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Chrisimo

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Everything posted by Chrisimo

  1. The Krogans are dying out because of their mindset. At least that much is said by Wrex. So it's not like the writers haven't thought about the problematic nature of the Krogan singlemindedness in relation to their survival. The fact that they installed Wrex as the leader shows that the writers think like you. Remember that before the genophage the Krogans at least had the numbers. If only one of 1000 births is successfull then they at least had the manpower aspect covered before the genophage. It is even possible that their wars were an effective way to keep the population in check. I think it would be really illuminating to have transcriptions of everything the writer have discussed during the creation of the Krogan species. It's easy to dismiss their development as stupid or lacking in thought when you do not know the writers thoughts behind that.
  2. Good points. But they could do it when they imagined the Thorian, the rachni, the Reapers, the geth... I'm not sure I understand you here. Did you mean to say that they didn't use this stereotyping when imagining the Thorian, the Rachni, etc.? Or that they should have done it with them? Because the examples you mention aren't yet explored enough to make any decisions about whether they are all alike or not. Hmm, not sure about that. The Krogans are warmongers, allright. But a lot of it could be attributed to their destroyed homeworld or the genophage, as you said. Regardless of the explanation the Krogans are still a race that appeal to some of the audience (for some because of their lack of depth and for others despite of that). Maybe the warmonger mindset is the favorite to use for stereotypes, who knows. In any case I just wanted to say that there may be a good reason to have a race or culture where all members are alike. At least it makes it easier to love/hate those species
  3. I wasn't judging the species or their implementation. I was just offering the thought that this 'stereotyping' is a common way to differentiate between humans and other species (aliens or whatever). The individuals of any species conceived by mankind will likely always be replaceable by a human in terms of mindset/motivation. But a species as a whole can be different to humankind as a whole at least in that regard. If the Krogans are 'redeemable' as you say that will be even more like humans. Which doesn't have to be a bad thing. Just food for thought.
  4. Or the gorillas in the old 'Planet of the Apes' movies.
  5. I'm not sure it's silly. It's one of the few ways in which an alien species can actually be alien besides appearance. If you take any specific Alien out of Mass Effect (or other Universes for that matter) it will just be a human with different looks. We cannot truly imagine a real alien mind. So if the Krogan are actually all alike in that case it would at least be different than humans (as a species). It only becomes silly for sure when you look at it from a human perspective and apply human standards to other species.
  6. Doesn't. Apart from being the most WTF?-moment in the game that I can remember, isn't really worth it. And no, she don't put out either. :/ She does
  7. Garrus: I wanted him neutral good in ME1, but he came off as chaotic good instead. Which I'm not sure I appreciate. Oh well, still have a playthrough to fine-tune him somehow. Legion: Spoil me. If I dart for him from the beginning and lug him around everywhere, does that get my crew killed or not? You guys confused me. You can get everyone including your crew through alive if you have at least 4 teammembers loyal (Garrus/Miranda, Jack/Samara, Tali/Legion, and someone else for the crew escort) and did all the upgrades (shields, armor and weapons). As soon as you acquire Legion you can do two more missions until the crew gets captured. Then you have to go after them immediately if you want them to survive.
  8. Did anyone else die during the mission besides Jack and Tali? Yes, albeit I did all the loyality missions. Only Miranda, Garrus, Grunt and that geth survived. Then my theory regarding the door defenders still stands. There are three occasions where a seemingly random team member dies and I haven't figured out yet all the reasons that determine which member it will be.
  9. Did anyone else die during the mission besides Jack and Tali?
  10. True. Missing armor upgrade = Jack dies Missing weapon upgrade = Garrus or Thane dies Missing shield upgrade = Tali or Legion dies (if you have both with them during the fight on the Normandy, someone else dies)
  11. I think if want to 'kill' 3 people there will be other deaths as well. There are three parts during the suicide mission. During the last part, Shepard goes to fight the end boss and the rest defends a door. If you had any deaths of teammates during the previous stages it is likely that one of the defenders of the door will also die. If you take two people with you to the last boss and they are both not loyal they will die, but you will probably die, too (haven't tried this yet, but it's very likely because one of them has to pull you into the Normandy). My Tip would be: Miranda, Jacob and Jack must not be loyal. All others must be. 1st part: Tali/Legion as tech specialist. Garrus as 2nd team leader. 2nd part: Samara as biotic specialist. Garrus as 2nd team leader. Jacob as crew escort (Jacob will die). 3rd part: Miranda and someone NOT Jack with Shepard ti fight the last boss. Jack has to be with the defenders. (Miranda will die, Jack probably, too) I'm not sure about the door defenders. My guess is that you need 7 people to defend the door to have everyone of them survive. If that's true than killing off someone before that part means one of the defenders will die. Unless you have Zaeed. Then you still have 7 defenders left.
