DD / CC). I messed around with a hired druid instead of Aloth, but it was a level behind everyone because not hired right at the beginning of run (so level 2), and it wasn't contributing much so I went back to Aloth. The Cipher hit level 3 before going into the second level of the Temple and was overall the top damage dealer. My problem is accuracy. To give a few examples, even with Durance's Inspiring Radiance up, my accuracy was as follows: MC: 59 (+25 Paladin, + 8 Perception [Per 18], +6 Level, +10 Holy Radiance, +6 Zealous Focus, +4 Fine Weapons) Cipher: 58 (+25 Cipher, + 11 Perception [Per 21], +6 Level, +10 Holy Radiance, +6 Zealous Focus) Aloth: 44 (+20 Wizard, + 2 Perception [Per 12], +6 Level, +10 Holy Radiance, +6 Zealous Focus) Eder: 54/50/46 depending on which sized shield used (+30 Fighter + 2 Perception [Per 12], +6 Level, +10 Holy Radiance, +6 Zealous Focus, -0/4/8 for shield) (I was also using Durance's blessing until I realised the accuracy part doesn't stack with Zealous Focus). I think the Shade's Deflection was in the high 70s with 16 DR (though only 8 to fire, so Aloth's fire spells came in handy, though hampered by his crappy accuracy) I did get through the Temple, but people got knocked unconscious a fair bit (sometimes because of shadows and shades teleporting into the squishies, but even Eder went down at one point, and I had to rest 3 times). My question is, what can I do to improve my accuracy for the early game (or is the early game just a bit rough until you get some decent builds and gear rolling)?
  9. Any build tips for a druid build? I'm not entirely sure how best to build a druid companion so that it can be decent at spell casting but also shapeshift and participate in the melee in between contributing with spells. POTD in Pillars at low level (early game) is no joke (at least for little ole me).
  10. Thanks Chaosspread and Boeroer for this guidance. I'll change the line up to include 2 casters rather than just 1. My original thinking was to minimise casters to just 1 because unlike Deadfire the spells are per rest rather than per encounter, and I didn't realise that the spells were that much stronger in Pillars 1 to compensate for that. And yeah, I'll avoid making the backline glass canons as I know the AI often prioritising squishy targets (running by the "tanks") or shooting past them. Out of interest, would 2 priests be over-egging the priestly pie, or are they so good that 2 would be great? Quick question for Chaosspread. You suggested replacing one of the Paladins with druid, wizard or damage dealer (rogue or ranger). I take it then that a Bleak Walker's potential for damage dealing is weak compared to rogue and hunter? (Never tried a BW in either Pillars game and was curious as to how it would do in a damage dealing role)?
  11. Hi folks. I'm thinking of stating a new Pillars of Eternity 1 run on POTD. I've completed Deadfire (with all 3 DLCs) a few times, including on POTD both with and without upscaling, but I've only played Pillars 1 the once, and I think that was just on normal or hard difficulty. It was also a long time ago and so I won't be going into the run with a lot of meta-knowledge. I've read that Deadfire is a lot easier than Pillars 1 so I'm not sure what to expect from POTD on Pillars 1. Is it much harder than Deadfire's POTD (with level upscaling)? For my POTD run on Pillars 1 I'm thinking of going with the following: Fighter (Eder) - either as main tank or off-tank Chanter (Kana Rua) - either as off-tank or main tank Priest (Durance) - mainly for buffs, but hopefully also contributing decently as damage dealer Cipher - custom - damage dealer and control Bleak Walker Paladin - custom - damage dealer Kind Wayfarer Paladin - custom - damage dealer and healing Does this sound like a viable party? Anything you would change or advise with this set-up?
  12. Thanks Boeroer and Chaospread for the great ideas. I will definitely try these class combos!!
  13. In my opinion, Baldurs Gate 3 was a unique masterpiece, ... but Deadfire is by far the better game and world. I say BG3 was a master piece because in terms of its production values it was (in my opinion) S++++ tier. It had amazing visuals (gameplay graphics, cut scenes, motion capture) and top-tier voice acting. In terms of its combat, it was enjoyable, with a large pool of spells to choose from, and fun (but silly) spell interactions, all in the mode of Divinity Original Sin (which I know a lot of people love but personally I bounced off DOS), but I far prefer Deadfire's combat. I'm a big fan of the Forgotten Realms as a setting, and enjoyed BG3 (and BG1, BG2, IWD and IWD2) for that reason, but in terms of world and lore, I think Pillars is a masterpiece. For me the biggest negatives of BG3 is the fact that it's based on D&D ruleset (which I used to enjoy 20 years ago but now find outdated; Pathfinder rather than 5E is a much better evolution of the D&D ruleset in my opinion, but I prefer Deadfire even to Pathfinder). I also find Deadfire more interesting from the point of view of trying different builds. If Larian made another BG game or DLC (which I know they won't), I would buy it and play it, but what I really would love more than anything is a Pillars of Eternity 3, or more DLCs for Deadfire. (I'm looking forward to Avowed, but not excited for it in the same way as I would be a Pillars 3 game).
