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Teclis23

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Posts posted by Teclis23

  1. Devoted fighter gives +2 pen and + 25% extra crit damage at the cost of -10 accuracey for all other weapons (and u can only select one profiency)

     

    Its a pretty pissweak buff imo as you still need to actually hit the target and you dont even get an accuracey bonus. Then if you do hit the plus 2 pen def will come in handy. The +25% crit is ok but you wont notice it. I think its pretty safe to say that due to the nature of this buff a devoted subclass is only usefull on potd difficulty where the enemies have higher AR. You certainly wont need to go devoted on the lower difficultys.

     

    Then there is the -10 accuracey with all other weapons. This sucks as it will deter you against using other weapons. In the course of the game you will be penalised for using situational weapons say like the animancers energy blade against bosses.

  2. I did some minor testing with this spell.

     

    So you can attack people and are immortal at the same time for 20 seconds? (high int)

     

    I’m really surprised this spell isn’t talked about more on this forum. The possibility’s and uses for it are enormous.

     

    Has anyone had much success with it?

  3. So far its working good at level 11. Once you get Silent Scream you can really lock down a fight and do some impressive aoe dmg. Biggest problem is the potential to get gibbed instantly.

     

    For encounters that are easy to control, and tank packs of mobs, no problem at all. For things like ship to ship combat I instantly cast Barring Deaths door on her to prevent this. By the time she could die again, things are locked down.

     

    In general it is incredibly easy to max focus and wounds within seconds. I start the fight by activating Dance of Death, Swift Strikes, and Mort. of the Soul. Once the mobs group up, use Stunning Blow with the two hand mortars equipped (just got em to Superb) Instant full focus and a bunch of stunned enemies. Then spam away. Can't imagine what's going to happen with Amp Wave and Disintegrate and another 7 might on top.

     

    I'll plan to publish a build once I get a bit higher and decide on the best talents. I think I'll find myself never wanting to use some of the party buffs from Cipher that are so good. Why bother when I can just use that time to spam aoe dmg/cc.

    Silent scream only stuns the target? No? Have no idea how you are locking down a fight with it. The duration is only 6 sec aswel from memory. Mental binding is probably better

  4. Power strike isnt an active rogue ability

     

    Is he referring to all active rogue abilities as power strikes? eg full attacks like crippling strike?

     

    If he is he is wrong because you can do a crippling strike full attack from stealth or invis and also backstab at the same time. Hence you will get the damage from both in the one full attack  (both crippling strike and backstab)

  5. Lol power strike is now twice as powerful as backstab. I swear, sometimes I think obs doesn't get rogues at all.

     

    A lot of good changes here otherwise. Except for the attempt at weapon style balancing — it's like they read through the full attack suggestion threads and managed to find the one solution that absolutely no one was suggesting.

     

    Edit: just spent some time testing it and it appears to be an additive damage nerf. On a dual-wielding rogue, you won't even notice the difference. I really hope they revisit this.

     

    Ah well. I suppose recognizing it is at least a step in the right direction. 

    What is a power strike?

  6. Is the minus -35% for full attacks additive or multiplicative ? If additive, rogue would barely feels the difference ?

     

    It seems that Single Class fighter could look okay now. Take the hit + unbending spamming is basically 50% party damage reduction.

     

    Paladin Single Class could still need a bit of work. Upgraded hastening exo is passable for some party build (almost instant +5 Mig and Dex on a damage caster is okayish). Sacred Immolation is still dubious. I wish self damages weren't affected by Mig and PL...

    Yeah does anyone no if additive or multi?

     

    this will make a huge difference

  7.  

    It is not a big enough nerf IMO. Most rogue full attacks do + 25% percent damage anyway.

     

    You won’t even notice this nerf. Dual weilding still will be far better the two handlers

     

    Paladins hastening exhortation still only gives +5 dex for a Level 7 ability? This is just stupid.

