
diamondsforever
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Tbf pala/chanter with Eld Nary is not even close to single class chanter with the upgraded Eld Nary. It is still better than summons tho, since summons lack Pen. Eld Nary is strong but it has big drawbacks - long cast time, targets fortitude and is rather expensive. The best solo build for me is the Darcozzi/Skald spamming Thrice Was She Wronged - a rather effective and cheap AoE spell. Deltro's Cage/Black Plate for armor, Sun and Moon with modal to debuff reflex between casts, the medium shield with health regen, ring of greater regeneration, etc... Basically unkillable with endless AoE attacks and able to deal with any encounter without abusing consumables, kiting or splitting enemies right from the beginning. This is exactly what I think a solid melee solo build sounds like. I personally don't want to deal with the cheese of kiting or splitting enemies at all, I don't want to take Svef every encounter. what race would you choose and what are your starting stats?
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Reckless Brigandine is also pretty nice in solo play (since you get engaged by lots of enemies). The only problem with brigandine is the weakness to piercing damage, which can really hurt in fights against enemies with lots or ranger/ranged rogue opponents. I generally end up running with two sets of armor (plate and brigandine) that I switch between depending on what kind of damage my enemies will be doing. Noted. Thank you With shield style, your damage will be underwhelming, even more with this class. So you don't need that much might, your damage comes from the animated weapons you cast. So you even don't need much dex, because if you switch to a plate armor, your recovery speed is so high, your damage goes down even further. And BoC is not good with any chanter class, because it gives only +2 to your paladin, nothing to your chanter, what has infinite ressources. Your main goal is to withstand all damage and let the summons do the work.What would you do to improve DPS? As of right now this is all theorycrafting anyways The might is for heals over damage. I hadn't planned on summoned weapons at all, should i? ************************************************************************* Heres a rework of the stats and items so far. Mig: 15 >> 20 (Gear, BB, GoTM) Con: 7 >> 10 (Gear, BB) Dex: 16 >> 20 (Gear, BB) Per: 16 >> 20 (Gear, BB, Blood Sacrifice) Int: 16 >> 18 (BB) Res: 7 >> 10 (Gear, BB) +1 Somewhere for Culture... Armor: Blackened Plate Armor / Reckless Brigandine Shield: Cadhu Scalth Weapons (MAIN): Sasha's Singing Scimitar Weapons (ALT): Scordeo's Edge Neck: Protective Eothasian Charm (+1 PER) Belt: The Undying Burden (+1 CON) Ring 1: Solitary Wanderer (+1 RES) Ring 2: Entonia Signet Ring Hands: Woedica's Strangling Grasp (+2 MIG) Cloak: Cape of the Falling Star Head: Cap of the Laughingstock Boots: Footprints of Ahu Taka (+2 DEX) Pet: Animancy Cat Playing a rogue multi class and not a chanter. Without summons and solo, the chanter is not really good in my opinion.That’s what I was winding about. Another user posted a question abover about Devoted/rogue. I put together a rough build maybe 2-3 posts above you. What do you think? Devoted is good, when you stick to scordeo's and his penetrating strike costs only 1 discipline and is a full attack. But i would go always for nemnok's cloak, because no enemy can burst you down when you wear it and the +armor from spirit shield and ironskin stacks. I’m thinking about going trickster over streetfighter, I feel like it should be pretty viable?