  14. Hi folks. I'm planning on another playthrough of Deadfire (my 4th playthrough). My challenge to myself this time is to not to use any multi-class combination this time that I've used before to keep it fresh. I do play on POTD upscaled, but I'm a bit rusty as its been over a year since I last played, so I want characters that can pull their weight. This is what I've got in mind so far: 1) Ranger/Cipher (I like rangers and ciphers but haven't used this combo before and I think it will be strong) 2) Rogue/Something (I really like ranged rogues, using Rod's Blast with Watershaper's Focus to apply rogue attacks as AoE). Not sure what to multi-class with this time (maybe monk or devoted?) 3) Psion or Psion/Something - never used a Psion so this is an experiment. Not sure whether to keep single class or multiclass 4) Someone who can tank. My favourites are fighter/rogue, fighter/chanter, fighter/paladin and paladin/chanter, but I've used all those before and not sure what to use this time. 5) Someone who can heal. Probably a Druid/something or a Paladin/something What I'd really like is (a) some ideas for how to build a Psion for a party (i.e. not a solo build) as I'm really not sure how best to use a Psion. And (b) suggestions for what to multi-class the rogue with, and what to put in slots 4 and 5. Any ideas appreciated!
  15. Hi folks. Two quick questions. I've got to go away for a week soon (for work), which sucks, and I won't have access to a PC or laptop during that week, but someone is going to lend me their Steam Deck. Has anyone here tried playing Deadfire on the Steam Deck? And my follow up question, does anyone know any other good CRPGs (RtWP or TB) that play well on the Steam Deck. Just need something to keep my occupied and sane in the evenings in the hotel. Best wishes, Vas.
  16. Is your full Deadfire guide online? If so, I may have used it without realising it was yours. For me, the cooldowns remind me of playing MMORPGs like world of Warcraft. You know, I'd forgotten about those spells. I played BG1 and BG2 back when they were new, and loved them, which was why I was very happy when developers started making RTwP CRPGs again. You're making me quite nostalgic and I'm tempting to go back and try them again. That said, whilst my formative years of Tabletop RPG-ing were with second edition AD&D, the shine on that system has worn off for me now. I've got too hooked on the multi-classing from 3.5 edition D&D and Pathfinder (and even better, in Deadfire). Still, I'm running out of CRPGs to play, so I might install BG2 again. I'm going to persevere with Tyranny just to experience this at least once. Yeah, this makes me sad, but I did in the end accept that being a mage MC is the way to go. I will check out the link and compare it to my current MC. This makes me sad. From a roleplay perspective, I want to stick with Barik and Verse, as I find them and the Disfavoured and Scarlet Chorus rivalry interesting and would like to see it playout. Also, I like mixed parties in these sort of games, usually with a mixture of brutes, rogues, wizards, priests, etc. But I think having at least 3 lore-focused mages is the way to go with Tyranny. I wish there were more of these in CRPGs. To add to the ones you mention, Pathfinder has Tenebrous Depths. I know some people don't like them, but I'd love a mega-dungeon DLC for Deadfire, just something I can use to build a new party from scratch and run it through. I guess the nearest thing in Deadfire is the SSS DLC which gives a lot of optional repeatable arenas and relic hunts.