     

    And monk twins ability still in ruin

    Little premise : Don't take this as a personal attack,  it isn't case i wanna be clear on that cuz in a lot of threads you've misunderstood or misread what people said

    After that what i wanna said is just:

     

    Please stop to ask unwanted nerfs , how you can see if you ask to balance they just nerf (cuz probably is the best way to beta- test and also  their main routine)

    Any nerf require to me or to other modders a lot of work cuz in the most of the cases people ask to revert that

    You've opened many threads about 2H vs DW and this is the result.. you not seem yet happy.

    You wanna that they also nerf rogue, while people are asking to improve the rogue class.

    If you want something tailored for you, please fill this mod request and i will be happy to satisfy any of your request that is in my chords w/o have to fight with game nerfs.

    Please listen me.

    Regards

     

     

     

    Yeah sorry i forgot about the spreadsheet maxquest showed me

     

    My only issue with dual weilding at the moment is alot better as you have the magic effects of two weapons that stack and there arnet really any two handers that are as strong as that

     

    Thanks for the mod offer

    • Like 1
  8. It is not a big enough nerf IMO. Most rogue full attacks do + 25% percent damage anyway.

     

    You won’t even notice this nerf. Dual weilding still will be far better the two handlers

     

    Paladins hastening exhortation still only gives +5 dex for a Level 7 ability? This is just stupid.

     

    And monk twins ability still in ruin

  9. @op

     

    U should have played the game when it was first released. It was honestly the most hostile time I have ever seen these forums. These was alot of agro everywhere from the bugs and balancing problems

     

    In regards to the game not ready for release look at it this way. By releasing the game as early as possible and fixing it with patches say over 12 months they probably have saved millions of dollars by not having to do internal testing and they also have money starting to flow in quicker. If they didn’t do this the game would be probably 20% smaller and not have as many features.

     

    It’s all about money my man and this is apparently the way of the future .

     

    Games get released in beta

  10. So in my first file I made Maia a Geomancer because "Wizard is always good." However, I had no idea what to do with her at the time, read about how optimal Scout is due to the access to a lot of Full-Attacks that combine well with her subclass, and decided that Geomancer was the trap option on her.

     

    However, upon learning more, I think Maia has an excellent class combination for a dedicated debuffer. Marked for the Hunt > Eldritch Aim > Miasma of Dull-Mindedness equals a massive -20 Reflex, -40 Will. (With a Cipher in your party [a use for Serafen!], this initial debuff can allow you to reliably stack an additional -20 Will via Tenuous Grasp for a total of -60 Will.)

     

    With the enemy now having -40 Will (or more with support from other party members), targeting that save to debuff other saves becomes much easier.

     

    Arkemyr's Dazzling Lights > Fetid Caress for targeting Fortitude (seems weak, but there's actually not a lot of lower level options for debuffing Fortitude that I've found).

     

    Curse of Blackened Sight > Binding Web for targeting Reflex.

     

    All of this is available as soon as you recruit her with proper spell choice and grimoire acquisition.

     

    For things to do with the reduced saves: a low Reflex allows for Slicken, and makes spells like Tekehu's Blizzard that much more effective. Low Fortitude makes the Chill Fog + Combusting Wounds combo better. Low Will tends to be more of a facilitator than an end goal, but your Cipher/Chanter will surely love it.

     

    - and once the enemy is properly debuffed, she is still a good steady interrupter with her Ranger-subclass, so it's not like she's just a Ranger/Wizard.

     

    I guess I just wanted to show that Geomancer Maia's definitely strong, and has a solid niche. Sure Wizard/Battlemage Aloth can produce similar results, but his strength is more in saving early spell slots via Tactical Barrage (if Battlemage: removing the need for Eldritch Aim + Infuse with Vital Essence) than having high accuracy to initiate debuff chains as Marked for the Hunt + Eldritch Aim stack.

     

    Also, as I originally thought, it's not like Wizard is ever a bad class. :grin:

    There are alot of ways to bring down will 

     

    Fortitude is the best one to bring down and the hardest. Amplified wave and disintegrate both target Fort

     

    Find a good and easy way to do that and your laughing

    • Like 1
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