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Posts posted by WorstUsernameEver
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I bought the expansion pack via Paypal before it was announced it was split to two parts. Now Steam's showing that I don't own Part II even though backer portal says I'll get it automatically. What to do?
Is anyone else seeing this issue? It should show in your game's DLC. All backers got the equivalent of the Expansion Pass.
I have this issue as well. According to the Products page on your website I should have both expansions with the Backer Key, but Steam only says I've got The White March Part I.
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When The White March Part I released, installing it on the beta patch actually caused a number of bugs, so I'd recommend reverting to the main branch and waiting for the official release of the patch and the expansion.
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It *is* shown in the spell descriptions and tooltips, though? I don't know, maybe they missed some, but when I look at Slicken it shows "Ground" as part of the description.
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I think the White March Part I was released a few hours earlier for backers, maybe that's what you are remembering?
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Most interesting part of the video: There will be new buildings or areas in Stalwart. Look for yourselves at min 0.32.
If you look closely at the footage in the Maneha companion video, you can also tell that some areas have been repurposed. The former temple of Ondra seems to have been crudely refashioned as a temple to Abydon (either that or a simple smithy, but the symbol reminded me of Abydon).
EDIT: I thought I was in the livestream thread! But the point still stands.
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I was expecting a "high fantasy" race of giants based on WM1, but I guess cyborg aliens work too!
After a game and an expansion of pretty classic fantasy designs (mostly good, mind you), I'm pretty open to weird stuff. And these guys look pretty cool.
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I have a Kickstarter copy of the game which shares more or less the same content as the Royal edition, and I can confirm that the Strategy Guide hasn't been updated with the patch changes, much less the new White March content. For example, the Sanguine Plate is still listed as having the Retaliation mod.
I'm not privy to Obsidian's plans, but as far as I know there are no plans to update it to better match the current state of the game's balance and content. If you're still planning to get the Royal Edition, take it as more of a curiosity than anything, I'd say, especially because it lists a couple of quest solutions and companion storylines that were cut/rearranged in the final game.
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Wait, what. Dave Gaider is now at Beamdog with other ex-Bios?
http://blog.beamdog.com/2016/02/beamdog-achievements.html?m=1
CTRL + F
"Gaider"
0 results?
I'm guessing you were actually talking about Brent Knowles.
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Is it possible to start off with unscaled White March content,recruit some companions, back to the main plot and still choose to scale WM up if you come back later at high level?
As far as I know there's a console command to do that. You could probably find it by searching on these forums.
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I think the suggestion was more along the lines of "if you don't know what you're going to fight, might as well roll with a more generic resting bonus". I mean, those of us who played on release couldn't use that added bonus anyway.I do not think it is reasonable for veteran players to dismiss this issue or say that everyone who plays the game FOR THE FIRST TIME has to consult a walkthrough
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You encounter vessels in many other places.
Bad wording on my part. What I meant was that Vessels are the primary enemy type in Sun in Shadow, so you do get into the final fight with the expectation that you might fight vessels alongside Thaos.
EDIT: That said, I forgot that Spirits are a separate category and just as much of a presence in Sun in Shadow, so you might also want prepare for them and end up disappointed when it turns out it's just Thaos and two huge Vessel statues. That's probably a fair complaint, although I think it's super-minor.
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You pretty much only encounter Vessels in Sun in Shadow and you're hunting Thaos, and by then it should be clear that he's Kith. I.. really don't see the problem.
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At 1.20 Aloth's action bar shows a spell-level icon carrying an "M" instead of a numeral, which is of course for mastered spells. I don't recall seeing it in screenshots from 3.0 beta, so I guess it's new? IIRC, in 3.0 beta mastered spells aren't grouped in any way.
That's exactly how it works in the beta.
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Next time, please decide more carefully where to post this announcement. I've just pulled some hairs trying to find it ... the other beta patch announcements are in the News and Announcements forum.