  17. Hi folks. This one is slightly off topic as its a bit more about Tyranny than Deadfire, but it does sort of relate to my experience with Tyranny compared to Deadfire. Yesterday I thought I'd give Tyranny a go having recently completed Deadfire for my third time, and I really don't like it (yet). It's not the story, or different world, or the main narrative arc being evil, that bothers me (those are all fine, and I would be very happy to play through the Tyranny story multiple times if it was using Deadfire's mechanics, classes and engine). I'm not saying Tyranny is bad, and I'm struggling to put my finger on why exactly it isn't quite working for me (but I'll try to articulate it): I think my biggest problem is that I'm finding it really hard to put together an even vaguely synergistic party in Tyranny. I think my main problems are: 1) Rather than having a limited number of spells or ability points per encounter, abilities in Tyranny have really huge cooldowns. I've currently got 2 mage characters (MC + Lantry) and 2 mostly physical characters with small amounts of magic (Barik and Verse). I'm finding that the 2 non-mages are spending most of their time using auto-attacks between their few abilities, and it feels dull, and as if they are not contributing much. The mages have a lot of spell (sigil) combinations, and can be casting spells a lot, and feel quite OP, which makes it feel like a game for mages only (if I could create/hire completely custom characters like you can in Deadfire, I'd probably just have 4 mages investing heavily into Lore). Admittedly I'm not far into Tyranny yet and it could be that this smooths out. 2) I like the spell crafting in Tyranny, but I'm not sure it is superior to Deadfire's more interesting mixture of spells, abilities, ciphers, chants; and beyond the spell crafting, the combat feels a bit one dimensional. To be honest, even the spell crafting gets a bit repetitive. A question to people who have played both; I'm I missing something? Does it get better. I mean, it's certainly challenging in places, like the ambush at Tripnettle Wilderness (my party has been rinsed a few times and I'm not even playing on POTD yet), but it's just not quite floating my boat. With the classes and multi-class characters in Deadfire, a lot of my time was spent looking for synergistic ways to construct my party, but I just can't see how to do that in Tyranny. On a more concrete level, I'm interested to hear what builds people have used for their main character in Tyranny and which companions they preferred. I ended up re-rolling my main character a few times and settled on pure mage, not because I wanted to play a mage (I find pure mages a bit dull), but because it feels like this is what the game was built around. I'm interested in Verse and Barik as characters, but find their talent trees and abilities to be dull. (And apologies if this is just a bit too off topic for this forum, but I am interested to hear what my fellow residents of Eora who have also travelled to Tyranny think). Best wishes, Vas.
  18. It looks a lot like Skyrim to me, but with a more vibrant colour palette (so perhaps a bit like Outer Worlds), and set in the Pillars universe. None of which is a bad thing, especially if they make it highly mod-able like Skyrim, though I hope the combat is less wonky than base-Skyrim. I just hope that (a) they have a class system that is at least as diverse as Deadfire's (i.e. all the classes and multiclass combinations of Deadfire), and that the lore, setting and ambiance feels like proper Deadfire (also, whilst I'm happy for their to be humour in it, I hope they don't lean into that side of things as much as they did with Outer Worlds). It could be amazing, though I'm a little sceptical (it wouldn't surprise me if they scale back a lot of the class/multi-class complexity of Deadfire).
  19. None of the DLCs are absolutely required, and there are a lot of them, but some of them add really good and/or important functionality and extra stories. Some add extra layers to the alliance systems, or espionage systems, etc, or entire story lines. Others just add extra species packs (in some cases 100% cosmetic, or 99% cosmetic but with an extra trait or two you can pick for your empire, which is pretty minor). That said, even the basic game (without DLCs) has a lot to it, and it probably makes sense to just buy the basic game, play that, and decide if you like it. My first game of Stellaris took about 150 hours. Since then I've played dozens of games of Stellaris, ranging from some I've completed in a long weekend, to others that have taken 50+ hours. The first game was the most magical because I was figuring stuff out, and a lot of events that happened - some very random, others scripted - felt just incredible (and that was just the base game with a couple of DLCs that were bundled together on sale). With Stellaris, I would always recommend buying the DLCs on sale as they go on sale a lot. The DLCs that I think are the most important are: Nemesis, Apocalypse, Horizon Signal, Utopia, Megacorp, Synthetic Dawn, Federations. (I haven't bought Galactic Paragons yet so I can't comment on that one). The following are either entirely cosmetic, or mostly cosmetic with the option to play a few new species which isn't so important for your first game or two: Aquatics, Plantoids, Humanoids Species pack, Lithoids Species Pack (actually this one is pretty good, offering some unique Lithoid traits that are a bit more than just cosmetic), Necroids (same comment as for Lithoids), Toxoids (I haven't bought this one so I don't know much about it but probably mostly cosmetic). If you like it, you'll probably get a good 50-100 hours out of the base game before you feel you need to start buying DLCs, so maybe just buy the game without DLCs when its next on sale to see what you think. Note: the AI is not great, and it is a game about micromanagement (IMHO) as much as it is about grand strategy and emergent stories. It's also RTwP rather than TB!
  20. Obsidian must have heard you! They just posted an official gameplay trailer video for Avowed a few hours ago (I just saw it now!)