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Reckless Brigandine is also pretty nice in solo play (since you get engaged by lots of enemies). The only problem with brigandine is the weakness to piercing damage, which can really hurt in fights against enemies with lots or ranger/ranged rogue opponents. I generally end up running with two sets of armor (plate and brigandine) that I switch between depending on what kind of damage my enemies will be doing. Noted. Thank you With shield style, your damage will be underwhelming, even more with this class. So you don't need that much might, your damage comes from the animated weapons you cast. So you even don't need much dex, because if you switch to a plate armor, your recovery speed is so high, your damage goes down even further. And BoC is not good with any chanter class, because it gives only +2 to your paladin, nothing to your chanter, what has infinite ressources. Your main goal is to withstand all damage and let the summons do the work. What would you do to improve DPS? As of right now this is all theorycrafting anyways The might is for heals over damage. I hadn't planned on summoned weapons at all, should i? ************************************************************************* Heres a rework of the stats and items so far. Mig: 15 >> 20 (Gear, BB, GoTM) Con: 7 >> 10 (Gear, BB) Dex: 16 >> 20 (Gear, BB) Per: 16 >> 20 (Gear, BB, Blood Sacrifice) Int: 16 >> 18 (BB) Res: 7 >> 10 (Gear, BB) +1 Somewhere for Culture... Armor: Blackened Plate Armor / Reckless Brigandine Shield: Cadhu Scalth Weapons (MAIN): Sasha's Singing Scimitar Weapons (ALT): Scordeo's Edge Neck: Protective Eothasian Charm (+1 PER) Belt: The Undying Burden (+1 CON) Ring 1: Solitary Wanderer (+1 RES) Ring 2: Entonia Signet Ring Hands: Woedica's Strangling Grasp (+2 MIG) Cloak: Cape of the Falling Star Head: Cap of the Laughingstock Boots: Footprints of Ahu Taka (+2 DEX) Pet: Animancy Cat Playing a rogue multi class and not a chanter. Without summons and solo, the chanter is not really good in my opinion. That’s what I was winding about. Another user posted a question abover about Devoted/rogue. I put together a rough build maybe 2-3 posts above you. What do you think?
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Devoted/Trickster looks fun, I assume that it could kill fairly fast? How does this look? Any recommendations on gear that I could swap out? or should pick? I've left a lot of alternates in there in hopes of getting more information MIG: 13 >> 16 (BB, GoTM) >> 17/18 (Gear) CON: 7 >> 10 (Gear, BB) DEX: 7 >> 10 (Gear, BB) PER: 19 >> 22 (BB, Blood Sacrifice) INT: 16 >> 18 (BB) >> 19/20 (Gear) RES: 16 >> 20 (Gear, BB) +1 PER for Culture? That’s how I got to 19. Alternatively, I could dump MIG more and pump either CON or RES? Armor: Reckless Brigandine / Devil of Caroc Breastplate / Casita Sameilia's Legacy Weapons (MH): Scordeo's Edge Weapons (OH): Tarn's Respite or Beza's Toothed Blade Neck: Strand of Favor (+1 INT) or Charm of Bones (+2 INT) Belt: The Undying Burden (+1 CON) Ring 1: Solitary Wanderer (+1 RES) Ring 2: Entonia Signet Ring or Voidward Hands: Woedica's Strangling Grasp (+2 MIG) or Gatecrashers (+1 MIG) or Boltcatchers Cloak: Cape of the Falling Star or Cloak of Greater Deflection Head: Cap of the Laughingstock Boots: Boots of the Stone (+1 DEX, +1 RES) Pet: Socrates (+20 health per kill) or Abraham (armor recovery) Skill Focus: Athletics: 10 Mechanics: 10 History: MAX or Intimidate: MAX if using Casita Sameilia's Legacy I think this could work with Devoted/Streetfighter too? I'm more interested in trickster, I feel like its more survivable
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Reckless Brigandine is also pretty nice in solo play (since you get engaged by lots of enemies). The only problem with brigandine is the weakness to piercing damage, which can really hurt in fights against enemies with lots or ranger/ranged rogue opponents. I generally end up running with two sets of armor (plate and brigandine) that I switch between depending on what kind of damage my enemies will be doing. Noted. Thank you With shield style, your damage will be underwhelming, even more with this class. So you don't need that much might, your damage comes from the animated weapons you cast. So you even don't need much dex, because if you switch to a plate armor, your recovery speed is so high, your damage goes down even further. And BoC is not good with any chanter class, because it gives only +2 to your paladin, nothing to your chanter, what has infinite ressources. Your main goal is to withstand all damage and let the summons do the work. What would you do to improve DPS? As of right now this is all theorycrafting anyways The might is for heals over damage. I hadn't planned on summoned weapons at all, should i? ************************************************************************* Heres a rework of the stats and items so far. Mig: 15 >> 20 (Gear, BB, GoTM) Con: 7 >> 10 (Gear, BB) Dex: 16 >> 20 (Gear, BB) Per: 16 >> 20 (Gear, BB, Blood Sacrifice) Int: 16 >> 18 (BB) Res: 7 >> 10 (Gear, BB) +1 Somewhere for Culture... Armor: Blackened Plate Armor / Reckless Brigandine Shield: Cadhu Scalth Weapons (MAIN): Sasha's Singing Scimitar Weapons (ALT): Scordeo's Edge Neck: Protective Eothasian Charm (+1 PER) Belt: The Undying Burden (+1 CON) Ring 1: Solitary Wanderer (+1 RES) Ring 2: Entonia Signet Ring Hands: Woedica's Strangling Grasp (+2 MIG) Cloak: Cape of the Falling Star Head: Cap of the Laughingstock Boots: Footprints of Ahu Taka (+2 DEX) Pet: Animancy Cat
