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Superpupdog

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Everything posted by Superpupdog

  1. Aumaua Mou Shindeiru A monk build inspired by Kenshiro from Fist of the North Star. Yes, I’m immensely proud of this name. If you're not familiar with Fist of the North Star, this might be kinda alienating. But I've linked most of my references so you can be in on the joke with me. Difficulty: Story Time Race: Coastal Aumaua Class: Monk Party: Solo Name: The name of this build actually fits just within the Character limit. Do with this information what you will. Attributes: Notes: Background: Rauatai - Drifter Skills: Notes: Equipment: Abilities: Talents: Faction/General Talents: Bonus: Portraits I handcrafted these portraits just for this build. You're welcome.
  2. I've been making some mods for my own playthroughs with the Monk in Pillars 1, and I've found great success in making the adjustments I've wanted to by using Staehrminator's fantastic tutorial here: https://forums.obsidian.net/topic/86074-tutorial-editing-abilities-talents-and-items/ However, the one thing I haven't been able to figure out is changing the '50% chance to Reflect Ranged Attacks' of the 'Soul Mirror' ability. Following the method from the tutorial linked above, I was able to view the data of the largest MonoBehaviour asset in the soulmirror.unity3d file. But as shown in the picture below, its 'StatusEffectParams Status Effects' simply has nothing to edit. Thus far, I've tried: Looking through the other MonoBehaviours/assets in the soulmirror.unity3d file. Searching the 'objectbundles' folder for any other files that might be related to it (like the 'spell_chance' files or the 'reflection'/'reflecting' files) Looking through the 'monkprogressiontable' object for any clues. I've tried just about everything I can think of, and maybe I'm missing something, but I'm at a loss in regards to where I can find this percentage chance and adjust it. So here I am seeking better wisdom if anyone has any ideas as to what I could try next, I am open and super duper grateful haha _______________________________________________________________________________________________________________ UPDATE: I found a different way to change it. I had to download dnSpy and open the Assembly-CSharp.dll with it. I edited the SoulMirror script under '{ } - ', compiled it, and it works I did have to add UnityEngine.dll as an Assembly Reference while Editing the Class to compile it, though. I'll leave this up in case anyone else wants to do this for themselves. Definitely make a backup of the Assembly-CSharp.dll if you decide to do this.
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