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Everything posted by Virtual_Swayy

  1. ----------------------------- RECAP OF PART 1 -------------------------- --------------------------- 1.1 The Deadfire Debacle -------------------------- ---------------------------- 1.2 The Wayne Conspiracy ---------------------------- ------------------------------------------------------------------------------------- ----------------------------- 1.3 The Wayne Syndicate ---------------------------- The Wayne Wikileaks Document Dump Revealed: Wayne was hiding things: Way
  2. ------------- EXAMPLE: SELF-LOCKED TARGET-TYPE WREAKS HAVOC ON SCRIPT ------------- DIFFERENT INSTANCE OF THE PROBLEM IN THE STORY ABOVE THE ROOT CAUSE IS THE SAME FOR BOTH, THE SAME GLOBAL FIX WOULD RESOLVE BOTH --------------------------------------------------------------------------------------------------------------------------------- I'VE ILLUSTRATED THIS ONE VISUALLY, RATHER THAN WITH ANOTHER STORY.
  3. Yo, @Noqn I finally checked this out last night and yea I agree it's real nice QoL, but sadly it dos nothing other than provide new conditionals. I'm not knockin' that, in fact mad props to the guy who made it, but... As you can see if you scroll up a few posts, I am WAY farther down the scripting rabbit hole than I was when I began this thread., I think I am getting to where I can begin to identify, and maybe help provide solutions that address some of the problems that are baked much more deeply into the scripting cake than missing conditionals. There is just one problem.... I don'
  4. I made a spreadsheet to log my test results, As part of that I made a visual representation of the behaviors I was testing FOR. Turns out, in scripts that are forcing complex procedural execution, the order of the script looks nothing at all like the order of the behaviors, which is why I needed something like this. FOR ANYONE LEARNING SCRIPTING, this might help you think more about what procedural tools are at your disposal. THIS IS AN ILLUSTRATION OF HOW TWO OF THE MAIN PROCEDURAL STRATEGIES INTERACT: - CONDITIONALS AND - SEQUEN
  5. Hehe, yea. I linked that Mod in this post right above yours Seriously though, I still appreciate it. Thanks!
  6. After looking around, I found this Combat Log Exporter It's pretty straightforward, and can write to a file. This will be about a zillion times better than using the in-game one and having to read the unfiltered, or barely filtered, lightspeed spam wall in real-time (with pause) before it evaporates. This is the only one I found, so If anyone knows of any other combat logging tools, and/or combat analysis tools (damage meters, etc.), I love to look at those as well.
  7. I wasn't even going to mod at all... but... trying to debug my AI scripts with this J.V. combat log... it feels like I'm being punished for enjoying the game too much. I mean, it doesn't help that I'm debugging a Lifegiver script in a duo with a Herald tanking for her. The pollen patch/exalted endurance/ancient memory spam must be seen to be believed. Auto-pause can only do so much haha. With the in-game log, I'm just not seeing any meaningful filter options besides per character. I'm not seeing any way to export to file so I can handle it that way. When I hit shift for additiona
  8. @thelee I got to play some today and so I messed with this some more. I super dialed-in my lifegiver scripts and I figured out where the scripts are stored. I assume players can pass them back and forth? If so, load this up and see what you think. It's pretty redonkulous. If you have a decent level lifegiver... give 'er a test drive! Or anyone else... Feel Free... ------- LIFEGIVER CUSTOM AI BEHAVIOR SETS ------- (Single-class w/ AL 9 casts... but, AL 6+ should run this ok) ----------- LOAD BOTH BEHAVIOR SETS TOGETHER, LIST ORDER... 1) DRU#1support as BEHAVIOR SET
  9. Hi @Boeroer, If you don't mind, could you explain what "double inversion" means and, if you're feeling generous, maybe a give a quick example of how it would matter in a build, combat scenario, or whatever you think would give me some context? I've done a fair amount of theorycrafting in other games, and I don't think I've ever run across this term, so I'm lost. I'm loving PoE2, so if you could bring me up to speed on "double inversion" I'd appreciate it a ton. Thanks!
