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NotBad

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Everything posted by NotBad

  1. And I'm finished! So my final thoughts, spoilers for anyone who wants to stop reading here!!! Story wise - definitely has some narrative and pacing issues which I won't get into - plenty said about that already all over the place. The story was satisfying however, for me. When I first started my journey (over multiple restarts) I definitely went in feeling 100% pro RDC. The assasinations and Atsura ended that quickly. Something about their presentation felt off to me as well. They almost felt like a parody of their own motivations in the Deadfire. I was then d
  2. Eder as a Swashbuckler tank is as good as Eder as a pure Fighter tank. Don't even stress about it one bit. On normal difficulty, with Berath's Blessings, you'll have a lot of leeway in relation to what is and isn't effective. From that perspective, prioritizing concept over everything else is probably AOK. If you're dead set on being a Sword & Shield Fighter / Wizard who casts buffs and then wades into battle, it will work. For considerations sake, if you aren't fixated on being a Wizard, and more set on being a martial caster who primarily does damage through their weapon a
  3. Definitely listen to this man first over me, though I think he's got his Aloths and Eders mixed up . My assumption, which could definitely be flawed due to lack of experience, was that since OP wanted to use shields, stacking deflection would be the path of least resistance, no? That's at least where my rejection/objection came from in terms of enchanter. If they didn't decide to stack deflection, wouldn't it make the shield even more redundant in their concept? Assuming PotD, and for my own understanding mostly.
  4. The best good case I can make for them is that the game isn't exactly as friendly to the idea and concept you want out of your character. There is room to both buff your character a lot and sling damaging spells around, so buffing yourself and just swinging with your sword will always be inherently less optimal then buffing yourself and slinging spells instead. It's the primarily doing damage through your weapon part that is the tough one to fix, as the requirement to embrace that concept is only really achieved by deliberately ignoring a lot of the inherent strength and versatility of be
  5. I don't think so actually. He mostly uses base Crippling Strike + Penetrating Strike. He also has Knockdown, but rarely uses it over Penetrating Strike resource wise. I didn't take Clear Out or Power Strike, no room. I originally loved the idea of Clear Out + Club modal on crowds, but ultimately, the accuracy boost on mobs was unnecessary/win-more and finicky to get off anyway against multiple fortitude checks.
  6. It definitely helps that one of the jobs in FFT are balanced around using said consumables. A Chemist is a darn decent class from start to finish, either as a secondary job or Mustadio's special machinist job and it's your only source of healing at the start of the game.The precedent to use consumables is already set right from the beginning. Definitely a great example. Priest spells also took time to charge, and you also had things like auto potion etc. which made using consumables painless. I think if I remember right, the purchasable Katana powers were basically better then or equivale
  7. I missed responding to this. Kapana Taga + Cadhu is fine for mobs, since for me, Eder's only job against mobs is to survive and hold them in place for Aloth to nuke on top of. I have Eder scripted to switch to sword & board + defensive stance + shield wall when engaged by multiple enemies and then switch to conqueror stance + dual wielding against dispersed enemies + bosses. He has both two weapon style & sword and shield style. I was more curious about which two weapons were worth equipping for single target damage and dual wielding. E.g. Grave Calling was great because
  8. I can't wait to start Kingmaker next, you gotta tell me what you think of it once you get your head around it. If you remember It's even worse then that, often by the time you have the knowledge to know to use consumables, that very knowledge allows you to defeat the encounters without them anyway. That's exactly what has mostly happened for me in Deadfire. Looking online to use consumables to trivialise encounters without prior knowledge sucks too and just feels bad. I think the issue is transparency. Deadfire is a moderately good example. One of my pet peeves is tha
  9. I'm so glad to hear that! I enjoy sharing. Just being on a forum instead of reddit alone is a huge nostalgia trip for discussion. I've learnt a tonne and even if I still feel dense sometimes, I at least now know why I am dense/stubborn because of everyone's advice. E.g. consumables. I swear I will use them properly one day.
  10. At minimum Emeralds are on the loot table, and I am pretty sure Saphire and Rubies are as well. They are sold by the Dimesa in the Treasure Trove. My biggest trap as a noob was actually following builds for my characters + companions verbatim, then 3/4's of the way into the game, finding out I don't have enough Adra Ban to get all the build "necessary" items I wanted to Legendary (which may or may not matter, but from a noobs eyes, it felt like I trapped myself/failed). A good example of this is the popular Pallegina companion build, Tuono e Fulmine. It's 8 Adra Ban alone to get
  11. I re-read your original post, so I'll dial back and bit and work with that. Let's say you want to be a single class Wizards wielding a Sword and a Shield. The pros of a shield is more deflection. The cons are less accuracy with anything more then a small shield. There aren't a lot of pros to wielding a sword at all however. Swinging your sword won't ever be better then casting a spell, and if anything, swinging a sword would be slightly detrimental, because the recovery from it will reduce your spell casting reactivity. The Griffin's Blade with + 10% spell damage is probably th
  12. You can buy it in the Dark Cupboard, in Neketaka. Are you planning to be a single class or multi class Wizard? Evokers lose access to summoned weapons, so it depends on what type of Battlemage you are planning to be. Losing Transmuation sucks too, but it all depends if you are planning to cast spells + swing your weapon around. If yes, versatility is limited anyway by your characters action economy. You probably won't be able to use every spell you have access too in battle anyway, so being limited by schools is less impactful. If you are purely casting spells? Well then it sti
  13. I'm not an expert by any means, but for a front line battle, the most important Grimoire at the beginning would probably be Llengrath's Martial Masteries. Getting it is only gated by gold. You can get a similar Grimoire (Katrenn's Grimoire) for free, but it's gated by how early you can tackle a certain encounter. That Grimoire alone probably has the majority of every martial spell you want by itself. At a quick glance, it's missing Mirror Image, Wizard's Double and Ryngrim's Repulsive Visage as what might be considered must haves for a front line battle mage. If all you want to
  14. Just completed FS, and only have SSS to go now (my third playthrough...)! I'm still terrible at using consumables, but this round, at minimum I was making sure I was always rested with Crusted Swordfish and Hot Razor Skewers. I think I even used potions a few times... My latest mistake was then using Champion's Boon on characters with the food buffs, thinking I'd get another +2 PEN, but I later realized they don't stack. Whoops. That was OK though, Xoti got a lot more mileage out of different spells this round, since the only super necessary ones were Devotions + Dire Blessing.
