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greenpine82

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About greenpine82

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    (1) Prestidigitator
  1. In my personal view, the problem is "1 attack roll type (Accuracy) vs 4 types of defense (Deflection, Fortitude, Will, Reflex ) ". E.g: https://pillarsofeternity2.wiki.fextralife.com/Vile+Thorns Currently, we can increase the success rate of the spell's condition effect by increasing the Accuracy. The difference in defense type is just the scores not the types. Should we treat "the Fortitude, Will, Reflex" as second layer like Armor Rating?
  2. Blaming the others is not good. It’s pretty easy just to ignore the weak point of the game and blame someone else even though you know it's true.
  3. I really the real-time combat system of this game. But I think the attribute system & the defense system need to be improved more. For example, I cannot understand the logic behind these mechanics: Accuracy vs Fortitude, Accuracy vs Reflex, Accuracy vs Will. I think there is a better mechanic for these DnD/Pathfinder concepts
  4. I am a new player. It take me long time to understand the "Disposition" concept of this game. As far as I know, it is just a social label. Its meaning is similar to the meaning of the "Public Persona" Public Persona - the aspect of someone's character that is presented to or perceived by others. What do you think about this?
  5. When I hover the mouse pointer over the undetected trap, the mouse pointer change to "disable trap" icon. I don't need the perception ability to detect the trap https://photos.app.goo.gl/YYmHuVLi64CjktsX8
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