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K_A_T

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About K_A_T

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  1. Raptaur's approach still works for me on the current steam version - fully quit the game, save the edited conversation file and then load the autosave immediately before the dialogue with the Eyeless. If your party or your prior decisions don't allow you to win one of the argument trees, there should be other possible edits to the conversation file to get you through e.g. (untested) change the operator from EqualTo to LessThanOrEqualTo, or change the global variable from n_abydon_argument_burden to some other valid variable which has a suitable value.
  2. Try loading them into and resaving from Eternity Keeper, it might work https://www.nexusmods.com/pillarsofeternity/mods/75
  3. Sorry all for the delay! My alpha release of Eternity Keeper with Windows>Steam conversion functionality is now available for download from https://github.com/ktully/eternity-keeper/releases/tag/0-20.a Instructions are at https://github.com/ktully/eternity-keeper#converting-windows-store-save-files-to-steamgog Let me know how you get on with it.
  4. All the above makes me wonder what the 2019 Switch version saves look like ... dare I ask!
  5. You're not alone, I hope to publish my fix soon. Meanwhile, see my offer at bottom of https://forums.obsidian.net/topic/114569-xbox-gamepass-saves-transfer-to-gog-version
  6. For anyone else with this issue, follow this thread:
  7. I have a fix for this, see my update and offer at https://forums.obsidian.net/topic/114569-xbox-gamepass-saves-transfer-to-gog-version
  8. Just to let you know, I have a fix for this issue now, and it was fairly simple in the end. I'll try to tidy it up and publish it in the next week, hopefully as part of the Eternity Keeper save games editor. Meanwhile if you wanted to send me one of your new format saves I could test if my fix works for you too. Update: thanks to those Steam users who've confirmed my savefile fix works for their Windows Store save files. It would be nice to have a GoG user with the same issue volunteer to test a converted save. Also, it turns out my initial fix only works for the character state. There is a similar issue with the level state still needing to be fixed. The only negative impact so far seems to be that some enemies (and items?) respawn. A fix for that will be more involved to implement but I think I know what's needed. I may publish before that's ready depending on how much progress I make. Update 2: an alpha release of Eternity Keeper with Windows>Steam conversion functionality is now available for download from https://github.com/ktully/eternity-keeper/releases/tag/0-20.a Instructions are at https://github.com/ktully/eternity-keeper#converting-windows-store-save-files-to-steamgog This fixes all the issues I'm aware of, including characters loading corrupted, and the level respawn issue. Let me know how you get on with it.
  9. Thanks, I hadn't seen your update and I was just coming back to post a newer unity version as my theory, after some more investigation of the save files today! This is good news as It means there are two potential routes to get my saves working with the Steam version ... The GamePass version seems to be based on the Xbox version, so I suspect Xbox saves have the same problem. I was able to import a working Steam save file from the very start of the game into the GamePass version, resave it from GamePass and see exactly the same issue when attempting to reload that into the Steam version. So this verified it wasn't anything specific to my saves. It also gave me a baseline for a good and a bad save in basically the same game state. I narrowed down the problem to the MobileObjects.save game files and the main differences seemed to be the Unity .NET class names & versions. Once I saw that, I spent a bit of time trying to upgrade the Steam version to use the Unity DLLs from the GamePass version. I also tried to add the missing DLC to the GamePass version. Neither of these routes worked due to all the protections and indirections Microsoft has put around Xbox games under Windows (I went as far down the rabbit hole as building & installing a custom version of the IgnoreACLs kernel filter driver to ignore file permissions and ACLs). The second route which I'll try tomorrow is to write a convertor program to search and replace the unity class versions in the GamePass saves with the older versions used by Steam (and presumably GoG too). If I get this working, I'll put it on github.
  10. I have exactly the same issue moving saves from the Gamepass Hero edition to Steam Definitive edition. Moving the saves up a level gets them recognized, but the game loads in a bad state, stuck on pause, with undefined text on screen, and only one character in the party.
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