  15. @thelee Mind blown as usual haha. Yes, I am getting the elemental PEN talents on Aloth, I take Lightning, Fire and Frost. So if understand right, that makes Kalakoth's Freezing Rake roughly PEN 10 base, but Chain Lightning 11, which is the same amount Meteor Shower has at tier IX? Delayed Fireball is then also a bit better then I thought, at PEN 10 as well? In which case, it's less about finding high PEN spells and more about avoiding low ones in low tiers (AKA Fireball, which would be PEN 8 ) and really paying attention to high ones in high tiers. Was I correct in assuming Blac
  16. Alright, so summarizing everything I’ve learned from the beginning of this thread, here are some team improvements I am making: - > Eder Focus change to fit the team dynamic a bit better. Switches between a durable tank for Aloth to nuke on top of, then into a single target DPS for clean up/low body counts/bosses. Thanks @Boeroer for these ideas. Key talents: Persistent distraction Adept Evasion Snake Reflexes Bear’s Fortitude / Determination / Rapid Recovery / Riposte Sword & Shield style AND Two Weapon Style Large Shield Modal
  17. Right, so I really need to start using and exploring different spells with the Wizard. I can do that. @thelee I know you are a huge priest advocate, so I might as well grab your knowledge while I can. I am having trouble justifying a full class priest so far for Xoti. I think the Priests buffs are definitely great, but the spells I use most are in tiers I-V, and after then it becomes an action economy issue again. Dire Blessing -> Devotions -> CoP - > Interdiction -> Triumph -> Champion's Boon x2, are already a large portion of actions, ignoring recasts and situa
  18. Separate question about Chanters... Is this a class where it looks like you have a million good options, but ultimately end up never using half of those options in favour of options that straight up work better? I love the idea of things like The Shield Cracks, Not Felled by the Axe, Reny's Daret's Ghost Spake, and a bunch of the Phrases, but I'll be dissapointed if the Chanter basically becomes a Ancient Memory/Aefyllath Ues Mith Fyr, Dragon/Weapon/Eld Nary's curse summoning monkey...
  19. More ramblings and thoughts... I've made it to level 20 now and working my way through Beasts of Winter. I think I only have endgame + dlc left. Outside of Disintegrate, my Cipher has definitely taken a step back damage wise. Amplified Wave just isn't cutting it/spammable enough to have a major impact outside of interrupts. On the other hand, he is a swiss army knife of utility. Mind Plague & Pain Block are now my two most used spells. Driving Echoes has been very useful as well. Mental Binding/Secret Horrors/Phantom Foes still useful as always. Ring Leader is clutc
  20. All these replies fill me with joy. This game is such a hidden gem of fun, but also in the most frustrating way. I've read thelee's FAQ at least 3 times over and I still have a million questions and I still walk around the game going "I wonder if this works", or "damn that's cool". Every time I load up this game and not immediately increase the game speed, but just watch my party walk around the beautiful areas, I am so impressed. Is there a satisfying AOE martial class that is not a Barbarian? I am guessing a Mortar Monk as another option. Combat is so satisfying sometim
  21. Another quick question. Nomad's Brigandine or Devil of Caroc Breastplate on Pallegina (Crusader)? I am using Whispers and have grown to it with Offensive Parry, and I like the idea of the added deflection + immunity to disengagement attacks so that Pallegina can run off and Lay on Hands without risk (and in Whispers case, to great benefit). I've been reading conflicting things about Reckless Brigandine on Eder. The low pierce armor is noticeable and some sources are saying the action speed boost isn't worth it, but this is in relation to a MC character who has Pirate Cosmo + High dex
  22. Mechanically, how does this work with AOE spells, or does it at all? I went with a Wood Elf Beguiler with the following stats: 10 MIG 8 CON 19 DEX 19 PER 18 INT 4 RES With early gear, it ends up being 10, 10, 20, 20, 20, 5 (I like clean numbers...). My old spread after items was 15, 10, 15, 20, 20, 5. I decided to de-emphasize damage and focus instead on action/recovery speed to spam spells debuff/faster. I'll use Griffin's Blade to make up some of the damage lost on might, and skipped Hearth Orlan's crit advantage because I wasn't 100% sure ho
  23. Thanks again everyone for all the input and help. I have another question... Does Minor Threat on a Hearth Orlan benefit a Beguiler much? I get with an Ascendant, any extra crit with a Weapon is going to get your focus up faster, but with a Beguiler, I'm mostly getting focus through spells which AFAIK aren't affected. It would be helpful against single targets/bosses I guess, and I assume it works with spells like Disintegrate?
  24. Ya, I meant for Priest Xoti. 75% of the fights are her buffing and/or healing, so I was toying with the idea of basically setting her up with the dagger + large/medium shield modal abilities, and just not attacking at all. Not attacking, mostly because her 1 handed Scepter damage is trivial, but getting caught in a recovery period isn't.
  25. Follow up question for anyone still reading. How valuable is Xoti's Lantern, versus equipping her with say... Cadhu Scalth?
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