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My main thought here is that if you're playing solo, you'll probably want to be wearing heavier armor than the DoC. Since you're tanking Resolve, you should expect to get hit a fair amount, and so you'll want some other way to mitigate damage; i.e., a high AR. So I second mant2si's suggestions above regarding armor, though you might want to go to Crookspur and buy the Patinated Plate at the start (which you can afford given Berath's Blessings money), since it's the only high quality plate you'll have access to for the first chunk of the game. Along those lines, I'm mildly inclined to think Goldpact is better than Wayfarer here, since Goldpact gives a big boost to armor stacking builds (which you'll probably want to be). But both are good, and if you prefer the flavor of the Wayfarer, then go for it! Regarding the other items: For solo play, Cloak of the Falling Star is much better than the Cape of Greater Protection, so I'd definitely go for that. (And you can buy it early on!) For solo play (IMO) the Fool's Cap is by far the best head-gear for martial builds. It looks silly, but it's so good that nothing else can compete. So if you can stomach the look, I'd go for that. (Also: you can get the Fool's Cap very early on, and you can't get the Blackened Plate Helm until much later.) For pets, the Animancy Cat is probably the best choice if you're planning on summoning a lot, since it gives your summoned creatures a nice boost. Abraham is also nice if you want to lean more heavily on the martial side, since it reduces armor recovery, and gives you little bits of health each time you kill something. EDIT: You'll also want to think about how you're planning on dealing with interrupts if you're planning on summoning. Option 1 is to not get hit (super high deflection), but that's not how this build goes. Option 2 is to pump Dex so you can get those spells off quickly; this would require boosting Dex a bit more than you do. Option 3 is to use some other gear and or consumables to help here (there's an item that makes you immune to interrupts while you have an injury, though that can be a bit of a pain; things that give you Resolute or Courageous will help; Whiteleaf helps; Potions of Spirit Shield helps, ... and so on). Anyway, something to think about! Thank you for the great feedback. I’ll make some adjustments once I get back to my computer (mobile is to hard to format/see for me). What if I didn’t tank resolve so much, when I look at the gear I’m thinking of using I think I can squeeze out 3 points to bring resolve back to 8. Would DoC be more viable then? Or get rid of dex and pump resolve instead?
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Hey Guys, What do you think of these starting stats for a Kind Wayfarer/Troubadour: Mig: 17 Con: 8 Dex: 14 Per: 17 Int: 16 Res: 5 Stats don't include GotM (+1 Mig.), Blood pool (+1 Per) or Berths Blessing (+2 all). Armor: Devil of Caroc Breastplate Shield: Cadhu Scalth Weapons (MAIN): Sasha's Singing Scimitar Weapons (ALT): Scordeo's Edge Neck: Protective Eothasian Charm (+1 PER) Belt: The Undying Burden (+1 CON) Ring 1: Solitary Wanderer (+1 RES) Ring 2: Entonia Signet Ring Hands: Woedica's Strangling Grasp (+2 MIG) Cloak: Cape of the Falling Star or Cloak of Greater Protection Head: Blackened Plate Helm (+1 PER, +1 INT) Boots: Footprints of Ahu Taka (+2 DEX) Pet: ???
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It depends a bit whether you’re aiming for a summon-focused build or a martial-focused build (with intermittent invocations). Res is only worth investing heavily in if you’re aiming for an amazing deflection score as your primary defense (which Paladin/chanters are well positioned to do if going sword and board, given the further boosts they can get from Divine Grace and chants). Deflection boosts have increasing retirns, so this is really a choice between a max Res and a flat (or even dumped) Res. Dex is good to help minimize interrupts for spells with long casting times, like summons. Also really good for martial builds, since it’s effectively a damage multiplier with the damage boosts you get from a high perception and might. So it depends on what style of play you’re aiming for, really. Definitely a more martial build is what I'm wanting to play. Ideally if playing Paladin/Chanter, I see myself summoning ogres then wading into battle with my minions.