  21. I'm usually not too fussed about achievements (a lot of games have really obscure achievements that aren't worth the hassle), but Deadfire's are pretty easy to hoover up. I just have Making Waves (the Huana ending) and Archivist of Kazuwari (the optional artefact hunts in SSS) left to collect, and I'm currently finishing off the Archivist one (some of the optional SSS fights from hunting the artefacts are good fun). Thanks for this. Those rating are really useful as I don't want to make my next run too too difficult. Just looking for a nice challenge on top of vanilla POTD upscale. The Eothas one sounds good from a roleplay perspective. The Magran one sounds like a nightmare for someone like me (I pause A LOT, use minimal scripting, and micro-manage fights intensively). Your suggestion of berath, eothas, and galawain sounds sensible. I like the idea of doing Hylea's Challenge, but I think it might be a nightmare. Maybe I'll do a berath+eothas+galawain challenge run, and then a hylea-only challenge run. You are right. Camellia telegraphed her disturbed personality a lot more obviously though from the start. Yeah, 6 does seem like the perfect number (probably because of playing BG1/2, IWD1/2 and PoE1), though after hundreds of hours playing Deadfire I've got used to 5. I had a similar experience and I wasn't even playing on unfair difficulty. I nearly abandoned the game because I got fed up manually re-applying all the buffs until I found a mod that allowed me to automate the buffing (one button to get all the buff spells cast). I come from a D&D background originally (pen and paper though not for a long time, and the IWD/BG games, but I was never a huge fan of the AC system (heavy armour making you harder "to hit" is a bit silly), or the limited number of casts per rest (i.e., resting every 5 minutes to re-memorise spells). The latter is okay in pen and paper sessions, but not so fun in a computer game (IMO). Shame Yeah, I just watched a YT for it, and it looks like the combat is TB. Not a deal-breaker for me (I enjoyed Wasteland 3 recently, and have played a lot of TB RPGs), but I do have a huge soft spot for RTwP. Yeah, I have several games over 175 hours (PoE 1 and 2 and PF: KM and WoTR among them), but just a couple of 1000+ hour games (got 1,500 hours in Stellaris - a great game I strongly recommend). I couldn't quite get into the Divinity OS games, and I don't quite know why TBH. Maybe it's just the setting, and hopefully I'll be fine when its in the Forgotten Realms (big fan of the FR setting). I've held off playing it at all because I may only end up playing it once, and if that's the case, I want my playthrough to be as complete as possible. I suspect I'll bounce back to Deadfire after BG 3. TB is fine. RtwP somehow feels more "realistic" - if that make sense for this type of game - but I like me some turn-based strategy as well. It's probably also nostalgia because BG1 and 2 will always have a special place in my heart. And there are actually a LOT of TB RPGs out there, but very few RtwP RPGs.
  22. So, I just finished my first POTD-upscaled run, and have unlocked 53/55 achieves. Now I'm planning my next run to hoover up the last 2 achieves. I don't think solo is my thing, as I enjoy the playing with multiple builds and seeing how they work together, but perhaps I'll impose a 3-person party limit. Maybe I'll also take some of the god challenges. I was a bit surprised by just how dark the finale was for Xoti (I had followed the dark-path with her during her quests). When talking to the party shortly before confronting Eothas: And it gets darker from there. To Eothas she says: Yikes. I think I turned her from LG to CE. Yeah, I've played and completed PF:WoTR (and abandoned PF:KM in the final act). I didn't enjoy it as much as Deadfire TBH even though there is a lot in it to like. In theory I liked the build variety, which makes Deadfire's 121 different single and multi-class combinations look small in comparison, but whereas in Deadfire all combinations are more or less viable (though not optimal), in PF it's easy to create a non-viable build without knowing what you're doing. Nearly all my characters ended up with 17 or 18 levels in one core class, and just a few dips into other classes for some of their excellent low-level benefits, which TBH doesn't strike as interesting as having 2 major classes like in Deadfire (something that doesn't really work in PF). Fortunately I know enough about D&D 3.5 edition to not be totally baffled by PF. From a QoL perspective, I prefer Deadfire's system of having all abilities available again at the beginning of each combat (a move away from D&D's and PF's system of getting spells back only on resting that I applaud from a gameplay perspective), and I'm not a fan of casting dozens of buff spells pre-combat, preferring Deadfire's system of going into each fight unbuffed. And yeah, the balance was all over the place in PF (esp. KM). But mainly it was the unnecessary filler content that I didn't like having to do (stronghold management in PF: KM and the army battles in PF: WOTR). Don't get me wrong, I enjoyed PF: WoTR (and PF:KM to a lesser extent), but I only played it once, whereas I've now played Deadfire 3 times. There are a few CRPGs I haven't yet tried that I probably should. I haven't played T:ToN. I bought Tyranny but it doesn't grip me (I think it's the lack of classes that puts me off it). I'm hoping that Broken Roads will be good (and hopefully RTwP). I would be excited about BG3 if it was RTwP rather than turn based. I should probably try Black Geyser too. I should check it out. It looks interesting but I'm not sure it is quite my cup of tea.
  23. Scratch that. I had the mask, it was the shield (Oracular Focus) that I missed, but I looked up how to get it and now I've completed the achieve.
  24. I've completed FS, and got the wand, shield and robes of Weyc, but somehow I'm missing the mask. I find it hard to imagine I didn't loot the body of Fyonlecg, so I don't know what happened. Was really hoping to pick up the "One of Them" achieve this run. I'm a bit confused. I guess I need to reload and repeat the Oracle of Wael fight again?
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