Understandable. In their partial defense: the announcement is also part of the latest Kickstarter update, and that one *is* in the News and Announcements sub-forum.
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- Seem gamey, EG becoming an expert in slaying XYZ overnight (more suitable for an action RPG than a cRPG?),
The mechanic is abstracted enough that I'm sure anyone with an imagination could come up with a reasonable explanation. Maybe you've spent time during the night preparing a coating for your weapons that is particularly effective against certain creatures? I'm sure there's a ton of possible explanations.
That said, I agree there are some balance concerns and that the differences between the Survival Resting UI and the Inn Resting UI feel at least partially arbitrary.
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I don't understand what's "immersion breaking" (the sound you're hearing right now is me throwing up at the utterance of that dreaded word) about the Backer NPCs. They're set dressing with associated in-universe short stories that tie back to the character's abilities.
Like.. I get the tombstones (as already mentioned it's really not that different from Fallout 1 and 2 and BG1 and 2), but the backer NPCs?
That said, yeah, I'm absolutely okay with reworking the way they are implemented in any future Obsidian KS project. The backer NPCs in Wasteland 2 felt much more seamlessly integrated and I believe most of them wouldn't be noticeable to a player that wasn't specifically told they were backer NPCs.
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I'm talking specifically about the Kotaku casting calls, which were more than legitimate (they revealed Preston Garvey, the voiced protagonist, official art that would later be published in the game's artbook, etc.) and published in December 2013. I'm just not seeing any evidence they rushed the game's reveal and release, considering Bethesda still work for something like 2 more years after them.
I also don't think Fallout 4 feels particularly rushed. There's content cut, yeah, but so far there isn't evidence for a lot of cut content, certainly far less than Fallout: New Vegas (which wasn't even that bad by Obsidian standards) and about on par with Fallout 3.
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Fallout 4 was leaked in 2013 and Bethesda revealed it and published it in 2015. I can scarcely believe the leak had much of an influence on their plans.There's another thing. FO4 was leaked before they were ready to make an announcement and/or the leaking pushed the announcement so they had to start polishing before everything was fleshed out. I believe cut content and dialogue has been dug out of the game files as well. So it could be 'Not enough time'.
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I see absolutely zero problems with the current implementation of optional level scaling for overleveled parties, personally. The fact that they took pains to make it optional says to me that a fully level-scaled critical path is pretty improbable.
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The most interesting part of the interview was the last question and it had nothing to do with The White March or Pillars of Eternity.
EDIT: I should note that the interview identifies the new Barbarian companion as a male (though that's probably just because Italian defaults to the male gender in situations of ambiguities, so I wouldn't read too much into it) and that it can be recruited near the beginning of The White March Pt. I, provided Pt. II is installed. This means that all the three new companions can be recruited rather early into the expansion, according to Sawyer.
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Seems weird to me to claim the lighting in Torment looks bad when all the areas I've seen look consistently superior to PoE in terms of lighting and VFX (granted, Torment can kinda plaster sci-fi effects over every area to make them look lively because that's how their art direction rolls). I do agree that some of the areas I've seen look inconsistent (I'm looking especially at the area immediately after the tutorial and before Sagus Cliffs), but then again, PoE has areas with lower resolution/sparse assets too, and the repetition was far more obvious due to the abundant amount of maps.
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Did you meant to write "bad business deal"?
Yes.
EDIT: I mean. All GoT games have been done on a cheap budget and both Bethesda and Obsidian turned down the opportunity to work on the franchise. This isn't simply a case of "we don't think a Game of Thrones RPG would be mainstream enough" (of course it'd be with the right budget, especially now, lol).
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Why Feargus WHY?
and that reason...
Lol if you believe Feargus gave the actual reason and not just PR speak to cover up the fact that it was probably a business deal. This is the same guy that signed a deal for an Alien RPG.
Pillars of Eternity: The White March Part II will be released on February 16th!
in Pillars of Eternity: Announcements & News
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It seems to work on my end. Thanks for the speedy response.