  10. @thelee, I edited the post above to add back in the deleted reasoning, if you want to skim that I tried to be brief. Also, one really random possible cause I hope we can rule out easily: What kind of machine are you running on? I'm on an integrated video card laptop which does have some intermittent video lag/locking. I'm hoping your on a good rig (quantum computer, heh), so we can just rule that out? I think we can regardless, because system issues would be 100% random, and it's not. It is only partially random (see #2 below). --------------------- ADDITIONAL DIAGNOSTIC INFO -------
  11. ARGHHH! @thelee I got deleted! Before you wrote that reply, I got back from dinner and edited in a very well-thought out explanation of why my question 9) was nonsense (and over-specific in assuming the cause of my sequencing issue), and so I also generalized my question to a more useful form. Your reply above makes me realize my over-specific question served its purpose, despite its incorrect assumptions, because you actually answered it generally (broadly) and thus answered my deleted generalized reformulation without ever even seeing it. Bravo! ------------------------ THE GENERALIZED
  12. Hey @thelee, quick update on testing so far and one more question for you (or anyone - on script execution procedure) to help me finish out debugging. ----------- NEW QUESTION------------ 9) Does recovery time act as a hidden cooldown as the script check for executability of a block? - Simplest Example: A 3 block script. First two are long cooldown "One-n-done" actions with recosvery time -- [ EDIT: See Posts Below. Reformulated a Generalized Version of tis question which s more useful ] -- ------------- UPDATE ------------------ - {4 non-ciphe
  13. I want to identify a shrine (survival check 17, I have 15). A +2 Unguent would do it, but I can't find a way to use it from the world map "on foot". I can't see a way to access quick slots or any other way to use the item. I tried popping into a nearby cave, consuming it, and hauling ass back to the shrine, but time seems to pass way to quickly "on foot" for this strategy to work. Any Ideas? Thanks in advance!
  14. Thanks again @thelee! Even when your answer is "you can't do that", it is still very helpful because it lets me move on to the next thing instead of wasting time testing a bunch of failed work-arounds. Appreciate it, as always. ... now if I can just get this damn crew to mutiny! They have been cannibalistically eaten, murdered, sickened, starved, denied payment, rebuffed, humiliated, and still they keep working injured after months of mistreatment. Fools! What self-respecting pirate crew would stand for that? LOL!
  15. Definitely! I like your other ideas as well, but tRecall agony really fits into my notion of a "better" Priest. I'm like 100% positive that what I'm saying below is currently "beyond the scope of the mod" (LOL to say the least). Sure would be nice though..... -------TLDR; THREE MAIN POINTS/OVERALL THESIS OF THIS POST---------------- 1) Make Priest more competitive by buffing their "second role" (i.e. NOT the healing/buffing role). Druids/Heralds excel at their non-healing role(s). I suggest several options for "damage adds" as a way to give Priests more competitive "second ro
  16. Here are a couple of additional issues I've had trouble with... @thelee, @Noqn, or anyone that has time to answer. Thanks! ---------- ADDITIONAL QUESTIONS ----------- 6 ) Is there anyway to make a point blank AoE (radius from caster) heal, that only allows target type self, trigger off low health of an ally - (ex. Target < 25% health / cast Nature's Balm / Self (only one allowed) / Greatest # Allies) * I want to cast it when anyone is low, not just the druid casting it. Is it possible? 7 ) How can I reliably switch weapons that give [+ {spell typ
  17. Dude, @thelee you rocked it! I highly encourage anyone interested in scripting to go read your thorough (and correct from what I've tested so far) analysis in the other post.
  18. Oh... and forgot to say.... Absolutely. Tested this and your guess is 100% correct (even though that is super weird behavior for a self target conditional). Due to your advice this conditional is now scrapped and replaced with an Always True CD 120 ("once per fight") smoke, which seems to be working. Excellent analysis!
  19. That's def what it would do I think but the idea behind the CD 120 on almost everything is that it limits it to one trigger per battle, so essentially after it triggers that smoke once, it's "dead" for the rest of the fight. I tried it once just now and it SEEMS to work. I'll test more though. The fight didn't last long enough to get to the second focus build/ascend blocks. [EDIT: The thought above nowhere near as simple as this indicates. The precise meaning (to the AI) of the deceptively complicated statement "before you have a chance to attack" is explored in FAR greater detail below.
  20. Wow @thelee thanks for taking the time to write that super thorough reply. It's nice to see this is a community where experienced players give meaningful help to nublets like me. Much appreciated! While you were replying I tested this and realized I was suffering from a much larger misunderstanding... that blocks (don't) execute sequentially, they operate as a "choose one" so that the block processes until ONE action triggers, then the block ends (which is hella weird and seems semi-useless). In a procedure like that it (probably) wouldn't ever have to "RE-interpret" the
  21. Thanks @thelee. Sounds like you know a good bit about scripting. I'd be grateful if you'd take a look at my other questions here:
  22. --------------------------------------------------------------------------------------------------------------------------------- *** WORK IN PROGRESS *** WHAT THIS IS NOW <-------------------------- in comparison to:- -----------------------------> WHAT IIT COULD BECOME ------------------------------------------------------------------------------------------------------------------------------ < WHAT THIS IS NOW > 1) INFORMATION: (TY@thelee) - Lots: From Simple Facts to Deep Theory 2)
  23. Well the Dunnage vendor only had 2 lol, I'm not sure what the Fort D guy had (apparently I bought his before I got into crafting). TY for the Delver's tip though!
  24. Hi all, I've tried the two vendors listed on the wiki (Dunnage & Fort D) but they have very limited quantity. Is there another way to get a decent amount of sugar? Thanks in advance!
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