  12. It depends on what you've done when you go on the mission. You get two missions after the IFF before you lose crew members, so you have enough time to grab Tali and get her or Legion loyal before you start losing crew members. I'm going to end up losing Thane because Garrus is stuck in an infinite loop until I do his mission so I can't grab the weapon upgrade. If you haven't recruitet Tali when you go on the IFF mission that means that you have to do at least three missions after the IFF mission if you want loyality for Tali and Legion. You can get everyone alive through the suicide mission with only 4 loyal squadmembers, though. And of course the upgrades.
  13. How can you do that? I thought you had to recruit everyone before the IFF mission. No, the mission to visit the Collector-Ship comes several missions (of any type) after the mission on Horizon. But if you want to bring Legion on Tali's recruitment mission, you may not have enough time to save everyone.
  14. You can unlock every special power of your squadmates as soon as you get their loyalty. At least I could. And on my first playthrough, too. I had like 6 or 7 powers in the end, IIRC. True you don't see them from the start but if you make any upgrades at all (which is true for most players I guess) you will see them. regardless, your initial list is more than a bit misleading. loyalty missions come After recruitment, and some npcs is not even initial recruit-able. HA! Good Fun! Granted, but what was the point? That there are less possible combinations for a character in ME2 than in ME1? That's only true at the beginning of the game. And ME1 has less options in the beginning, as well. You get more options after you become a Spectre and then some after the mission on Luna (if you take that mission). Do the powers not count because you have to earn them? again, you is being misleading. a me 2 sentinel built by enoch or Gromnir or you will look pretty much identical by level 30. sure, maybe you got 1 point in a bunch o' bonus powers, but 'cause such powers is only available very late, your sentinel will not be very different from Gromnir's. You will get bonus powers way before you are able to max out all of your basic powers. Most will be able to do the first loyalty missions when they have enough points to max out between 1 to 2 basic powers (10-20 Points needed for that). And no one forces you to max out powers, either. You could acquire 3 or 4 or 5 additional powers and only put 1 or 2 points in any of them. On my first playthrough I started with 4 basic powers and ended the game with 6 or 7 powers in total. One of them being Reave which I got fairly late in the game. But I guess we have make a survey to see how much variety can be seen in ME1 characters and ME2 characters. Maybe most ME1 Sentinals looked the same, too. Anyway, at least in theory you could make as many different combinations in ME1 as in ME2.
  15. You can unlock every special power of your squadmates as soon as you get their loyalty. At least I could. And on my first playthrough, too. I had like 6 or 7 powers in the end, IIRC. True you don't see them from the start but if you make any upgrades at all (which is true for most players I guess) you will see them. regardless, your initial list is more than a bit misleading. loyalty missions come After recruitment, and some npcs is not even initial recruit-able. HA! Good Fun! Granted, but what was the point? That there are less possible combinations for a character in ME2 than in ME1? That's only true at the beginning of the game. And ME1 has less options in the beginning, as well. You get more options after you become a Spectre and then some after the mission on Luna (if you take that mission). Do the powers not count because you have to earn them?
  16. You can unlock every special power of your squadmates as soon as you get their loyalty. At least I could. And on my first playthrough, too. I had like 6 or 7 powers in the end, IIRC. True you don't see them from the start but if you make any upgrades at all (which is true for most players I guess) you will see them.
  17. Then you are simply not thinking hard enough. In ME1, a Sentinel has: Pistol talent branch Throw -> 3 different major levels, giving you the ability to knock around even Armatures when maxed Barrier Decryption -> again, 3 different levels allowing you to open containers of various difficulties First Aid And can unlock: Lift - same as with Throw, max lift allows you to lift Armatures and Primes, making it worth it to max out Stasis Electronics - same as with Decryption Medicine - for Neural Shock You can combine different proficiencies in those in any number of ways, and get a "prestige class" for added variety. Whereas in ME2, a Sentinel gets: Throw Warp Tech Armor Overload Cryo Blast Without dramatic differences between levels, except for the lame "evolutions". Refer to jags' coffee analogy, about those. ME1 could have done without the granular progression without making much of a difference, but that's not the point. There are less possible combinations in ME2, if you can count. But hey, it's always fun to argue against mathematical facts, right? In ME2, a Sentinel gets: Throw Warp Tech Armor Overload Cryo Blast Reave Slam Shockwave Armor piercing ammo Geth shields Fortification and some more
  18. You can also get any of the bonus skills during the game through the research console. And you can get all of them together.
  19. Yeah, he couldn't even pay for the needed resources so I had to scan all those xxxx planets..
  20. I guess that makes sense. That still doesn't excuse the . Yeah, I hate those most of the time. For those who want to know it: Here is what I found out regarding the last mission and how to make it through:
  21. Oh, yes, just realized that. I'm sorry, will try to be more careful next time..I have also edited my post...
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