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So what's the solution with a greater number of mobs with diminished CC capabilities now? Just AoE spam?This is what I’m wondering about solo play. I really feel like like Wizard is more than capable to solo. Or wizard/multi. But on a melee front, what can take care of the mobs? I'm not sure I get why there's a particular worry about mobs... I've done four complete solo PotD runs, three of them martial, and none of them had any particular problem with mobs. But to answer the question: martial characters can take of mobs by using AoE weapons, using AoE class abilities (Carnage and a synergistic weapon are especially good here), or by just being very tanky and killing them one by one (preferably paired with a means of quickly teleporting to the backlines to take out the wizards first). (For reference, the three martial builds I've done solo PotD runs with are: A Helwalker/Darcozzi that's a mixture of this build and this build. This Streetfighter/Goldpact build. A Berserker/Devoted loosely based on this build. The first used weapon AoE effects to deal with crowds. The third used Leap to take out the wizards first, and Carnage and Lord Darryn's Voulge to clear out the rest. And the second used Escape to take out the wizards first, and then used armor stacking and high single target DPS to take out the rest one by one.) I guess the worry is the first 10 or so levels and the first island. Without pulling mobs in certain maps it seems almost impossible near the beginning.
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It’s just a test, for the first 5 levels. I’m about to dmhead into the first cave, I suspect it will pass fairly easily. If I was going swashbuckler I think savers for sure. Unfortunately, I’ve already played one... *** just rebuilt Devoted/Helwaker with sabres for dual wield., applies to both fist and sabers this way. First cave, SO easy! Devoted/fighter bonus = +5 pen(disciplined strikes) Helwaker = +mig, +5dex(swift strikes) Stats: STR 19 CON 8 DEX 8 PER 19 INT 8 RES 16 Island Aumaua The White Winds
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So what's the solution with a greater number of mobs with diminished CC capabilities now? Just AoE spam?This is what I’m wondering about solo play. I really feel like like Wizard is more than capable to solo. Or wizard/multi. But on a melee front, what can take care of the mobs? My current veteran run is a devoted/helwaker specializing in Estoc for Earger Blade. She killed Eder at the beginning to get his armour and maintain solo status. So far the penetration from devoted and estoc is quite good, eager blade should give even more penitration, plus an aoe, plus mob stance (though I’m thinking conquer might be better overall).
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Would you duel wield or sword and shield, two-handed? does it matter? I'm so confused...Without sword&shield you won't survive high level bounties or ship battles which are harder than bosses.Yeah, as a rule of thumb, sword and shield is the way to go for solo PotD. (There are certainly exceptions — specific builds constructed around the use of some particular weapon, say — but it’s generally much easier to survive going sword and board.) Aren't there knockdown or stun 2H weapons like in PoE 1 - or are they no longer in the game? Actually, do any weapons have knockdown or stun effects in PoE 2? I did read that "hard" CC was nerfed in PoE 2, so I wonder now...Right? Like if they like want us to solo with the new challenges should there be viable character builds that actually can solo the content with somewhat relative ease?
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Hello Everyone, SO, I've been reading and i'm starting to wonder if Devoted / Chanter is better than Paladin / Chanter? According to another post (https://forums.obsidian.net/topic/105677-melee-weapons-help/) dual wielding nets you more damage and even with the recent 35% reduction still out performs 2-handed. I'm really torn on how to play this character and what is the best way to go... I really want to be able to solo every fight in the game, start to finish. I prefer to rely on foods and gears for extra stat increases. BUT, I really don't want to have to use drugs or scrolls. I LOVE the idea of using a greatsword/estoc... but see the benefits of dual wielding... Please help me
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Yeah, Kind Wayfarers/Wizard my beloved combinations, last time when I tested it, I manage to kill any boss dragons stupidly fast - with Combusting Wounds abusing - summon your copy, use Morning Star to lower Fortitude, then cast Combusting Wounds and switch on DW blunderbusses, cast Avenging Storm from Headgear, start spam Flames of Devotion, when boss become in near death state use Marux Amanth Sometimes enough Minoletta's Minor Missiles casts What would your starting stats be? What weapon spec sword and shield? What skills would you focus on? Arcana? History?