Nicholas Berstecher
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All you need is healing items; I just gassed a Black Widow with 2 Super Stink Sack arrows with the badge equipped (I was on a rock where it couldn’t reach me), and it only took like half of my health when I fully upgraded my health via Milk Molars (one did less than a fifth of my health, tested it while I waited for the Widow to respawn). I should try it with the Green Shield Bug, but I am guessing that with smoothies, it is possible still to melee vs range still.
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Game Release
Nicholas Berstecher replied to ThalamicMoon945's topic in Grounded: Feedback & Suggestions
I would imagine that if they will just recommend a new save but old saves can still be playable, like the past 2 years. Just might be a little odd looking in some areas, like a picture I saw on someone’s base on the picnic table in the Hot and Hazy Update (0.11). Hopefully that makes sense. Probably should add I got a 600+ days old world; I just hope we can have the option to restart the story, like the last update. -
Grub vs. Larva RNG
Nicholas Berstecher replied to Knightmare6's topic in Grounded: Feedback & Suggestions
Yeah, sounds like a bug maybe. I don’t know why it would work though on some clients and not on others. Hopefully the developers can fix whatever the problem might be for those who have this bug. With anything, I might have it too; i just probably don’t know it because I don’t go grub hunting. -
Grub vs. Larva RNG
Nicholas Berstecher replied to Knightmare6's topic in Grounded: Feedback & Suggestions
Maybe it’s a bug for some clients, since some people have more grub than larva. -
Elevator In Grounded
Nicholas Berstecher replied to tristantw's topic in Grounded: Feedback & Suggestions
These are good, they look like weed stems as well as silk rope. I wonder what else would be used to make it. Hopefully this is added soon. -
Disappearing walls and floors
Nicholas Berstecher replied to AlbinoBandito's topic in Grounded: Feedback & Suggestions
It is just a visual bug but annoying since you can fall through an invisible floor and can die. One way to fix it is logging back in. Also, you can’t break them, it don’t even pop up the option to break. When the bug occurred, it scared my friend because she thought some walls were broken (there were grass planks on the floor) but it got resolved when we both logged back in (the walls reappeared and the grass planks on the floor disappeared). This bug sort of remind me of the bug in the 0.11 PTS where you couldn’t delete saves. They will appear to be deleted but would reappear when you go back to your world selection screen. Thankfully the bug was patched though. -
Feedbackafter 8 hrs
Nicholas Berstecher replied to Jetset's topic in Grounded: Feedback & Suggestions
Don’t think that will work, maybe though if they added a spectate mode that hosts can enter if they are going AFK, or just make it so that you can share the host for saved world or worlds with your friends (that will not need a dedicated server since it won’t be always on). I keep on hearing about the server issues, hopefully the developers will address it soon with some updates to sharing worlds. -
Visible Equipment
Nicholas Berstecher replied to MagicalPork's topic in Grounded: Feedback & Suggestions
I would imagine that the bows, crossbow, and shields would be back items; as well the two-handed things and spears. I do agree that one-handed things like the daggers, hammers, axes, and the repair tool can be on a tool belt like thing. Maybe add a quiver to hold your arrows in. These can be separate from the backpack, making it so you can carry more things like mushrooms for example. -
Item durability
Nicholas Berstecher replied to DeadAngel333's topic in Grounded: Feedback & Suggestions
Before, if you died, you would respawn with nothing. Maybe they can make it so that it won’t take damage if you die from thirst, but that would maybe be hard to implement into the code. Also, higher tier stuff don’t really take a lot of damage if you respawn. Maybe though I am not understanding what your problem is, in which case I apologize; I don’t really die with stuff on me, unless a bug in the Upper Yard kill me. -
new biome Possible future addition?
Nicholas Berstecher replied to Game Matrix's topic in Grounded: Feedback & Suggestions
These are good ideas, it sounds perfect for a Weather: Phase 2. I think that is a good way to explain the Sandbox, as the first phase of adding weather, since it is a hot biome (like a heatwave) making you hot and drain your water faster. If I am right in the cold biome being Phase 2, maybe it can add some dangers like ice spikes falling or a burst of cold wind along with the freezing effect, which @Game Matrix suggested as slowing you down; but instead of draining your stamina, maybe making campfires needed to keep you warm before you freeze into a Ice Cube. It be cool if this is in the next update, it would add to the difficulty of the Upper Yard as well as spice up the gameplay. Hopefully that all made sense.- 6 replies
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I agree with this; I have played a game called Icarus for a while, I am taking a break right now, but as long as your friends join the world, they can host it. I still don’t understand how it all works, I call it a dedicated server since anyone can host the world; really helped with doing missions on that game. I hope Grounded can do the same thing soon because not everyone can be on at the same time.